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Knights of Tezoth

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In reply to kcfgogbfalgfl
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#10488
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kcfgogbfalgfl

I'll post the password for the archive with Carnea's actions for the next turn lol

Can I get one like that with Carnarez? lol

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

In reply to Злобный Ящур
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#10489
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Wrathful Wyrm
Arandor

So, are we cranking out one squad per town and then deciding which Knights to send where?

Can't be bothered to come up with a template, so I'll leave that task to the geniuses. Not sure if it's worth doing something original through friendships and such, or if it's better to just try to max out warrior strength. Thinking about gold spending is even more of a hassle.

I've already come up with templates. x)

Friendships don't work at all...

By turn order, we first need to wait and see what Kabocha throws out...

But I think we need to recruit mercenaries from Lois, farm gear, and put someone on defense for the two southern towns. Because I don't like those two jerks from the south who can't do anything except attack and defend...

Yeah, the lower ones under protection, though we could also protect the sea town, just in case. And can we trust the pumpkins?

Is there even any point in putting two Knights in the defending towns?


Be strong. Believe
In reply to Arandor
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#10491
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Arandor
Wrathful Miasma
Arandor

So, are we assembling a squad in each city and then deciding where to send which knights?

Can't be bothered to come up with a template, so I'll leave that task to the geniuses. Not sure if there's any point in doing something original through friendships and such, or if it's better to just try to maximize warrior strength. Even thinking about how to spend gold is too much effort.

I've already come up with templates. x)

Friendships don't work at all...

In terms of turns, we first need to wait and see what Kabocha throws out...

But I think we need to recruit mercenaries from Lois, farm gear, and put someone on defense for the two southern cities. Because I don't like those two jerks from the south who can't do anything except attack and defend...

Well, yeah, the lower ones need protection, though we could also protect the sea city, just in case. And can the pumpkins be trusted?

Is there any point in stationing two knights in the defending cities?

As one of our fellow expeditioners says, you can never trust NPCs... In Fireflave, I think we should put 2 squads on defense. Just in case Ardas drives one of them away...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

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#10492
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That way he'll chase all enemies off the location. It's just that if you attack him later, in the same round, you won't be able to scare anyone anymore. The trick with two stacks will be more useful on offense, using one stack to remove it and the second to attack.

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#10493
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By the way, Revan, I have a question about attacks. If a Faction attacks another on its turn, does the battle happen immediately or at the end of the round?

In reply to Ple-Sen
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#10494
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Ple-Sen

So it will drive away all enemies on the location. It's just that if you attack it later, in the same round, you won't be able to scare anyone anymore. The trick with two squads will be more useful on offense, using one squad to remove it and the second to attack.

I thought it only drives away one squad... Then this is some nonsense... So it can capture... anything... all by itself...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

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#10495
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There are abilities that protect against this. Again, by capturing a region, he still leaves himself open to attack. If he attacks Lorelei, in case of a counterattack, he will suffer guaranteed paralysis and injury, and may also lose a significant portion of his health. The character is strong, no argument there, but highly specialized.

Honestly, you have more reason to fear Swordgard. Carnea has many unpleasant abilities, but she cannot defend against all attacks on her territory 24/7. Moreover, Florensan, who maintains relative neutrality, is clearly not her priority target.

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#10496
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Once per turn, forces enemies (attacking or defending) to flee and lose the battle without a fight.

And "flee" — where to? Where do you look for the runaways afterwards?🤔

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

In reply to Ple-Sen
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#10497
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Ple-Sen

There are abilities that protect against this.

And those abilities are called "Alliance with Revnland"?🤣

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

In reply to Злобный Ящур
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#10498
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Wrathful Miasma
Ple-Sen

There are abilities that protect against this.

And those abilities are called "Alliance with Revnland"?🤣

Yes...

Well, for example, Renavan's ability will simply destroy Ardas on approach. He's also barred from entering Sanbornia. And Gildaria has its methods too.