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It's better not to lose a friend's skill if the friend is still interesting.
Could you be more specific? I see no reason for "kicking the bucket." And otherwise, it's controlled by the player... With a "partner," it's a different matter...
Even if you don't feel like roleplaying the falling-out, the GM can always play out the friend's disappearance as a heroic self-sacrifice. Or, if the friend isn't around, a convenient fire.
Better not to lose a friend's skill if the friend is still interesting.
Can you be more specific? I see no reason for it to "die." And otherwise, it's controlled by the player... With a "partner," it's a different matter...
This world can be full of indescribable horrors...
No specifics...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Upon losing the Friendship skill, the character and their friends are immediately captured by bandits. The friends are brutally killed before the character's eyes, and afterward, their remains are fed to him. After the slaughter is complete, the bandits warn the character not to lose skills again and release him.