Skip to content

[МОД] NVS 3.0 - глобальный мод для Heroes of Might & Magic V: Tribes of the East

5.0 (2 ratings)
In reply to Narron
#91
Auto-translated
Narron
Джевдет

Hello, please tell me, why didn't you add heroes from the campaigns to regular battles? I would gladly play as Markal or Queen Isabel.
I found a mod for such heroes, added it to the mod folder, but the heroes don't show up at all except for Tieru and Veyer((
but on the vanilla version without your mod they do show up. Is there any way to play with campaign heroes in regular battles??

Did you manage to do it? Please provide feedback.

Thank you very much, friend!!!
I tried for several days, downloaded different mods to play with campaign heroes and to have Markal, but without success, and here with just a couple of moves and bam, everything worked. Thank you so much. By the way, the mod itself is very beautiful, the models look fresh, especially I liked the new models for the ghosts from Heroes VI)
I would be glad to say that I'm waiting for new updates, but there's nothing to update, everything already looks great!)

In reply to Джевдет
User Avatar
#92
Auto-translated
Jevdet
Narron
Jevdet

Hello, please tell me, why didn't you add heroes from the campaigns to regular battles? I would gladly play as Markal or Queen Isabel.
I found a mod for such heroes, added it to the mod folder, but the heroes don't show up at all except for Tieru and Veyer((
and on the vanilla version without your mod they do show up. Is there any way to play with campaign heroes in regular battles??

Did you manage to do it? Please provide feedback.

Thank you very much, friend!!!
I tried for several days, downloaded different mods to play with campaign heroes and to have Markal, but without success, and here in just a couple of moves, bam, everything worked out. Huge thanks. By the way, the mod itself is very beautiful, the models look fresh, especially I liked the new models for the ghosts from Heroes VI)
I would be glad to say that I'm waiting for new updates, but there's nothing to update, everything looks great as is!)

Thank you. We are actually working on an update. It won't be as big, but very important and useful.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

In reply to Narron
#93
Auto-translated
Narron
Джевдет
Narron
Джевдет

Hello, please tell me, why didn't you add heroes from the campaigns to regular battles? I would gladly play as Markal or Queen Isabel.
I found a mod for such heroes, added it to the mod folder, but the heroes don't show up at all except for Tieru and Veyer((
but on the vanilla version without your mod they do show up. Is there any way to play as campaign heroes in regular battles??

Did you manage to do it? Please give feedback.

Thank you very much, friend!!!
I tried for several days, downloaded different mods to play as campaign heroes and to have Markal, but unsuccessfully, and here with just a couple of moves and bam, it all worked out. Thank you so much. By the way, the mod itself is very beautiful, the models look fresh, especially I liked the new models for the ghosts from Heroes VI)
I would be glad to say that I'm waiting for new updates, but there's nothing to update, everything looks great as it is!)

Thank you. We are actually working on an update. It won't be as big, but very important and useful.

Well, if something is being prepared, that's very good. Please tell me, how much time did this mod take?

In reply to Джевдет
User Avatar
#94
Auto-translated

I probably can't give you the exact amount of pure time, because we worked whenever we had the desire, inspiration, energy, and time. But if we take the period from the start of work on NVS 1.0 to the release of NVS 3.0, it's a little over 4 years.

Dzhevdet

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

In reply to Narron
#95
Auto-translated
Narron

I probably can't say the exact amount of pure time, because we worked when we had the desire, inspiration, energy, and time. But if you take the period from the start of work on NVS 1.0 to the release of NVS 3.0 — it's just over 4 years.

Джевдет

a great deal of work

In reply to Джевдет
User Avatar
#96
Auto-translated
Джевдет
Narron

I probably can't say the exact net time, because we worked whenever we had the desire, inspiration, energy, and time. But if we take the period from the start of work on NVS 1.0 to the release of NVS 3.0 - it's a little over 4 years.

Джевдет

a huge effort

Exactly.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

User Avatar
#97
Auto-translated

Greetings to everyone, especially to the mod's author! I missed the premiere somehow, and I want to express my great respect — it's clear how much effort, talent, and time was invested, in a word, respect for seeing it through to completion! I personally adhere to the concept of improving what already exists, without radical transformations (graphics, interface, art, etc.). After launching it, a few suggestions came to mind for polishing the mod — this isn't criticism, but rather an outside perspective, and maybe the author will listen (I know he's quite protective of his creation, and we've had discussions before).

