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5 years ago
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TOURNAMENT "COMPLETE (almost) RANDOM - VII".

This tournament is an official rated tournament.

Tournament duration, based on 1 (one) game per 7 (seven) calendar days, as well as depending on the number of registered players:
- 03.05.2021 - 27.06.2021 (taking into account the removal of player vovan112013 from the tournament at his own request).

Please report any difficulties or delays immediately in this thread, as well as on the corresponding channel of the server HeroesWorldТЕ on Discord.

Map generation is done using
IRMG version 1.8.3
Templates for IRMG as of August 2019.
Template diagrams

Settings for IRMG:
1."Show Advanced" - enabled.
Set the values in the menu that appears for
"Zones Compatibility Factor" = 1.5, for "Monster Strength Factor" = 1.0, for "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., the button is not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
5.Template size "Huge"


Game settings:

Turn time limit 10 minutes.
Animation speed 5.
Quick combat enabled.
Simultaneous turns enabled.
Dynamic combat disabled.
Ghost mode disabled.
Autosave enabled.
Game difficulty Hero.


Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, timelines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- proven violation of prohibitions in this tournament;
- rudeness, public insult to the organizer, judge, or tournament participants.

Player substitution during the tournament is not permitted.

1. Games are played on the latest official version of the game. Currently HoMM V: Tribes of the East 3.1, this tournament uses the Tournament Edition mod version TE_6.8_test3.
The game can be played using Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin, and similar programs.
Skill wheel for viewing directly in the game.
2. Since the game has autosave - it is recommended to save once every 3 days.

Tournament format is "round robin" - each participant must play one game against each opponent. If more than 8 players register, a group stage may be followed by a playoff stage.
COLOR CHOICE one of the following options in order of priority (from highest to lowest):
- by mutual agreement of the players;
- or using a draw (lot);
- or the color is determined by the tournament judge.
TEMPLATE CHOICE: random. List of templates for map generation: Korona, Letos, m3, Maska, Labirint, Raduga, Pauk, Solntse. Only by mutual agreement of the players during map generation is the Raduga template without grass used.
FACTION CHOICE by mutual agreement of the players (if agreement is not reached, the players contact any currently available judge, the judge chooses the option by drawing lots):
- random, followed by each player choosing a starting hero at their own discretion, any claims from players regarding other players' compliance with this rule provision are not accepted by the judges;
- standard ban using the 1-2-...-2-1 scheme from the full list for each game. Each player has their own list of factions: Haven, Sylvan, Dungeon, Stronghold, Academy, Fortress, Inferno, Necropolis. The blue player starts the ban. They ban 1 faction for themselves or their opponent. Then the red player during the ban can: either ban 2 factions for themselves or their opponent, or ban 1 faction for themselves and 1 for their opponent. After that, the blue player during the ban can: either ban 2 factions for themselves or their opponent, or ban 1 faction for themselves and 1 for their opponent. On the final ban, one of the players bans 1 faction for themselves or their opponent. That is, the ban scheme is: 1-2-2-...-2-1, where the specified number is the number of factions being banned: for oneself, for the opponent, or for both simultaneously, but the total (across both players) does not exceed the specified number. As a result of all actions during the ban, each player should have 1 faction left. Those are the factions you will play. After this, each player chooses a starting hero at their own discretion, any claims from players regarding other players' compliance with this rule provision are not accepted by the judges.

At any stage of the tournament:
if the game has not been played by Saturday of the current week, the judges
must assign a date and time for the Official default date (hereinafter ODD). The ODD date must be within Saturday or Sunday of the current round. This game is played in a single session without being rescheduled to another date. In case of a no-show within 1 hour of the appointed ODD time by one/both players, a technical loss/losses is/are assigned to him/them accordingly.

If the opponents were unable to finish the game (I.E., THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge, based on the information received from the opponents regarding this game, makes a decision on the result of this game.

