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That's another matter — the "teams" here are... "artificial." Let's finish this and I'll explain everything later.
You know the reason, Yashchur. First, everyone was scared of Albus. Second, our players tend to teamplay. And finally, the unclear rules that only you, Geroist, and Revan remembered. If you recall, the original plan was a "everyone vs Albus" team, until you yourself decided to add some chaos.
Why are you all so jumpy, I don't get it.. Personally, I couldn't care less about winning, the odds are statistically under 5%, and all for a vial and five prestige. I'm here purely for the funny rhymes and funny crits for 750
based
No one was planning to ally until Reavan announced Albus's coalition.
yeah, that's where it all stems from. "I'd root for the solo players" => brings out a pack of the fattest mob allies. well, okay.
Speaking of the vial, it'd be a gag if it turns out to be poisoned.
99%, given the rest of the spy-Reavanland rewards. probably some god-fearing liquids mixed in there.
Well, the pumpkin shooter was on our side too, until Yashchur suggested making her a solo. Though, of course, Nebo played a big part here by wrinkling him in the dialogue.
I agree that the experience turned out to be specific and these alliances are unnecessary, in the end. But we play as we play.
No. Alliances here are the foundation of foundations. For such is the format. SSSK (Strongest Squad Syndrome) we used to call it... Another thing is that the "squads" here are... "artificial." Let's finish and I'll explain everything later. What about your "bride" there? Tarantos is hitting, I suppose?
It would have been better to put a limit on the number of people in a squad. Or make regional ones right away, but with a ceiling. We have players used to teamplay.
Apparently, we should have made it with real squads. I don't know... North, South, West, East, Center... 4 characters on average. Then the leader's elimination wouldn't have been so... so what it turned out to be. Neither Geroist nor Astral had practically any chance. The leader is candidate number 1 for "taking out," no matter how you slice it. No matter how Geroist twisted and turned there, Ferlyuts and Avesom would have gotten him anyway. If not on turn 2, then on turn 3. If not on turn 3, then on turn 4. Not the chocolate box, damn it, that you were afraid of for some reason, but those two. And not Yashchur, damn it, going after Geroist, but Ferlyuts and Avesom going after Alsira. Because that's, damn it, the enemy leader!!!
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
I agree that the experience turned out to be a peculiar one, and those alliances were unnecessary in the end. But we play the way we play.
No. Alliances here are the foundation of everything. Because that's the format. We used to call it SSS (Strongest Squad Syndrome)... The thing is, the "squads" here are... "artificial." Let's finish this and I'll explain everything later. So what about your "bride"? Tarantos is beating her, I presume?
It would have been better to put a cap on the number of players per squad. Or make them regional from the start, but with an upper ceiling. Our players are used to team play.
We probably should have gone with real squads. I don't know... North, South, West, East, Center... 4 players on average each. Then the leader's exit wouldn't have been so... so what it turned out to be. Neither Heroist nor Astral had practically any chance. The leader is candidate #1 for being "taken out," no matter how you slice it. No matter how Heroist twisted and turned, Ferlyuts and Avesom would have gotten him anyway. If not on turn 2, then on turn 3. If not on turn 3, then on turn 4. Not the Chocolatier, damn it, whom you were afraid of for some reason, but those two. And it wasn't Wyrm, damn it, who took out Heroist, but Ferlyuts and Avesom taking out Alsira. Because that's, damn it, the enemy leader!!!
As for Ferlyuts and Avesom's actions, I have no complaints, although I did expect the former to prioritize other flyers. Apparently, he was afraid of kiting under double turn, which is an extremely unlikely scenario.
I agree about the squads. I agree that it would have been far better than what happened. Especially since Alaria would have 100% joined the Northerners, despite their lack of flyers. But what we have is what we have. You wanted chaos in the brawl? Chaos is what you got. Just not the kind you expected.
Alright, let's just finish this match already. No point in rehashing things further, we have what we have. This isn't even a deathmatch, it's a tutorial prologue.
Returning to the stands, Alsira watched as, deprived of her encouragement, the allies fled, hid, scattered, and flew off into corners, simultaneously bickering loudly and in whispers, sacrificing recent comrades just to avoid being hit themselves. Alongside them, the battered Northerners scurried about, as always proudly rejecting all alliances and making everyone their enemies.
— Involuntarily, my soul begins to worry for our opponents bound by allied ties. — the girl murmured with a sigh. — If this competition is a demonstration of the power of a united Tezoth, then against the real fate of the prophecies, the kingdom has no chance at all.
I agree that the experience turned out to be a peculiar one, and these alliances were unnecessary in the end. But we play as we play.
No. Alliances here are the very foundation. Because that's the format. We used to call it SSS (Strongest Squad Syndrome)... The thing is, the "squads" here are... "artificial". Let's finish this, and I'll explain everything later. So how's your "bride" doing? Tarantos is beating her, I presume?
It would have been better to put a cap on the number of players per squad. Or make them regional right away, but with an upper limit. Our players are used to team play.
Apparently, we should have gone with real squads. I don't know... North, South, West, East, Center... 4 players on average each. Then the leader's exit wouldn't have been so... so what it turned out to be. Neither Heroist nor Astral had practically any chance. The leader is candidate #1 for being "taken out", no matter how you look at it. No matter how Heroist twisted and turned, Ferlyuts and Avesom would have gotten him anyway. If not on turn 2, then on turn 3. If not on turn 3, then on turn 4. Not the chocolate bar, damn it, that you were afraid of for some reason, but those two. And not Yashchur, damn it, taking out Heroist, but Ferlyuts and Avesom taking out Alsira. Because that's, damn it, the enemy leader!!!
I have no complaints about Ferlyuts and Avesom's actions, although I did expect that other flyers would be a higher priority for the former. Apparently, he was afraid of kiting under a double turn, which is an extremely unlikely scenario.
Agreed on the squads. Agreed that it would have been far better than what we got. Especially since Alaria would have 100% joined the northerners, despite their lack of flyers. But what we have is what we have. You wanted chaos in the brawl? Chaos is what we got. Just not the kind you expected.
It's not chaos I wanted... But more squads, rather than just two...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
No commands set by the rules, nor any special restrictions like those at the Bugurt tournament, were intended. Everyone comes together with everything they can do — some can fly, some can stealth, some can do something else, and it all gets mixed together. And then everyone decides for themselves how to act depending on the situation — temporary alliances are just a strategic decision. I'll just remind you that by default no one restricts anyone from flying; the rule was introduced strictly for the tournament and was never mentioned otherwise. And for all of Albus's malice, for some reason life wasn't given right away to the neutrals, who could have done something about the flyers. In short, this is not a question of imbalance, and certainly not of "sudden rules" (because no rules were actually introduced at all), but rather of tactics and the desire to "let the NPCs suck just so long as one of the players wins."
the allies were fleeing, hiding, scattering and flying off into corners, while bickering loudly and in whispers, sacrificing their recent comrades just to avoid being hit themselves
especially not "unexpected rules" (because no rules were introduced at all)
This wasn't in the rules. There was also nothing in the rules about hanging, or rather its prohibition, at the tournament. I joined the alliance and planned my battle strategy expecting everything to work in a similar manner. I was mistaken and overlooked it — no argument there. But it still affected my actions. The issue here isn't about suddenness, but about ambiguity.