Skip to content

Knights of Tezoth

No ratings yet — be the first to rate!
In reply to kcfgogbfalgfl
User Avatar
#11539
Auto-translated
kcfgogbfalgfl


Manka

+1 to learning
Rank: 2, +5 to chosen attributes.

Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 15

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (30)
Health: 100
Accuracy: +10% (+75%)
Evasion: +10% (35%)
AP: 3 (4)
OD: 3
Initiative: 10
Charm: 15
Critical damage chance: +15
Learning: 4
Inventory capacity: 10

Skills

School of Restoration
- Restore Body: the caster or a target on an adjacent tile has all health restored and wounds removed. 
- Restore Mind: the caster or a target on an adjacent tile has all spirit restored and negative effects removed. 
- Restore Soul: returns a character fallen in battle to life (during battle or immediately after its end) on an adjacent tile, leaving no wounds or injuries. 

Healer
In exchange for OD, returns a character fallen in battle to life (outside of battle). If the character's health went into the negatives by less than half of their maximum, it leaves a wound; if more, an injury. A wound turns into an injury if received again before healing. 

Sword
The character can use a sword without penalty.

Shield
The character can use a shield. 

Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian light expedition armor, +10% to evasion.
Head: Gildarian light expedition helmet, +5 to spirit strength checks.
Legs: Gildarian light expedition boots, +1 to AP, +5 to defense.
Hands: Gildarian expedition gloves, +5% to accuracy.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Healing potion, restores 100 health points.
Other 2: Healing potion, restores 100 health points.
Other 3: Healing potion, restores 100 health points.

Inventory
100 coppers.


Izeya

+2 to learning
Rank 1: -

Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (55)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
OD: 3
Initiative: 10
Charm: 10
Critical damage chance: +10 (15)
Learning: 5
Inventory capacity: 10

Skills

Sword
The character can use a sword without penalty.

Shield
The character can use a shield. 

Armor Wearing
The character can wear heavy armor.

Overcoming
Each fallen ally grants the character an additional turn. An additional turn can also be obtained in exchange for OD, but no more than once per cycle. 

In exchange for 1 OD, the character gains the "preemptive attack" status and performs their own attack before the enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle. 

Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian heavy expedition armor, defense +30.
Head: Gildarian heavy expedition helmet, crit chance against self -10%
Legs: Gildarian heavy expedition boots, +20 to spirit strength rolls against paralysis.
Hands: Gildarian heavy expedition bracers, +10 to base weapon damage, +5% to critical damage chance.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Ammonia water, removes the paralysis effect from self or a target on an adjacent tile.
Other 2: Healing potion, restores 100 health points.
Other 3: Bandages, removes the bleeding effect from self or a target on an adjacent tile.

Inventory
100 coppers.


Shevretta

+2 to learning
Rank 1: -

Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (55)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
OD: 3
Initiative: 10
Charm: 10
Critical damage chance: +10 (15)
Learning: 5
Inventory capacity: 10

Skills

Sword
The character can use a sword without penalty.

Shield
The character can use a shield. 

Armor Wearing
The character can wear heavy armor.

Overcoming
Each fallen ally grants the character an additional turn. An additional turn can also be obtained in exchange for OD, but no more than once per cycle. 

In exchange for 1 OD, the character gains the "preemptive attack" status and performs their own attack before the enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle. 

Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian heavy expedition armor, defense +30.
Head: Gildarian heavy expedition helmet, crit chance against self -10%
Legs: Gildarian heavy expedition boots, +20 to spirit strength rolls against paralysis.
Hands: Gildarian heavy expedition bracers, +10 to base weapon damage, +5% to critical damage chance.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Ammonia water, removes the paralysis effect from self or a target on an adjacent tile.
Other 2: Healing potion, restores 100 health points.
Other 3: Bandages, removes the bleeding effect from self or a target on an adjacent tile.

Inventory
100 coppers.


