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I agree that the experience turned out to be a peculiar one, and those alliances were unnecessary in the end. But we play the way we play.
No. Alliances here are the foundation of everything. Because that's the format. We used to call it SSS (Strongest Squad Syndrome)... The thing is, the "squads" here are... "artificial." Let's finish this and I'll explain everything later. So what about your "bride"? Tarantos is beating her, I presume?
It would have been better to put a cap on the number of players per squad. Or make them regional from the start, but with an upper ceiling. Our players are used to team play.
We probably should have gone with real squads. I don't know... North, South, West, East, Center... 4 players on average each. Then the leader's exit wouldn't have been so... so what it turned out to be. Neither Heroist nor Astral had practically any chance. The leader is candidate #1 for being "taken out," no matter how you slice it. No matter how Heroist twisted and turned, Ferlyuts and Avesom would have gotten him anyway. If not on turn 2, then on turn 3. If not on turn 3, then on turn 4. Not the Chocolatier, damn it, whom you were afraid of for some reason, but those two. And it wasn't Wyrm, damn it, who took out Heroist, but Ferlyuts and Avesom taking out Alsira. Because that's, damn it, the enemy leader!!!
As for Ferlyuts and Avesom's actions, I have no complaints, although I did expect the former to prioritize other flyers. Apparently, he was afraid of kiting under double turn, which is an extremely unlikely scenario.
I agree about the squads. I agree that it would have been far better than what happened. Especially since Alaria would have 100% joined the Northerners, despite their lack of flyers. But what we have is what we have. You wanted chaos in the brawl? Chaos is what you got. Just not the kind you expected.