There's no need to argue – just choose both skills, and that's it. Besides, the game allows for it (I personally do it that way).
And you also forgot about their simultaneous effect (I remember it being like that with the High Elves: double luck + morale, then double luck again).
Posts from What is more important: luck or fighting spirit?
+1 morale/luck gives a slightly more than 4% chance of it occurring, at least that's what is written in the physics guide, and it agrees with practice. But negative morale occurs more often than it is written, about 1.5 times more often.
In general (except for Necropolis), Leadership is significantly better than Luck, both in terms of additional damage and in terms of tactical advantages. But both skills are only taken due to inevitability. For each race, there are 8 other more useful skills.
I only take one of these skills due to inevitability – as in the described case (either this or that), or if the choice is Keen Eye/Leadership (Luck).
The skills are not useless – no. It's just that, as already mentioned, any other skill, except for Keen Eye or Learning, will look more useful.
This is purely my opinion.
Fireball +1
The probability of the event you described in the third game is approximately 0.000029.
Well, I'd say you're quite the optimist, or maybe a storyteller. Or are you confusing this with the topic about 5 heroes?
There's nothing to argue about here – just choose both skills. Besides, the skill slots allow for it (I personally do it this way).
Let's imagine a situation. The hero has one skill slot left, and you're offered to choose either Leadership or Luck. What would you choose?
Isn't that right? +1 morale and +1 luck – both have a 10% chance of appearing, and 2+ has a 20% chance, respectively.
I missed a "not" there... :) Of course, they are equal.
Actually, I was just pointing out that someone said that Luck appears less often.
However, my data is slightly different:
4.2% for ±1; 8.3% for ±2, and 12.5% for ±3.
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.
and all together, it's Death!
Well, I'd say you're quite the optimist, or perhaps a storyteller. Or are you confusing this with the topic of 5 heroes? Even with morality and luck at +3, the probability of the event you described in Heroes of Might and Magic III is approximately 0.000029.
4.2% for ±1; 8.3% for ±2 and 12.5% for ±3..
And in the fifth game, I take luck – it's a very strong asset in battle. And leadership isn't as noticeable there.
In my opinion, in the third game, taking only one of these two skills just clutters up your skill slots.
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
I'll take Leadership, and here's why: Luck only increases the base damage, meaning it ignores the Attack and Ranged Attack skills if the hero has them. Morale, on the other hand, doesn't ignore these skills. Also, Leadership allows for more flexible use of the additional damage gained from Morale. I'll only take Luck if the army already has +3 Morale without the Leadership skill.
Added 1 minute ago
Undead simply won't have a choice between Luck and Leadership. They never get the Leadership skill.
1. Morale is easier to level up.
2. As you said, Luck only increases the base damage (where did you get that from? but okay, never mind). Even if that's true, the difference will be small – just an extra 100 damage. But what is that? Essentially, nothing.
3. With Luck, you can kill in one hit. Let's imagine a situation (roughly):
5 Archangels attack 14 Mighty Gorgons. With Luck, they kill them. With Morale, 2 Gorgons remain. The Gorgons retaliate – Deadly Gaze – 1 Archangel dies. The Archangels' turn. It's not a good outcome. And this is just the simplest example.
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In my opinion, luck is more important because:
1. Morale is easier to boost.
If you're playing as Necropolis, but not with a Necromancer or Death Knight, then you have a very interesting tactic. :)
But what's the point of giving a hero leadership...? Necropolis can't have morale, neither negative nor positive.
That's a good argument!
What the benefit will be, we still need to figure out, but the fact that a hero playing as Necropolis might face the dilemma from the first post – that’s quite possible. :cool:
And what makes him easier to level up? :)
2) Archangels give +1.
3) There are more artifacts that increase morale than those that increase luck, and they are easier to find.
IMHO, leadership makes sense when you have 3 or more types of troops in your army.
A Necromancer or Death Knight shouldn't get leadership as they level up! And playing as undead, for example, with a Druid or Barbarian – in my opinion, that's perverse!
1) From the very beginning, it's +1.
2) Archangels give +1.
3) There are more artifacts that increase morale than those that increase luck, and they are easier to find.