Shani

+2 to learning
Rank 1: -

Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (55)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
OD: 3
Initiative: 10
Charm: 10
Critical damage chance: +10 (15)
Learning: 5
Inventory capacity: 10

Skills

Sword
The character can use a sword without penalty.

Shield
The character can use a shield. 

Armor Wearing
The character can wear heavy armor.

Overcoming
Each fallen ally grants the character an additional turn. An additional turn can also be obtained in exchange for OD, but no more than once per cycle. 

In exchange for 1 OD, the character gains the "preemptive attack" status and performs their own attack before the enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle. 

Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian heavy expedition armor, defense +30.
Head: Gildarian heavy expedition helmet, crit chance against self -10%
Legs: Gildarian heavy expedition boots, +20 to spirit strength rolls against paralysis.
Hands: Gildarian heavy expedition bracers, +10 to base weapon damage, +5% to critical damage chance.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Ammonia water, removes the paralysis effect from self or a target on an adjacent tile.
Other 2: Healing potion, restores 100 health points.
Other 3: Bandages, removes the bleeding effect from self or a target on an adjacent tile.

Inventory
100 coppers.


Murdera

+1 to learning, protection from effects on the mind, can continue fighting even with negative spirit. 
Rank 1: -

Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (15)
Health: 100
Accuracy: +10% (+65%)
Evasion: +10% (20%)
AP: 3 (4)
OD: 3
Initiative: 10
Charm: 10
Critical damage chance: +10
Learning: 4
Inventory capacity: 10

Horse
AP: 12
Health: 200 (250)
Evasion: 10% (15%)
Inventory capacity: 10
Equipment slots: body, (Gildarian expedition armor for mount: +25 to defense, +5% to evasion; horseshoes (Gildarian expedition horseshoes: +50 to health). 

Skills

Bow
The character can use a bow.

Vial of Poison
In exchange for 1 OD, coats a weapon with poison, granting it the corresponding effect until the end of battle, or throws the vial at enemies. It deals 50 damage (bypassing evasion) to targets in a radius of 1+1 and causes poison. Range: 5

Riding
The character can ride horses and other animals.

Generalissimo
In exchange for 1 OD, changes individual turn order to team turns, with the character's team gaining the right to act first. Also, in exchange for 1 OD, can grant an ally an additional turn. 

Equipment
Right hand: Gildarian expedition bow, Damage: 80, range: 12.
Left hand: Quiver of arrows 20/20
Body: Gildarian light expedition armor, +10% to evasion.
Head: Gildarian light expedition helmet, +5 to spirit strength checks.
Legs: Gildarian light expedition boots, +1 to AP, +5 to defense.
Hands: Gildarian expedition gloves, +5% to accuracy.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Quiver of arrows 20/20
Other 2: Quiver of arrows 20/20
Other 3: Quiver of arrows 20/20

Inventory
100 coppers.

I take it that soon there will be posts about how Eugene visited each one's tent in turn...


Happy Life

Who are all these people?

Ladies that Revan prescribed for the amusement of Adalard's nephew.


Well, since both Adalard and Revan separately wanted me to talk with Eugene, let's not waste the event, then sleep, and we set off at dawn. I hope that within the OS it won't turn out that we spent it on him seducing one of the knight women or warrior women.

By the way, is the supply restoration function available to me? It would be a shame to die just from hunger.

And instead of a spyglass, toss me a heal potion into my inventory so I'm not caught empty-handed in battle. By the way, does the heal potion restore at the main camp?

Графомания путешественника

Хроники сражений и эссе

User Avatar
#11540
Auto-translated

I hope that within the framework of the OS it won't come to light that we spent it on him seducing one of the female Knights or female warriors.

Don't worry, not just one. More.


So, I figured out how to beat Carney. If Axel dies, Nebka just needs to return Nisha, and she'll tear Revnland apart on her own.

