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Knights of Tezoth

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Manka

+1 to learning
Rank: 2, +5 to chosen attributes.

Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 15

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (30)
Health: 100
Accuracy: +10% (+75%)
Evasion: +10% (35%)
AP: 3 (4)
OD: 3
Initiative: 10
Charm: 15
Critical damage chance: +15
Learning: 4
Inventory capacity: 10

Skills

School of Restoration
- Restore Body: the caster or a target on an adjacent tile has all health restored and wounds removed. 
- Restore Mind: the caster or a target on an adjacent tile has all spirit restored and negative effects removed. 
- Restore Soul: returns a character fallen in battle to life (during battle or immediately after its end) on an adjacent tile, leaving no wounds or injuries. 

Healer
In exchange for OD, returns a character fallen in battle to life (outside of battle). If the character's health went into the negatives by less than half of their maximum, it leaves a wound; if more, an injury. A wound turns into an injury if received again before healing. 

Sword
The character can use a sword without penalty.

Shield
The character can use a shield. 

Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian light expedition armor, +10% to evasion.
Head: Gildarian light expedition helmet, +5 to spirit strength checks.
Legs: Gildarian light expedition boots, +1 to AP, +5 to defense.
Hands: Gildarian expedition gloves, +5% to accuracy.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Healing potion, restores 100 health points.
Other 2: Healing potion, restores 100 health points.
Other 3: Healing potion, restores 100 health points.

Inventory
100 coppers.


Izeya

+2 to learning
Rank 1: -

Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (55)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
OD: 3
Initiative: 10
Charm: 10
Critical damage chance: +10 (15)
Learning: 5
Inventory capacity: 10

Skills

Sword
The character can use a sword without penalty.

Shield
The character can use a shield. 

Armor Wearing
The character can wear heavy armor.

Overcoming
Each fallen ally grants the character an additional turn. An additional turn can also be obtained in exchange for OD, but no more than once per cycle. 

In exchange for 1 OD, the character gains the "preemptive attack" status and performs their own attack before the enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle. 

Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian heavy expedition armor, defense +30.
Head: Gildarian heavy expedition helmet, crit chance against self -10%
Legs: Gildarian heavy expedition boots, +20 to spirit strength rolls against paralysis.
Hands: Gildarian heavy expedition bracers, +10 to base weapon damage, +5% to critical damage chance.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Ammonia water, removes the paralysis effect from self or a target on an adjacent tile.
Other 2: Healing potion, restores 100 health points.
Other 3: Bandages, removes the bleeding effect from self or a target on an adjacent tile.

Inventory
100 coppers.


Shevretta

+2 to learning
Rank 1: -

Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (55)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
OD: 3
Initiative: 10
Charm: 10
Critical damage chance: +10 (15)
Learning: 5
Inventory capacity: 10

Skills

Sword
The character can use a sword without penalty.

Shield
The character can use a shield. 

Armor Wearing
The character can wear heavy armor.

Overcoming
Each fallen ally grants the character an additional turn. An additional turn can also be obtained in exchange for OD, but no more than once per cycle. 

In exchange for 1 OD, the character gains the "preemptive attack" status and performs their own attack before the enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle. 

Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian heavy expedition armor, defense +30.
Head: Gildarian heavy expedition helmet, crit chance against self -10%
Legs: Gildarian heavy expedition boots, +20 to spirit strength rolls against paralysis.
Hands: Gildarian heavy expedition bracers, +10 to base weapon damage, +5% to critical damage chance.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Ammonia water, removes the paralysis effect from self or a target on an adjacent tile.
Other 2: Healing potion, restores 100 health points.
Other 3: Bandages, removes the bleeding effect from self or a target on an adjacent tile.

Inventory
100 coppers.


Shani

+2 to learning
Rank 1: -

Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (55)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
OD: 3
Initiative: 10
Charm: 10
Critical damage chance: +10 (15)
Learning: 5
Inventory capacity: 10

Skills

Sword
The character can use a sword without penalty.

Shield
The character can use a shield. 

Armor Wearing
The character can wear heavy armor.

Overcoming
Each fallen ally grants the character an additional turn. An additional turn can also be obtained in exchange for OD, but no more than once per cycle. 

In exchange for 1 OD, the character gains the "preemptive attack" status and performs their own attack before the enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle. 

Equipment
Right hand: Gildarian expedition sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left hand: Gildarian expedition shield, evasion +10%, defense +15.
Body: Gildarian heavy expedition armor, defense +30.
Head: Gildarian heavy expedition helmet, crit chance against self -10%
Legs: Gildarian heavy expedition boots, +20 to spirit strength rolls against paralysis.
Hands: Gildarian heavy expedition bracers, +10 to base weapon damage, +5% to critical damage chance.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Ammonia water, removes the paralysis effect from self or a target on an adjacent tile.
Other 2: Healing potion, restores 100 health points.
Other 3: Bandages, removes the bleeding effect from self or a target on an adjacent tile.

Inventory
100 coppers.


Murdera

+1 to learning, protection from effects on the mind, can continue fighting even with negative spirit. 
Rank 1: -

Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (15)
Health: 100
Accuracy: +10% (+65%)
Evasion: +10% (20%)
AP: 3 (4)
OD: 3
Initiative: 10
Charm: 10
Critical damage chance: +10
Learning: 4
Inventory capacity: 10

Horse
AP: 12
Health: 200 (250)
Evasion: 10% (15%)
Inventory capacity: 10
Equipment slots: body, (Gildarian expedition armor for mount: +25 to defense, +5% to evasion; horseshoes (Gildarian expedition horseshoes: +50 to health). 

Skills

Bow
The character can use a bow.

Vial of Poison
In exchange for 1 OD, coats a weapon with poison, granting it the corresponding effect until the end of battle, or throws the vial at enemies. It deals 50 damage (bypassing evasion) to targets in a radius of 1+1 and causes poison. Range: 5

Riding
The character can ride horses and other animals.

Generalissimo
In exchange for 1 OD, changes individual turn order to team turns, with the character's team gaining the right to act first. Also, in exchange for 1 OD, can grant an ally an additional turn. 

Equipment
Right hand: Gildarian expedition bow, Damage: 80, range: 12.
Left hand: Quiver of arrows 20/20
Body: Gildarian light expedition armor, +10% to evasion.
Head: Gildarian light expedition helmet, +5 to spirit strength checks.
Legs: Gildarian light expedition boots, +1 to AP, +5 to defense.
Hands: Gildarian expedition gloves, +5% to accuracy.
Shoulders: Gildarian expedition cloak, +1 to initiative and spirit strength for each ally in battle.
Other 1: Quiver of arrows 20/20
Other 2: Quiver of arrows 20/20
Other 3: Quiver of arrows 20/20

Inventory
100 coppers.

I take it that soon there will be posts about how Eugene visited each one's tent in turn...


Happy Life

Who are all these people?

Ladies that Revan prescribed for the amusement of Adalard's nephew.


Well, since both Adalard and Revan separately wanted me to talk with Eugene, let's not waste the event, then sleep, and we set off at dawn. I hope that within the OS it won't turn out that we spent it on him seducing one of the knight women or warrior women.

By the way, is the supply restoration function available to me? It would be a shame to die just from hunger.

And instead of a spyglass, toss me a heal potion into my inventory so I'm not caught empty-handed in battle. By the way, does the heal potion restore at the main camp?

Графомания путешественника

Хроники сражений и эссе