
Botora

+1 to learning, +3 to all attributes.
Rank: 2, +5 to chosen characteristics.
Characteristics
Mind: 13
Body: 13
Insight: 18
Energy: 13
Aesthetics: 13
Parameters
Spirit: 13
Spirit Points: 130
Defense: 13 (58)
Health: 130
Accuracy: +18% (+78%)
Evasion: +18% (33%)
AP: 3.9
MP: 3.9
Initiative: 13
Charisma: 13
Critical Hit Chance: +13 (18)
Learning: 4
Inventory Capacity: 10
Skills

Leadership
The character can pass their turn to allies, +1 to allies' AP.

Armor Proficiency
The character can wear heavy armor.

Shield
The character can use a shield.

Sword
The character can use a sword without penalty.
Equipment
Right Hand: Gildarian Expedition Sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left Hand: Gildarian Expedition Shield, evasion +10%, defense +15.
Body: Gildarian Heavy Expedition Armor, defense +30.
Head: Gildarian Heavy Expedition Helmet, critical hit chance against self -10%
Legs: Gildarian Heavy Expedition Boots, +20 to spirit rolls against paralysis.
Hands: Gildarian Heavy Expedition Bracers, +10 to base weapon damage, +5% to critical hit chance.
Shoulders: Gildarian Expedition Cloak, +1 to initiative and spirit for each ally in battle.
Other 1: Ammonia water, removes the paralysis effect from self or an adjacent target.
Other 2: Healing potion, restores 100 health points.
Other 3: Bandages, removes the bleeding effect from self or an adjacent target.
Inventory
100 copper coins.

Odlyd

+5 to body and +5 to mind, +1 to learning.
Rank 1: -
Characteristics
Mind: 15
Body: 15
Insight: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit: 10
Spirit Points: 100
Defense: 15 (60)
Health: 150
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10 (15)
Learning: 3
Inventory Capacity: 10
Skills

Jester
The character applies a taunt effect to all enemies within 10 tiles of themselves. Cost: 1 MP.

Armor Proficiency
The character can wear heavy armor.

Shield
The character can use a shield.

Sword
The character can use a sword without penalty.
Equipment
Right Hand: Gildarian Expedition Sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left Hand: Gildarian Expedition Shield, evasion +10%, defense +15.
Body: Gildarian Heavy Expedition Armor, defense +30.
Head: Gildarian Heavy Expedition Helmet, critical hit chance against self -10%
Legs: Gildarian Heavy Expedition Boots, +20 to spirit rolls against paralysis.
Hands: Gildarian Heavy Expedition Bracers, +10 to base weapon damage, +5% to critical hit chance.
Shoulders: Gildarian Expedition Cloak, +1 to initiative and spirit for each ally in battle.
Other 1: Alcohol, removes the stun effect from self or an adjacent target.
Other 2: Alcohol, removes the stun effect from self or an adjacent target.
Other 3: Alcohol, removes the stun effect from self or an adjacent target.
Inventory
100 copper coins.

Rgoktes

+5 to body and +5 to mind, +1 to learning.
Rank 1: -
Characteristics
Mind: 15
Body: 15
Insight: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit: 10
Spirit Points: 100
Defense: 15 (45)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10%
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10 (15)
Learning: 4
Inventory Capacity: 10
Skills

Healer
In exchange for MP, brings a character fallen in battle back to life (outside of battle). If the character's health went into the negative by less than half of their maximum - leaves a wound, if more - an injury. A wound turns into an injury if received again before healing.

Bow
The character can use a bow.

Armor Proficiency
The character can wear heavy armor.

Vial of Poison
In exchange for 1 MP, coats a weapon with poison, granting it the corresponding effect until the end of battle, or throws the vial at enemies. It deals 50 damage (bypassing evasion) to targets in a radius of 1+1 and causes poison. Range: 5
Equipment
Right Hand: Gildarian Expedition Bow, Damage: 80 (90), range: 12.
Left Hand: Quiver of Arrows 20/20
Body: Gildarian Heavy Expedition Armor, defense +30.
Head: Gildarian Heavy Expedition Helmet, critical hit chance against self -10%
Legs: Gildarian Heavy Expedition Boots, +20 to spirit rolls against paralysis.
Hands: Gildarian Heavy Expedition Bracers, +10 to base weapon damage, +5% to critical hit chance.
Shoulders: Gildarian Expedition Cloak, +1 to initiative and spirit for each ally in battle.
Other 1: Quiver of Arrows 20/20
Other 2: Bandages, removes the bleeding effect from self or an adjacent target.
Other 3: Vessel of Water, removes the burn effect from self or an adjacent target.
Inventory
100 copper coins.

Oem

+5 to body and +5 to mind, +1 to learning.
Rank 1: -
Characteristics
Mind: 15
Body: 15
Insight: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit: 10
Spirit Points: 100
Defense: 15 (45)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10%
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10 (15)
Learning: 4
Inventory Capacity: 10
Skills

In exchange for 1 MP, the character gains the "preemptive strike" status and makes their own attack before an enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle.

Bow
The character can use a bow.

Armor Proficiency
The character can wear heavy armor.

Healer
In exchange for MP, brings a character fallen in battle back to life (outside of battle). If the character's health went into the negative by less than half of their maximum - leaves a wound, if more - an injury. A wound turns into an injury if received again before healing.
Equipment
Right Hand: Gildarian Expedition Bow, Damage: 80 (90), range: 12.
Left Hand: Quiver of Arrows 20/20
Body: Gildarian Heavy Expedition Armor, defense +30.
Head: Gildarian Heavy Expedition Helmet, critical hit chance against self -10%
Legs: Gildarian Heavy Expedition Boots, +20 to spirit rolls against paralysis.
Hands: Gildarian Heavy Expedition Bracers, +10 to base weapon damage, +5% to critical hit chance.
Shoulders: Gildarian Expedition Cloak, +1 to initiative and spirit for each ally in battle.
Other 1: Quiver of Arrows 20/20
Other 2: Vessel of Water, removes the burn effect from self or an adjacent target.
Other 3: Bandages, removes the bleeding effect from self or an adjacent target.
Inventory
100 copper coins.

Makarena

+2 to learning.
Rank 1: -
Characteristics
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit: 10
Spirit Points: 100
Defense: 10 (55)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (25%)
AP: 3
MP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10 (15)
Learning: 5
Inventory Capacity: 10
Skills

Armor Proficiency
The character can wear heavy armor.

Shield
The character can use a shield.

Sword
The character can use a sword without penalty.

Jester
The character applies a taunt effect to all enemies within 10 tiles of themselves. Cost: 1 MP.

Endurance
Each fallen ally grants the character an extra turn. An extra turn can also be obtained in exchange for MP, but no more than once per cycle.
Equipment
Right Hand: Gildarian Expedition Sword, Damage: 75 (85), accuracy +10%, evasion +5%.
Left Hand: Gildarian Expedition Shield, evasion +10%, defense +15.
Body: Gildarian Heavy Expedition Armor, defense +30.
Head: Gildarian Heavy Expedition Helmet, critical hit chance against self -10%
Legs: Gildarian Heavy Expedition Boots, +20 to spirit rolls against paralysis.
Hands: Gildarian Heavy Expedition Bracers, +10 to base weapon damage, +5% to critical hit chance.
Shoulders: Gildarian Expedition Cloak, +1 to initiative and spirit for each ally in battle.
Other 1: Bandages, removes the bleeding effect from self or an adjacent target.
Other 2: Vessel of Water, removes the burn effect from self or an adjacent target.
Other 3: Eye drops, removes the darkness effect from self or an adjacent target.
Inventory
100 copper coins.