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[MOD] LEGACY CLASSIC 1.0 Standard high-quality interface for HoMM V 3.1Auto-translated
5. Fixed the logo, but the mechanism there is somewhat specific and silly. Now there's no flickering at startup; this version strikes a balance between solving the issue and quality. But if you come up with a logo that fits the size of a given image area, you could take up more space on the canvas itself without losses. It's just that most logos in the series use large text. Maybe someone will figure it out — go for it, that's partly what this mod was made for. Of course, the bigger the monitor, the better the solution will look.
The logo isn't fixed — it's made the same way as the regular one, just slightly bigger; scaling doesn't work.
In short. You can't scale the logo on the flickering black screen — it references a texture in UIGameRoot.(UIGameRoot).xdb. There are two options: remove the texture reference in that file (leaving only the black screen) or make two logos: keep the regular size for the black screen, and make an enlarged one for the main menu routed through scaling, which is what I did, and I added a shadow to the logo like the regular one has. I attached the mod below — take a look, if you don't like it, no problem. I see no point in touching UIGameRoot.(UIGameRoot).xdb. There's a lot of stuff in there, and many people might use it in their own mods.
There's also still the issue with icons in the tooltip.
Previously, the size differed between two situations, and you could clearly see it changing size and then moving to the left corner. Now the values are the same size.
The situation is actually that, as you can see in the video, the logo completes its loading role before the animated main menu. It appears already on the black screen. After that, the animated menu appears. I made four video recordings. The first video with my mod shows this. The second video proves that this happens even without the mod — I disabled my mod and launched the game for the second video. So this is a problem with the original. In the third video with your mod, the logo is also visible there. You can check all of this in the attachments frame by frame, literally, and also see what I see. If you really want, in video editors. In summary, there's no issue with the mod itself here. And the original problem isn't significant. Patch 1.1 removed the glitch with different logo sizes at different stages and made it a stable size at all stages of display. The rest is the game's own processing. I showed what I see at all stages. Your mod creates two instances. If you make the Logo.(Texture).dds file invisible, you'll stop seeing that loading stage before the animated menu. That's the fourth video.
This can be used. Although it didn't bother me personally, the "game" of sizes had to be removed in 1.1. Honestly, what annoys me more is the "Modifications" item in the main menu))) By the way, do you know how to remove it? Haven't managed it yet.
Previously the size was different, but scaling worked in the main menu. Now it's blurry in both places.
I already told you all about this situation in detail and showed you how to fix it. Why would I tell and show in videos what I learned from you, lol?
What you "fixed" in the new version isn't a fix. Yes, the logo is now the same size in both places and significantly larger than standard, but in the main menu it doesn't work through scaling — what you wanted to achieve but couldn't properly implement because of the logo on the black screen, so at resolutions above 1024(1366)x768, the logo gets blurry. What you see there, I don't know, but judging by your text, it's the blurry vision of a drunk man.
I don't understand what "Modifications" in the main menu you're talking about.
5. Fixed the logo, but the mechanism there is somewhat specific and silly. Now there's no flickering at startup, and this variant maintains a balance between solving the situation and quality. But if you come up with a logo that fits the size of the conditional image area, you could take up more space on the actual canvas without losses. It's just that most logos in the game series use large text. Maybe someone will come up with something — go for it, that's partly what this mod was made for. Of course, the bigger the monitor, the better the solution will look.
The logo isn't fixed — it's made the same way as the regular one, just slightly larger; scaling doesn't work.
In short. You can't apply scaling to the logo on the flickering black screen — it has a texture reference in UIGameRoot.(UIGameRoot).xdb. There are two options: remove the texture reference in that file (leaving only a black screen) or make two logos: keep the regular size for the black screen, and make an enlarged one for the main menu routed through scaling, which is what I did, and I added a shadow to the logo like the regular one has. I've attached the mod below — take a look, and if you don't like it, no problem. I see no point in touching UIGameRoot.(UIGameRoot).xdb. There's a lot of stuff in there, and many people might use it in their own mods.
There's also still the issue with icons in the tooltip.
Previously there was a different size in two different situations, and you could clearly see it changing size and then moving to the left corner. Now the values are the same size.
The situation actually is that, as you can see in the video, the logo performs its loading role before the animated main menu. It appears already on the black screen. After that, the animated menu appears. I made four video recordings. The first video with my mod shows this. The second video proves that this happens even without the mod — I turned off my mod and launched the game for the second video. So this is a problem with the original. In the third video with your mod, the logo is also visible there. You can see all of this in the attachments frame by frame, literally, and also see what I see. If you really want, in video editors. In summary, there's no problem with the mod itself here. And the original problem isn't major. Patch 1.1 removed the issue with different logo sizes at different stages and made it a stable size at all stages of display. The rest is just the game's own processing. I showed what I see at all stages. Your mod creates two instances. If you make the Logo.(Texture).dds file invisible, you'll stop seeing that loading stage before the animated menu. That's the fourth video.
This can be used. Although it didn't bother me personally, the size "game" had to be removed in 1.1 Honestly, what bothers me more is the modification item in the main menu))) By the way, do you know how to remove it? Haven't managed it yet.
Previously the size was different, but scaling worked in the main menu. Now it's blurry in both places.
I told you all about this situation in detail and showed you how to fix it. Why would I tell and show you in videos what I learned from you, lol?
What you "fixed" in the new version isn't a fix. Yes, the logo is now the same size in both places and significantly larger than standard, but in the main menu it doesn't work through scaling — what you wanted to achieve but couldn't properly implement because of the logo on the black screen, so at resolutions above 1024(1366)x768, the logo gets blurry. What you see there, I don't know, but judging by your text, it's the blurry vision of a drunk man.
I don't understand what "modification" in the main menu you're talking about.
What are you even talking about? You didn't tell me anything. You talked about the root, described the darkening in two words, said what you did, and claimed your fix solves the issue (I literally showed you that the quality is clearly there, but no, the effect itself doesn't disappear anywhere). You kept insisting it was a flaw in my logo. I proved to you that it's not a mod error (the very thing you were nitpicking about). And I literally answered you with what I did and showed a genuinely working variant, finishing up the test file. I wrote in detail for everyone — not two words, but in clear language — what it is, but you found a problem in that too. As for version 1.1, it was perfectly fine — not as good as pure scaling, but above vanilla and without any hacky nonsense, so don't start with that. I wrote directly in the text that this is a fix for the flickering and how it was achieved. There's about a 20% quality reduction there. Yes, it's bigger, but a normal person can express their opinion on that in other words. I hope you feel better now that you've vented about how crappy a logo five times bigger is and that it's not a fix at all — that's what you decided. And in the fourth video, your test file has already been finished. Yes, it became sharper again thanks to implementing two logos in the test file, and with my finishing touches, that problem disappeared entirely. There's no blur, and there's no logo in the dark frame at all — everything's great. Did you even watch the last video? Who was I explaining this to? I've devoted enough time to this and got the result — big thanks for the technical first part of the fix, it helped with quality, and I managed to remove it from the darkness, but I don't intend to keep reading replies in this tone.