Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
So, are we cranking out one squad per town and then deciding which Knights to send where?
Can't be bothered to come up with a template, so I'll leave that task to the geniuses. Not sure if it's worth doing something original through friendships and such, or if it's better to just try to max out warrior strength. Thinking about gold spending is even more of a hassle.
I've already come up with templates. x)
Friendships don't work at all...
By turn order, we first need to wait and see what Kabocha throws out...
But I think we need to recruit mercenaries from Lois, farm gear, and put someone on defense for the two southern towns. Because I don't like those two jerks from the south who can't do anything except attack and defend...
Yeah, the lower ones under protection, though we could also protect the sea town, just in case. And can we trust the pumpkins?
Is there even any point in putting two Knights in the defending towns?
So, are we assembling a squad in each city and then deciding where to send which knights?
Can't be bothered to come up with a template, so I'll leave that task to the geniuses. Not sure if there's any point in doing something original through friendships and such, or if it's better to just try to maximize warrior strength. Even thinking about how to spend gold is too much effort.
I've already come up with templates. x)
Friendships don't work at all...
In terms of turns, we first need to wait and see what Kabocha throws out...
But I think we need to recruit mercenaries from Lois, farm gear, and put someone on defense for the two southern cities. Because I don't like those two jerks from the south who can't do anything except attack and defend...
Well, yeah, the lower ones need protection, though we could also protect the sea city, just in case. And can the pumpkins be trusted?
Is there any point in stationing two knights in the defending cities?
As one of our fellow expeditioners says, you can never trust NPCs... In Fireflave, I think we should put 2 squads on defense. Just in case Ardas drives one of them away...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
That way he'll chase all enemies off the location. It's just that if you attack him later, in the same round, you won't be able to scare anyone anymore. The trick with two stacks will be more useful on offense, using one stack to remove it and the second to attack.
By the way, Revan, I have a question about attacks. If a Faction attacks another on its turn, does the battle happen immediately or at the end of the round?
So it will drive away all enemies on the location. It's just that if you attack it later, in the same round, you won't be able to scare anyone anymore. The trick with two squads will be more useful on offense, using one squad to remove it and the second to attack.
I thought it only drives away one squad... Then this is some nonsense... So it can capture... anything... all by itself...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).