  1. The Hero models for all factions are default, but in good quality, while there are models that match the avatars and have fixed movement animations (I handpicked them myself, took screenshots, compared — some are outright gorgeous).

  2. I also improved the icons for factions, buildings, etc. myself, made them and posted them in the mods thread at some point, because when everything else is high quality and sharp, blurry icons immediately stand out.

  3. For the town interface, there's an excellent mod for recruiting creatures with the view changing to the building — it looks great, rather than just a background of the terrain where the town is located.

The following are improvement mods that may be debatable, but they make the interface more convenient

  1. The construction interface (instead of unclear building outlines, icons with labels

  2. The battle interface — an extended initiative queue bar, a battle log with highlighting, etc.

Please don't take this as criticism — I'm ready to help with these matters if needed. Thanks a lot for the mod, I'll keep exploring it 😏

In reply to MaksSP
User Avatar
#98
Auto-translated
MaksSP

Greetings to everyone, especially to the mod's author! I missed the premiere somehow, and I express great respect — you can see how much effort, talent, and time has been invested, in a word, respect for seeing it through to completion! I personally adhere to the concept of improving what already exists, without radical transformations (graphics, interface, art, etc.). After launching, a few suggestions came to mind for polishing the mod — this is not criticism, but rather an outside perspective, and maybe the author will listen (I know he is quite protective of his creation, and we've had discussions before).

  1. The Hero models for all towns are default, but in good quality, while there are models matching the avatars with fixed movement animations (I handpicked them, took screenshots, compared — some are outright gorgeous).

  2. I also improved the icons for towns, buildings, etc. myself, made them and posted them in the mods thread at some point, because when everything else is high quality and sharp, blurry icons immediately stand out.

  3. For the town interface, there's an excellent mod for recruiting creatures with the view changing to the building — it looks great, rather than just a background of the terrain where the town is located.

The following are improvement mods that may be debatable, but they make the interface more convenient:

  1. Construction interface (instead of unclear building outlines, icons with labels)

  2. Battle interface — extended turn order bar, battle log with highlighting, etc.

Please don't take this as criticism — I'm ready to help with these matters if needed. Many thanks for the mod, I'll continue exploring it 😏

Hello, colleague. Thank you for the feedback. Could you please, in this thread, in a new message of yours, attach screenshots for each point you described, so I don't have to search all over the huge forum for where things are, but can look at them here. Then I'll be able to give my comment on your suggestions.

Thank you.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

User Avatar
#99
Auto-translated

Good day!

I decided to provide links on the topic of mods right away to avoid overloading the message.

  1. Hero replacer thread https://heroesworld.ru/topic/14902/xreplejser-geroev/

  2. Icons for towns (when building and on the campaign map at the bottom, and everywhere they are used) and the interface design during construction https://heroesworld.ru/topic/at/1327685/

https://heroesworld.ru/topic/at/1334806/

  1. Creature recruitment interface https://heroesworld.ru/topic/at/1054794/

  2. Battle interface (turn order, improved overview, repositioned buttons, save button, creature reference, colored battle log)

https://heroesworld.ru/topic/at/1206295/

  1. And as a bonus, the most atmospheric font, better than the basic cursive and crude Arial.

A few screenshots of how the interface currently looks

Interface

image.webp

image.webp

image.webp

image.webp

Attachments 5
5 files attached • Total size: 1.8 MB
In reply to MaksSP
User Avatar
#100
Auto-translated
MaksSP

Good day!

I decided to provide links on the topic of mods right away so as not to overload the message.

