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m-- Removed the part about surprise; it creates unnecessary tension from the very start. First point. Changed the wording. No need to specify that we are already looking for the guilty parties. It looks as if we agree to this just like that, without any counter-demands. The second point works. In the third point, I slightly changed the order and wording. Also added our readiness for dynastic marriages — we have many unmarried knights. Completely struck out the passages about stripping them of what they have and about betrayal; it sounds like a threat. And he already knows we won't forgive anything. My lords, your thoughts? — Axel turned to the other knights.
- I would descend upon Libertu with an army and show that arrogant upstart and all the other lords where such treacherous thoughts lead. - This idea belonged to the Knight of the Clear Skies.
This guy will always say the opposite of whatever Axel says, won't he?
The Sky Knights exchanged glances once again.
-- An impressive idea, very interesting. But we have enough enemies as it is. Right now, we need allies.
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
- Going between the streams in this case is the right decision, but I wouldn't count on a dazzling success. The nature of the conflict shows that none of our enemies, unlike us, plays by the rules — all these super-planners pull one unpredictable miracle trump card after another from who knows where. Judging by this gentleman's tone, it's already clear that these might just be formal, overly brazen demands expecting a refusal, before he officially allies himself with one of the remaining freaks. But a try won't hurt.
If the gear in the "language" isn't a unique item, I'll take heavy armor and bracers. If they've been bought out — three of each consumable for debuffs and such.
Before ending the turn and refreshing AP, I use the shooting range and read my two books.
Lock, the shooting range is done. City functionality, aside from your scene in the shop plus the leftover purchase as a tail, is cut off. You're limited to strategic actions and the roleplay tied to them.
Lock, the shooting range is done. City functionality, aside from your shop scene plus the purchase left as a loose end, is cut off. You are limited to strategic actions and the roleplay tied to them.
Because you said so? No one ever explained to me what happened. Folks, you should understand that this is a very heavy, exhausting game with half a thousand characters, fifty territories, an overcomplicated mechanic (which I never figured out and probably won't bother trying anymore), walls of text with a bunch of happenings, each surrounded by fifty gray pages of utter nonsense.
So keeping up with it, at least for me, is extremely difficult while working 5/2 and juggling other things on the side. I don't even read other people's threads anymore — I have no idea what's going on in them. And yet, while I was walking around locations myself, I sometimes waited a week for a GM response. So maybe we just shouldn't fly off the handle over me going to the shooting range once, missing some other time skip, and simply not managing to reply day-of from the factory? In my opinion, that would be perfectly fair.
Dude, I spent two weeks writing an essay. Because of that, I couldn't properly roleplay, nor could I put my writing skills to use. And even so, one of the effects was immediately nullified by a card, and the second by the Heroist's choice. So I see nothing fair about this exception for Lester. Otherwise, we'd have to make exceptions for everyone here, but then what's the point of optimizing XP?
Because you said so? No one ever explained to me what happened.
You were explained to. Revan either doesn't have enough strength, or has an IRL backlog, or both at once. That's why XP went into, so to speak, "energy saving" mode, where players only act during their faction's turn and according to the rules of the strategic phase.
Lock, the shooting range is done already. The city functionality, aside from your scene in the shop plus the purchase left as a loose end, has been cut off. You are limited only to strategic actions and the roleplay tied to them.
Because you said so? No one ever explained to me what happened. Folks, you should understand that this is a very heavy, suffocating game with half a thousand characters, fifty territories, with an overcomplicated mechanic (which I never figured out and probably won't bother trying anymore), walls of text with a bunch of happenings, each surrounded by fifty gray pages of complete nonsense.
So keeping track of it, at least for me, is extremely difficult while working 5/2 and doing other things on the side. I don't even read other people's threads anymore, I have no idea what's going on in them. And yet, while I was walking through locations myself, I sometimes waited a week for a GM's response. So maybe we shouldn't, for fuck's sake, get all worked up over me going to the shooting range once, missing some other time skip, and simply not managing to reply day-to-day from the factory? In my opinion, that would be quite fair.
Revan cut the roleplay events for everyone except Stephanie. Now only I play the expedition, but on Nightmare difficulty with a psychopath who'll die in ~3k posts. And for everyone else (and me, but optionally, because I still haven't found time to sit down with the templates, and so it looks like Revan will actually be the one making them) — strategy until the conflict between all regions is fully resolved.