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Knights of Tezoth

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#12094
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Yes, that's exactly what I remember — about the gift and handing it over for research. And we were waiting for the research to finish, but did it actually end with anything?

It's just that right now you're speaking as if the mirror is a done deal, but I don't recall any resolution regarding it.

My sword, my trusted ally, unphased by my aspect.
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#12095
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She took the mirror home to Oshi for research. There was no resolution, but Revan posted a post with the Oshi faction, where the research result is clear even without a resolution. Namely: the mirror corrupts its owner.

Anella Blood

Role: Knight of Oshi, owner of the Mirror of Ambitions, Grey Cardinal.

- Mirror of Ambitions: personality altered, the character gains new abilities, can bestow them upon subordinates, and with prolonged interaction subjugates those around them to their aura.

The Knight of Wisdom turned out to be not so wise.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

In reply to Граф Орлов
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#12096
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Count Orlov


Having said that, Ambrose leaves the hill — and the road down was easy and swift. All that remains is to check the hospital, and Lester has likely already handled the rest.

I would have gone into it as my next or post-next move, but you see, the GM won't let me.

Could you give me quotes on what our colleagues want regarding the first points? About the duel, the killing of the helm, etc.? For joining us.

She took the mirror for research to her home in Oshi. There was no resolution, but Reven posted a post with the Oshi faction, where the research result is clear even without a resolution. Namely: the mirror corrupts its owner.

In short, nobody knows anything, but perhaps thanks to you we avoided a war initiated by His Radiance (probably should have read the moves). Well, at least that's something, so it's fine then.

My sword, my trusted ally, unphased by my aspect.
In reply to Happy Life
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#12097
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Happy Life
Count Orlov


Having said that, Ambrose leaves the hill — and the road down was easy and quick. All that remains is to check the hospital, and Lester has likely already handled the rest.

Well, I would have gone for it next or post-next, but you see, the GM won't let me.

Could you give me the quotes on what our colleagues want regarding the first points? About the duel, the killing of the helm, and so on? For joining us.

She took the mirror for research to her home, in Oshi. There was no resolution, but Reven posted a post with the Oshi faction, where even without a resolution the research result is clear. Namely: the mirror corrupts its owner.

In short, no one knows anything, but perhaps thanks to you we avoided a war initiated by His Radiance (maybe I should have read the moves). Well, at least that's something, so fine.

https://heroesworld.ru/post/121336008/

https://heroesworld.ru/post/121336115/

https://heroesworld.ru/post/121336175/

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

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#12100
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Most likely we will never see Karnarez on the battlefield, because Revan will have to somehow fit his imba-kill into the battle mech. He clearly doesn't look like a regular invisible assassin.

Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#12101
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Cost: 8 equipment, 1.6 gold per turn.
Lorema Warrior (Human)

+5 to Body and +5 to Mind. 

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 15 (25)
Health: 150
Accuracy: +10% (+73%)
Evasion: +10% (13%)
AP: 3 (4)
MP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Trainability: 4
Inventory Capacity: 10

Skills

Dangerous Dance
A successful evasion applies one of the following effects to the melee attacker (determined randomly): paralysis, bleeding, defense reduction (-50%), slow (-2), burn, taunt, sleep, darkness, silence, poison, stun (50%). 

Sea Breeze
No penalty in naval battles (-25% to accuracy and evasion, -2 to AP, -2 to MP).

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.

Equipment
Right Hand: Sword, Damage: 75, accuracy +10%
Left Hand: Bow, Damage: 65, range: 10.
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance of being critically hit.
Legs: Boots, +1 to AP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Quiver of arrows 20/20
Other 2:
Other 3:

Inventory
-

Cost: 6 equipment, 1.2 gold per turn.
Lorema Warrior (Mizuk)

+5 to Body and +5 to Mind, in exchange for 1 MP, devours the selected target (does not work on enemies with heavy armor in the body slot). -2 to trainability and -10 to aesthetics, inability to use ranged weapons and magic, +10 bonus to Body, ability to breathe underwater, and a unique mandatory skill that does not count toward the limit

Attributes
Mind: 15
Body: 25
Perception: 10
Energy: 10
Aesthetics: 0

Parameters
Spirit Power: 15
Spirit: 150
Defense: 25 (35)
Health: 250
Accuracy: +10% (+63%)
Evasion: +10% (13%)
AP: 3 (4)
MP: 3
Initiative: 10
Charisma: 0
Critical Hit Chance: +0
Trainability: 2
Inventory Capacity: 10

Skills

Dangerous Dance
A successful evasion applies one of the following effects to the melee attacker (determined randomly): paralysis, bleeding, defense reduction (-50%), slow (-2), burn, taunt, sleep, darkness, silence, poison, stun (50%). 

Mizuk
In exchange for 1 MP, devours the selected target (does not work on enemies with heavy armor in the body slot). 

Axe
The character can use an axe without penalty.

