
Manka

+1 to learning ability
Rank: 2, +5 to characteristics of choice.
Characteristics
Mind: 10 (5)
Body: 10
Insight: 10
Energy: 10
Aesthetics: 15
Parameters
Spirit Strength: 10 (5)
Spirit: 100 (50)
Defense: 10 (30)
Health: 100
Accuracy: +10% (+75%)
Evasion: +10% (35%)
AP: 3 (4)
MP: 3
Initiative: 10
Charisma: 15 (10)
Critical damage chance: +15 (10)
Learning ability: 4
Inventory capacity: 10
Skills

School of Restoration
- Restore Body: restores all health to the caster or an adjacent target, removes wounds.
- Restore Mind: restores all spirit to the caster or an adjacent target, removes negative effects.
- Restore Soul: brings a character fallen in battle back to life (during battle or immediately after its end) on an adjacent tile, leaves no wounds or injuries.

Healer
In exchange for MP, brings a character fallen in battle back to life (outside of battle). If the character's health went negative by less than half of its maximum, leaves a wound; if more, an injury. A wound turns into an injury if received again before healing.

Sword
The character can use a sword without penalty.

Shield
The character can use a shield.
Injuries

Shinma's Left Eye
-5 to aesthetics, -5 to mind.
MP is not expended during battle.
Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian light expedition armor, +10% to evasion.
Head: Gildarian light expedition helmet, +5 to spirit strength checks.
Legs: Gildarian light expedition boots, +1 to AP, +5 to defense.
Hands: Gildarian expedition gloves, +5% to accuracy.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Healing potion, restores 100 health points.
Other 2: Healing potion, restores 100 health points.
Other 3: Healing potion, restores 100 health points.
Inventory
100 coppers.

Izeya

+2 to learning ability
Rank 1: -
Characteristics
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (55)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10 (15)
Learning ability: 5
Inventory capacity: 10
Skills

Sword
The character can use a sword without penalty.

Shield
The character can use a shield.

Armor Wearing
The character can wear heavy armor.

Endurance
Each fallen ally grants the character an extra turn. An extra turn can also be obtained in exchange for MP, but no more than once per cycle.

In exchange for 1 MP, the character gains the "preemptive strike" status and performs their own attack before the enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle.
Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian heavy expedition armor, defense +30.
Head: Gildarian heavy expedition helmet, crit chance against self -10%
Legs: Gildarian heavy expedition boots, +20 to spirit strength rolls against paralysis.
Hands: Gildarian heavy expedition bracers, +10 to base weapon damage, +5% to critical damage chance.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Ammonia water, removes the paralysis effect from self or an adjacent target.
Other 2: Healing potion, restores 100 health points.
Other 3: Bandages, removes the bleeding effect from self or an adjacent target.
Inventory
100 coppers.

Shevretta

+2 to learning ability
Rank 1: -
Characteristics
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (55)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10 (15)
Learning ability: 5
Inventory capacity: 10
Skills

Sword
The character can use a sword without penalty.

Shield
The character can use a shield.

Armor Wearing
The character can wear heavy armor.

Endurance
Each fallen ally grants the character an extra turn. An extra turn can also be obtained in exchange for MP, but no more than once per cycle.

In exchange for 1 MP, the character gains the "preemptive strike" status and performs their own attack before the enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle.
Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian heavy expedition armor, defense +30.
Head: Gildarian heavy expedition helmet, crit chance against self -10%
Legs: Gildarian heavy expedition boots, +20 to spirit strength rolls against paralysis.
Hands: Gildarian heavy expedition bracers, +10 to base weapon damage, +5% to critical damage chance.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Ammonia water, removes the paralysis effect from self or an adjacent target.
Other 2: Healing potion, restores 100 health points.
Other 3: Bandages, removes the bleeding effect from self or an adjacent target.
Inventory
100 coppers.

Shani

+2 to learning ability
Rank 1: -
Characteristics
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (55)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10 (15)
Learning ability: 5
Inventory capacity: 10
Skills

Sword
The character can use a sword without penalty.

Shield
The character can use a shield.

Armor Wearing
The character can wear heavy armor.

Endurance
Each fallen ally grants the character an extra turn. An extra turn can also be obtained in exchange for MP, but no more than once per cycle.

In exchange for 1 MP, the character gains the "preemptive strike" status and performs their own attack before the enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle.
Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian heavy expedition armor, defense +30.
Head: Gildarian heavy expedition helmet, crit chance against self -10%
Legs: Gildarian heavy expedition boots, +20 to spirit strength rolls against paralysis.
Hands: Gildarian heavy expedition bracers, +10 to base weapon damage, +5% to critical damage chance.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Ammonia water, removes the paralysis effect from self or an adjacent target.
Other 2: Healing potion, restores 100 health points.
Other 3: Bandages, removes the bleeding effect from self or an adjacent target.
Inventory
100 coppers.

Murdera

+1 to learning ability, protection from mind effects, can continue fighting even with negative spirit.
Rank 1: -
Characteristics
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (15)
Health: 100
Accuracy: +10% (+65%)
Evasion: +10% (20%)
AP: 3 (4)
MP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10
Learning ability: 4
Inventory capacity: 10
Horse
AP: 12
Health: 200 (250)
Evasion: 10% (15%)
Inventory capacity: 10
Equipment slots: body, (Gildarian expedition mount armor: +25 to defense, +5% to evasion; horseshoes (Gildarian expedition horseshoes: +50 to health).
Skills

Bow
The character can use a bow.

Vial of Poison
In exchange for 1 MP, coats a weapon with poison, granting it the corresponding effect until the end of battle, or throws the vial at enemies. It deals 50 damage (bypassing evasion) to targets in a radius of 1+1 and causes poison. Range: 5

Riding
The character can ride horses and other animals.

Generalissimo
In exchange for 1 MP, changes individual turn order to team turns, with the character's team gaining the right to act first. Also, in exchange for 1 MP, can grant an ally an extra turn.
Equipment
Right hand: Gildarian expedition bow, Damage: 80, range: 12.
Left hand: Quiver of arrows 20/20
Body: Gildarian light expedition armor, +10% to evasion.
Head: Gildarian light expedition helmet, +5 to spirit strength checks.
Legs: Gildarian light expedition boots, +1 to AP, +5 to defense.
Hands: Gildarian expedition gloves, +5% to accuracy.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Quiver of arrows 20/20
Other 2: Quiver of arrows 20/20
Other 3: Quiver of arrows 20/20
Inventory
100 coppers.