  1. Hero replacer topic https://heroesworld.ru/topic/14902/xreplejser-geroev/

  2. Icons for castles (when building and on the campaign map at the bottom, and everywhere else they are used) and interface design when building https://heroesworld.ru/topic/at/1327685/

https://heroesworld.ru/topic/at/1334806/

  1. Creature recruitment interface https://heroesworld.ru/topic/at/1054794/

  2. Battle interface (turn order, improved overview, repositioned buttons, save button, creature compendium, colored battle log)

https://heroesworld.ru/topic/at/1206295/

  1. And as a bonus, the most atmospheric font, better than the basic uppercase and clunky Arial.

A few screenshots of how the interface currently looks

Interface

image.webp

image.webp

image.webp

image.webp

Thank you for the not-so-quick answer to my question. Overall, I figured you would suggest those very works. With all due respect to the other modding masters who worked on the aforementioned mods, I do not like those works and therefore will not include them in NVS. If you want, use them on top of my mod, but I cannot vouch for their compatibility.


1. It is written in the compendium for my mod, and I believe I was supposed to briefly mention in the first messages here that I am not in favor of giving every hero a unique model. Unique models, in my opinion, are only appropriate for campaign and story heroes, whom you cannot play as in the regular game without using third-party mods. Everyone else in NVS will have default, as you put it, models, but with altered textures;
2. With Zobra's mod you are crossing out my painstaking work that I did on the original building icons for almost all playable factions. And I do not like the a-la Might & Magic Heroes VI approach here. Yes, it is practical, but from a design standpoint it fits well there. In Heroes of Might & Magic V, such a design, in my opinion, does not fit very well. That would only work if you globally changed the game interface skins;
3. The backdrops are ugly and overload the view of the unit model. Classic backdrops almost eliminate the chance of distraction or shifting focus away from the unit model;
4. A very simplified and ugly interface during battles. Colorful labels draw attention to themselves and look bad. I do not like it.
5. The font is nice, but it has many large serifs, which makes it less readable. A different font is needed. However, I will note that the ability to replace the font appeals to me.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

In reply to Narron
User Avatar
#101
Auto-translated
Narron
MaksSP

Good day!

I decided to provide links on the topic of mods right away, so as not to overload the message.

  1. Hero replacer topic https://heroesworld.ru/topic/14902/xreplejser-geroev/

  2. Icons for castles (when building and on the campaign map at the bottom, and everywhere else they are used) and interface design when building https://heroesworld.ru/topic/at/1327685/

https://heroesworld.ru/topic/at/1334806/

  1. Creature recruitment interface https://heroesworld.ru/topic/at/1054794/

  2. Battle interface (turn order, improved overview, repositioned buttons, save button, creature reference, colored battle log)

https://heroesworld.ru/topic/at/1206295/

  1. And as a bonus, the most atmospheric font, better than the plain default and crude Arial.

A few screenshots of how the interface currently looks

Interface

image.webp

image.webp

image.webp

image.webp

Thank you for the not-so-quick reply to my question. Overall, I figured you would offer me those very works. With all due respect to the other modding masters who worked on the aforementioned mods, I do not like those works and therefore will not include them in NVS. If you want, use them on top of my mod, but I cannot vouch for their compatibility.


1. In the compendium for my mod it is written, and briefly here in the first messages, I should have mentioned that I am not in favor of giving every hero a unique model. Unique models, in my opinion, are only appropriate for campaign and story heroes, whom you cannot play as in a regular game without using third-party mods. The rest will have default models in NVS, as you put it, but with altered textures;
2. With Zobra's mod you are crossing out my painstaking work that I did on the original building icons of almost all game factions. And I do not like the a-la Might & Magic Heroes VI approach here. Yes, it is practical, but from a design standpoint it fits well there. In Heroes of Might & Magic V, such a design, in my opinion, does not fit very well. That is, unless you globally change the game interface skins;
3. The backdrops are ugly and overload the view of the unit model. Classic backdrops almost eliminate the chance of distraction or shifting focus away from the unit model;
4. A very simplified and ugly interface during battles. The flashy labels draw attention to themselves and look bad. I do not like it.
5. The font is nice, but it has many large serifs, which makes it less readable. A different font is needed. However, I will note that the ability to replace the font appeals to me.

The reply was not quick because I had a lot of things to do before I got around to it and found everything. My job is to offer, and then you do as you see fit. All my changes are in favor of practicality and ergonomics; "beauty" is a subjective concept) The color in the log functionally highlights the action, who did it, and the result; perhaps it is a matter of habit (there is, by the way, a log without color). As for the backdrops, that is also a matter of taste; you can see the unit without overload by double-clicking on the icon.