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Just to remind you, Emilia puts a healing flask in a water-and-fire-proof bag before the start, and she also needs to choose what to ride depending on where she starts...
Forgot to protect against quicksand.
Who?
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
You just never saw Tsukiko — she cut down her comrades no worse than her opponents, if not better.
I don't know about Heroist and Ney, but I forgave her. Nothing to be done about it now, it happened and that's that. But what a memory.
I think I wiped before it even got to that point.
As far as I remember, either Tsukiko was taken under control and she wiped Seliad, or he was taken under control... which is why he got wiped by the very same Tsukiko.
Yeah, seems like she's the one who took him down. The guy had a couple of flaws, but overall he was very good on a re-read, though Heroist mentioned a couple of times that it was, like, a placeholder character. But I liked him.
In the end, by the way, the sorceress Neyrina pulled it off.
Your trio was the one carrying the whole mansion there. I get the feeling that setting up the mob grind would've been much harder if not for Ayano's force field.
Wrathful Blight
Ple-Sen
Wrathful Blight
kcfgogbfalgfl
The mold will spawn and we can begin.
Just to remind you, Emilia places the healing flask in a water-and-fire-proof bag before the start, and she also needs to choose what to ride depending on where she starts...
Just to remind you, Emilia places the healing flask in a water-and-fire-proof bag before the start, and she also needs to choose what to ride depending on where she starts...
Forgot to protect against quicksand.
Who?
The bag.
It's also indestructible among other things...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Just in case, let me remind you that Emilia places a healing flask in the water-and-fire-proof bag before the start, and she also must choose what to ride depending on where she starts...
Just to be safe, I'll remind you that Emilia places a healing flask in a water-and-fire-proof bag before the start, and she also needs to choose what to ride depending on where she starts...
You say that as if some kind of chaos will break out right at the start...
Just in case, let me remind you that Emilia places a healing flask into a water-and-fire-proof bag before the start, and she also must choose what to ride depending on where she starts...
I forgot to protect against quicksand.
Whom?
The bag.
It's also non-lossable among other things...
We've got an experienced one here!
If only you knew what that "experience" cost... And it cost an entire experience's worth of lives...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
You just haven't seen Tsukiko — she chopped down her comrades no worse than her opponents, if not better.
I don't know about Heroist and Ney, but I forgave her. Nothing to be done about it, it happened and that's that. But what a memory.
I think I wiped before it even got to that.
As far as I remember, either Tsukiko was taken under control and she wiped Seliad, or he was taken under control... for which he was wiped by the very same Tsukiko.
Yeah, seems like she was the one who took him down. The guy had a couple of flaws, but overall he was really good on reread, though Heroist mentioned a couple of times that it was, like, a placeholder character. But I liked him.
In the end, by the way, the mage Neyrina pulled it off.
Yeah, I guess I was coping a bit, he was a good simpleton. Though your and Revan's characters really frayed my nerves back then with their caustic comments, heh.
Just to be safe, let me remind you that Emilia places a healing flask in a water-and-fire-proof bag before the start, and she also needs to choose what to ride depending on where she starts...
You say that as if some kind of chaos will break out right at the start...
Worse. I have no idea what's waiting at the start... Maybe the lord will gather us all and tell us to go restore order in Ravnland by Deus's command...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Yeah, I probably cooped a bit back then, I was a good simpleton. Though your and Revan's chars really frayed my nerves with their caustic comments back then, heh.
Well, he didn't have any chars there besides the official one — he was GMing, nudging the gas pedal once or twice to move things along, but it turns out I was the only one doing railroading, though that was in-character. When I reread it, I realized that yes, there was railroading — conditionally once — but it was still a one-off — when we couldn't make a decision and get out of the first room with the torture exhibits, and it wasn't really constant, but a single final push — to make an action happen.
But it wasn't like there was any non-stop toxicity, that never happened at all; it's just that we spent a couple of real weeks in that room, I guess. Other than that, there were no problems. If you reread it, you'll understand. In AA, I more than once fondly recalled Seliad and the other companions.
And even if I've forgotten something, that emotion — the one with which all of it was remembered — is what matters most. If anything, sorry about that.
Seliad stuck in my memory much deeper than some "placeholders," or even heartfelt, soulful images.
Yeah, I probably bought a bit of it back then, I was a good simpleton. Though your and Revan's sharp comments really frayed my nerves at the time, heh.
Well, he didn't have any sharp comments back then except for the official's, since he was GMing, he'd step on the gas once or twice to move the plot along, but the only one actually pushing things was me, it seems — but that was in character. When I reread it, I realized that yes, there was some pushing — a conditional once or twice — but it was ultimately isolated — when we couldn't make a decision and get out of the first room with the torture exhibits, and it wasn't constant by any means, but rather a one-off final nudge — to make something happen.
But it wasn't like there was any non-stop toxicity, that never happened at all, it's just that we spent a couple of real weeks in that room, probably. Other than that, there were no problems. If you reread it, you'll understand. In AA, I fondly remembered Celiad and the other companions more than once.
And even if I've forgotten something, that emotion — the one with which it all stuck in my memory — is what matters most. Sorry if anything.
Celiad left a much deeper impression on me than many "placeholders," or even some heartfelt character portrayals.
Yeah, it's all good, especially since that official and Ayano turned out to be really nice folks afterward. As for the room with the puzzles, I really was slow there, but that's a general problem with all such locations — when the GM thinks the solution is dead simple, but the players just can't figure out what to do.