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[MOD] LEGACY CLASSIC 1.0 Standard high-quality interface for HoMM V 3.1

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G0ldiel
Mооnst@r
G0ldiel

5. Fixed the logo, but the mechanism there is somewhat specific and silly. Now there's no flickering at startup; this version strikes a balance between solving the issue and quality.
But if you come up with a logo that fits the size of a given image area, you could take up more space on the canvas itself without losses. It's just that most logos in the series use large text. Maybe someone will figure it out — go for it, that's partly what this mod was made for. Of course, the bigger the monitor, the better the solution will look.

The logo isn't fixed — it's made the same way as the regular one, just slightly bigger; scaling doesn't work.

In short. You can't scale the logo on the flickering black screen — it references a texture in UIGameRoot.(UIGameRoot).xdb. There are two options: remove the texture reference in that file (leaving only the black screen) or make two logos: keep the regular size for the black screen, and make an enlarged one for the main menu routed through scaling, which is what I did, and I added a shadow to the logo like the regular one has. I attached the mod below — take a look, if you don't like it, no problem. I see no point in touching UIGameRoot.(UIGameRoot).xdb. There's a lot of stuff in there, and many people might use it in their own mods.

There's also still the issue with icons in the tooltip.

Previously, the size differed between two situations, and you could clearly see it changing size and then moving to the left corner. Now the values are the same size.


The situation is actually that, as you can see in the video, the logo completes its loading role before the animated main menu. It appears already on the black screen. After that, the animated menu appears. I made four video recordings. The first video with my mod shows this.
The second video proves that this happens even without the mod — I disabled my mod and launched the game for the second video. So this is a problem with the original.
In the third video with your mod, the logo is also visible there. You can check all of this in the attachments frame by frame, literally, and also see what I see. If you really want, in video editors.
In summary, there's no issue with the mod itself here. And the original problem isn't significant. Patch 1.1 removed the glitch with different logo sizes at different stages and made it a stable size at all stages of display. The rest is the game's own processing. I showed what I see at all stages. Your mod creates two instances. If you make the Logo.(Texture).dds file invisible, you'll stop seeing that loading stage before the animated menu. That's the fourth video.

This can be used. Although it didn't bother me personally, the "game" of sizes had to be removed in 1.1.
Honestly, what annoys me more is the "Modifications" item in the main menu))) By the way, do you know how to remove it? Haven't managed it yet.

Previously the size was different, but scaling worked in the main menu. Now it's blurry in both places.

I already told you all about this situation in detail and showed you how to fix it. Why would I tell and show in videos what I learned from you, lol?

What you "fixed" in the new version isn't a fix. Yes, the logo is now the same size in both places and significantly larger than standard, but in the main menu it doesn't work through scaling — what you wanted to achieve but couldn't properly implement because of the logo on the black screen, so at resolutions above 1024(1366)x768, the logo gets blurry. What you see there, I don't know, but judging by your text, it's the blurry vision of a drunk man.

I don't understand what "Modifications" in the main menu you're talking about.