Equipment
Right Hand: Axe, Damage: 100
Left Hand:
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance of being critically hit.
Legs: Boots, +1 to AP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1:
Other 2:
Other 3:

Inventory
-

Cost: 6 equipment, 1.2 gold per turn.
Lorema Warrior (Triton)

+5 to Body and +5 to Mind -2 to trainability and -10 to aesthetics, inability to use ranged weapons and magic, +10 bonus to Body, ability to breathe underwater, and a unique mandatory skill that does not count toward the limit

Attributes
Mind: 15
Body: 25
Perception: 10
Energy: 10
Aesthetics: 0

Parameters
Spirit Power: 15
Spirit: 150
Defense: 25
Health: 250
Accuracy: +10% (+63%)
Evasion: +10% (13%)
AP: 3 (4)
MP: 3
Initiative: 10
Charisma: 0
Critical Hit Chance: +0
Trainability: 2
Inventory Capacity: 10

Skills

Triton
Melee attacks deal +100% damage. 

Dangerous Dance
A successful evasion applies one of the following effects to the melee attacker (determined randomly): paralysis, bleeding, defense reduction (-50%), slow (-2), burn, taunt, sleep, darkness, silence, poison, stun (50%). 

Spear
The character can use a spear without penalty. 


Equipment
Right Hand: Spear, Damage: 75, attack range +1
Left Hand:
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance of being critically hit.
Legs: Boots, +1 to AP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1:
Other 2:
Other 3:

Inventory
-

Cost: 6 equipment, 1.2 gold per turn.
Lorema Warrior (Lizz)

+5 to Body and +5 to Mind, +25 to defense. -2 to trainability and -10 to aesthetics, inability to use ranged weapons and magic, +10 bonus to Body, ability to breathe underwater, and a unique mandatory skill that does not count toward the limit

Attributes
Mind: 15
Body: 25
Perception: 10
Energy: 10
Aesthetics: 0

Parameters
Spirit Power: 15
Spirit: 150
Defense: 50 (60)
Health: 250
Accuracy: +10% (+63%)
Evasion: +10% (13%)
AP: 3 (4)
MP: 3
Initiative: 10
Charisma: 0
Critical Hit Chance: +0
Trainability: 2
Inventory Capacity: 10

Skills

Lizz
+25 to defense. 

Dangerous Dance
A successful evasion applies one of the following effects to the melee attacker (determined randomly): paralysis, bleeding, defense reduction (-50%), slow (-2), burn, taunt, sleep, darkness, silence, poison, stun (50%). 

Axe
The character can use an axe without penalty.

Equipment
Right Hand: Axe, Damage: 100
Left Hand:
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance of being critically hit.
Legs: Boots, +1 to AP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1:
Other 2:
Other 3:

Inventory
-


Стартовый пост - МАСТЕР-ПОСТ - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#12102
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Turn 1 - Archipelago of Furious Waves
Nilcha Imekoh announces support for Kanamia, declares war on Estellia.
The Archipelago of Furious Waves sets up templates.
The Archipelago of Furious Waves creates two squads.
Loremm produces 7 units of equipment.
Nilcha updates Loremm's turn.
Loremm produces 7 units of equipment.
Candle updates Loremm's turn.
Loremm produces 7 units of equipment.


Стартовый пост - МАСТЕР-ПОСТ - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#12103
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Loremm

Declares war on Estellia.

Mizuk, Triton, Lizz

Aesthetics: 0

Estellia

+5% damage for each unit of difference in aesthetics with the target, if aesthetics is higher

I feel sorry for these guys. I hope they at least get access to the mainland if they win.

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#12104
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Cost: 0 equipment, 0 gold.

Warrior Albus

+5 to body and +5 to mind, useless in combat R-Mutation.

Characteristics
Mind: 15
Body: 15
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15 (55)
Health: 150
Accuracy: +10% (+70%)
Evasion: +10% (13%)
AP: 3 (4)
OD: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Trainability: 3
Inventory Capacity: 10

Skills

Order of Albus's Guardians
This organization rose from the abyss of non-existence to protect the interests of the region and its lord. 
Headquarters: Landart.
Accuracy, evasion, and crit chance against Albus's enemies +20%

Weapon Mastery
The character can use any type of weapon without penalties. 

Armor Wearing
The character can wear heavy armor.

Strong Attack
Deals 200% damage to the target. 
Cost: 1 OD.

Equipment
Right hand: Sword, Damage: 75 (85), accuracy +10%
Left hand: Bow, Damage: 65 (75), range: 10.
Body: Heavy armor, +25 to defense. Requires the armor wearing skill.
Head: Steel helmet with visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate boots, +1 to AP, +5 to defense. Requires the armor wearing skill.
Hands: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill. 
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. 
Other 1: Healing potion, restores 100 health points.
Other 2: Healing potion, restores 100 health points.
Other 3: Healing potion, restores 100 health points.

Inventory
-


Стартовый пост - МАСТЕР-ПОСТ - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#12105
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Turn 1 - Albus
Albus's towns set up templates
Albus creates 7 squads

Attachments 1
1 file attached • Total size: 152.0 KB


Стартовый пост - МАСТЕР-ПОСТ - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#12106
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I think I forgot to reply to the Heroes player about Anella — her ability essentially only protects against Karnarez.


Стартовый пост - МАСТЕР-ПОСТ - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#12107
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Turn 1 - Sordagrd
One of Sordagard's figures may set out in search of the Knight of Friendship.
...


Стартовый пост - МАСТЕР-ПОСТ - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#12108
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And does it hold until the start of the next turn? For example, if Karneya spreads rumors about Osha and sends Karnarez, will Karnarez successfully remove her with Anella skipping her turn?