User Avatar
#11541
Auto-translated

Wellll... someone wrote there that you can know everything except motives. Without specifying to whom. Next time, please specify the addressee in your message.

And I absolutely don't understand why knowledge converts into absolute espionage. Revnland may know everything. Objectively, it suits him. He has eyes and ears everywhere. Cartridge could have had incredible spells and technologies from Ikazkan. But no... The great strategist Zhuge Liang knew less about his enemies' actions than Cartridge knows about the contents of Axel's home breakfast.

Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
User Avatar
#11542
Auto-translated

Nisho can't be brought back.



Seems those two lines are all I wrote on this topic.


warrior women

Yeah, they're endless, so no loss.


By the way, any plans for Gildaria's turn?

Attachments 1
1 file attached • Total size: 23.3 KB

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

User Avatar
#11543
Auto-translated

My mistake, it happens to everyone.

Can't we set Swordgard to auto-resolve global moves? After all, I'm just a Knight and I don't even know Deus's true goals... giving him orders on what to do would be pretty dumb. Plus, the global stuff doesn't really excite me anyway. I want to be a small cog that just faithfully serves its side.

Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
User Avatar
#11544
Auto-translated

Eh, no ambition at all. In words, you're a mighty Sith, but in reality, you're just a plain imperial stormtrooper.

User Avatar
#11545
Auto-translated

Well, sure, you can, it's all optional. It just looks like a big loss... You don't often get a chance to directly influence history like that.

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

User Avatar
#11546
Auto-translated

Eugene Grimm was not found in his tent, but locating him proved easy enough — the knight was bent over a creature felled by Adalard's tactics, doing something to it... Drawing closer, Stefania discovered that he was not, in fact, engaged in anything indecent — only something revolting: first he sawed off the horns growing from the woman's head, then cut out both of her eyes. The warrior women standing around (whom he had apparently tasked moments earlier with clearing the rubble) winced, groaned, and gasped at such a spectacle, but nothing prepared them for the next act. The lord's nephew brought his neat, long fingers to his own eye socket and, overcoming a fleeting hesitation, removed his own eye from it. During this action, only a barely audible groan escaped his lips.
- Aaah-a-a-a-aaaah! My lord, what are you doing! Your eye! Your eye! - Shani fell to her knees and clutched her head. - Stop!
- Are you stupid or what? - asks Murdera, the only one of the five who had not lost her composure. - It's a bit late to stop anything now.
- My lord... - Shevretta burst into tears at the sight. - Why would you do such a thing...
- Silence. - The short but stern command of the Knight of the Rusting Soul was carried out instantly, albeit not perfectly — the weeping women had to cover their mouths with their hands. As his next action, the knight placed the eye he had earlier removed from the Ikazkan woman into his own socket. Holding one palm against the wounded side of his face, he addressed Manka. - Heal me, or it won't fuse properly.
- A-as you command.
The Sylian spell does its work, and after some time Eugene returns to normal. First, he makes sure he can move the new organ without pain and tests his vision.
- Splendid. It will take some time to get used to, but no unforeseen difficulties should arise. - Having finished his task, he finally acknowledged the existence of the Knight of the Wind. - Stefania, the left one remains — do you want it for yourself?



Shinma's Right Eye
-5 to aesthetics, -5 to reason.
At the start of the turn, explodes enemies within 12 tiles of the character, with no possibility of healing (spirit check). On the surface, the range of this effect is reduced to 6.

Attachments 2
2 files attached • Total size: 41.0 KB

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

User Avatar
#11552
Auto-translated

By the way, is the supply restoration function available to me? It would be a shame to die just from starvation.

And instead of a spyglass, toss me a heal potion into my inventory so I don't end up empty-handed in battle. Also, does the heal potion restore at the main camp?

Supplies are automatically restored upon returning to camp.
Heal potions only replenish in towns.

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

User Avatar
#11553
Auto-translated

He should have been named the Knight of Extraction of Benefit.