Cost: 8 equipment, 1.6 gold per turn.
Lorema Warrior (Human)

+5 to Body and +5 to Mind.
Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit Power: 15
Spirit: 150
Defense: 15 (25)
Health: 150
Accuracy: +10% (+73%)
Evasion: +10% (13%)
AP: 3 (4)
MP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Trainability: 4
Inventory Capacity: 10
Skills

Dangerous Dance
A successful evasion applies one of the following effects to the melee attacker (determined randomly): paralysis, bleeding, defense reduction (-50%), slow (-2), burn, taunt, sleep, darkness, silence, poison, stun (50%).

Sea Breeze
No penalty in naval battles (-25% to accuracy and evasion, -2 to AP, -2 to MP).

Sword
The character can use a sword without penalty.

Bow
The character can use a bow.
Equipment
Right Hand: Sword, Damage: 75, accuracy +10%
Left Hand: Bow, Damage: 65, range: 10.
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance of being critically hit.
Legs: Boots, +1 to AP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Quiver of arrows 20/20
Other 2:
Other 3:
Inventory
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Cost: 6 equipment, 1.2 gold per turn.
Lorema Warrior (Mizuk)

+5 to Body and +5 to Mind, in exchange for 1 MP, devours the selected target (does not work on enemies with heavy armor in the body slot). -2 to trainability and -10 to aesthetics, inability to use ranged weapons and magic, +10 bonus to Body, ability to breathe underwater, and a unique mandatory skill that does not count toward the limit
Attributes
Mind: 15
Body: 25
Perception: 10
Energy: 10
Aesthetics: 0
Parameters
Spirit Power: 15
Spirit: 150
Defense: 25 (35)
Health: 250
Accuracy: +10% (+63%)
Evasion: +10% (13%)
AP: 3 (4)
MP: 3
Initiative: 10
Charisma: 0
Critical Hit Chance: +0
Trainability: 2
Inventory Capacity: 10
Skills

Dangerous Dance
A successful evasion applies one of the following effects to the melee attacker (determined randomly): paralysis, bleeding, defense reduction (-50%), slow (-2), burn, taunt, sleep, darkness, silence, poison, stun (50%).

Mizuk
In exchange for 1 MP, devours the selected target (does not work on enemies with heavy armor in the body slot).

Axe
The character can use an axe without penalty.
Equipment
Right Hand: Axe, Damage: 100
Left Hand:
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance of being critically hit.
Legs: Boots, +1 to AP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1:
Other 2:
Other 3:
Inventory
-
Cost: 6 equipment, 1.2 gold per turn.
Lorema Warrior (Triton)

+5 to Body and +5 to Mind -2 to trainability and -10 to aesthetics, inability to use ranged weapons and magic, +10 bonus to Body, ability to breathe underwater, and a unique mandatory skill that does not count toward the limit
Attributes
Mind: 15
Body: 25
Perception: 10
Energy: 10
Aesthetics: 0
Parameters
Spirit Power: 15
Spirit: 150
Defense: 25
Health: 250
Accuracy: +10% (+63%)
Evasion: +10% (13%)
AP: 3 (4)
MP: 3
Initiative: 10
Charisma: 0
Critical Hit Chance: +0
Trainability: 2
Inventory Capacity: 10
Skills

Triton
Melee attacks deal +100% damage.

Dangerous Dance
A successful evasion applies one of the following effects to the melee attacker (determined randomly): paralysis, bleeding, defense reduction (-50%), slow (-2), burn, taunt, sleep, darkness, silence, poison, stun (50%).

Spear
The character can use a spear without penalty.
Equipment
Right Hand: Spear, Damage: 75, attack range +1
Left Hand:
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance of being critically hit.
Legs: Boots, +1 to AP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1:
Other 2:
Other 3:
Inventory
-
Cost: 6 equipment, 1.2 gold per turn.
Lorema Warrior (Lizz)

+5 to Body and +5 to Mind, +25 to defense. -2 to trainability and -10 to aesthetics, inability to use ranged weapons and magic, +10 bonus to Body, ability to breathe underwater, and a unique mandatory skill that does not count toward the limit
Attributes
Mind: 15
Body: 25
Perception: 10
Energy: 10
Aesthetics: 0
Parameters
Spirit Power: 15
Spirit: 150
Defense: 50 (60)
Health: 250
Accuracy: +10% (+63%)
Evasion: +10% (13%)
AP: 3 (4)
MP: 3
Initiative: 10
Charisma: 0
Critical Hit Chance: +0
Trainability: 2
Inventory Capacity: 10
Skills

Lizz
+25 to defense.

Dangerous Dance
A successful evasion applies one of the following effects to the melee attacker (determined randomly): paralysis, bleeding, defense reduction (-50%), slow (-2), burn, taunt, sleep, darkness, silence, poison, stun (50%).

Axe
The character can use an axe without penalty.
Equipment
Right Hand: Axe, Damage: 100
Left Hand:
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance of being critically hit.
Legs: Boots, +1 to AP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1:
Other 2:
Other 3:
Inventory
-