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Yeah, I probably bought a bit of it back then, I was a good simpleton. Though your and Revan's sharp comments really frayed my nerves at the time, heh.
Well, he didn't have any sharp comments back then except for the official's, since he was GMing, he'd step on the gas once or twice to move the plot along, but the only one actually pushing things was me, it seems — but that was in character. When I reread it, I realized that yes, there was some pushing — a conditional once or twice — but it was ultimately isolated — when we couldn't make a decision and get out of the first room with the torture exhibits, and it wasn't constant by any means, but rather a one-off final nudge — to make something happen.
But it wasn't like there was any non-stop toxicity, that never happened at all, it's just that we spent a couple of real weeks in that room, probably. Other than that, there were no problems. If you reread it, you'll understand. In AA, I fondly remembered Celiad and the other companions more than once.
And even if I've forgotten something, that emotion — the one with which it all stuck in my memory — is what matters most. Sorry if anything.
Celiad left a much deeper impression on me than many "placeholders," or even some heartfelt character portrayals.
Yeah, it's all good, especially since that official and Ayano turned out to be really nice folks afterward. As for the room with the puzzles, I really was slow there, but that's a general problem with all such locations — when the GM thinks the solution is dead simple, but the players just can't figure out what to do.