4. The use of undocumented features, cheat codes, as well as the following game bugs is forbidden:
4.1. A hero of the Stronghold faction is forbidden from dropping any level of the "Education" skill.
4.2. It is forbidden in combat against an opponent's hero to reuse the spells "Summon Elementals", "Summon Phoenix" while applying the battle ability "Spiritual Bond" to the initially summoned elemental or phoenix unit.

4.3. It is forbidden in combat against an opponent's hero to use the spell "Create Phantom" while applying the battle ability "Spiritual Bond" to it.
5. The use of third-party programs, unofficial programs and modifications is forbidden, except for the TE mod itself (and programs creating virtual networks).
The use of interface mods that do not change the game mechanics is permitted.
6. In case of a connection interruption or game crash, the last autosave of the game is loaded; players must exactly repeat all their moves up to the point of the connection interruption or game crash. In case of a connection interruption or crash during the first day of the game, heroes are randomly reassigned.
7. In case of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, when a stalemate situation occurs, the battle should be finished in AutoCombat mode.
8. Each participant, for each game against every opponent, has the right to 1 restart with map regeneration no later than the second day of the first week of the first month. The end of a day is considered pressing the end turn button, regardless of whether the opponent has finished their current turn or not. Generation of all 3 three maps before the start of the game is not mandatory. You can generate the first map, and then each subsequent one only after each player's subsequent restart.
8.1. Desync or simultaneous turn break on week 1 - technical restart (except in cases where both players are ready to continue the game).
8.2. Desync on week 2 and later - the game continues (except in cases where both players are ready to start the game over).
9. Any player may demand a technical restart if a map bug affecting the course of the game is discovered during the game. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request.
10. "Red-rush" is forbidden, i.e., attacking by the red player on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
11. Joining neutrals is forbidden. As an exception, joined neutrals may be taken to sacrifice in a pit or sell at the market, but not fielded in battle. Goblins that join the army after the "Treachery" trigger may be kept in the army.
12. It is forbidden to use the travel spell "Astral Gate":
12.1. to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached, as well as using the map generation bug - a "hole" in the wall separating zones on the map.
12.2. to jump into the opponent's adjacent zone and in the same turn run into the opponent's starting zone.
12.3. to jump from any zone into a treasure zone if the portal/garrison connecting them has not been breached.
12.4. to jump from any zone into a treasure zone using the map generation bug "hole". With this map bug, there are "holes" in the wall between the zone (where the player's hero is located) and the treasure zone. Through them, the player's hero can enter the treasure zone in several jumps.
13. It is forbidden to press wait on Crag Hack's first strike in battles against opponent heroes; against neutrals it is allowed.
14. For a victory in each individual game, one point is awarded; for a draw, 0.5 points.
15. When determining a player's position in the tournament table in case of a tie in points, the following criteria come into effect:
- Berger coefficient;
- result of the head-to-head match;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is played between the opponents according to the general tournament rules.
COLOR, TEMPLATE, and FACTION CHOICE are analogous to the aforementioned tournament rules.
16. Attention! In this tournament LOADS ARE FORBIDDEN!! Exception: mutual agreement reached by both players on the number of loads. If, despite the reached agreement on the number of loads, disagreements arise between the players regarding the outcome of the game (win/loss) due to the loads, the tournament judge reserves the right to decide the outcome of the game.
17. The player who wins each individual game must publish a report about this game in this tournament thread no later than 12 hours after the end of the specified game. To do this, on the first page of the tournament thread, find the "Write report" button: choose the color, faction, starting hero, main hero, game result, template, game duration in month-week-day format, description of the main moments of the game. Press the "submit" button.
The opponent player in this game must confirm this report no later than 12 hours from the moment of its publication. To do this, find the required report in the list of reports on the first page of the tournament and press the "confirm" button. Or find the required report in the messages of the tournament thread and press the "confirm" button, specify a description of the main moments of the game, press the "submit" button.
18. Applications for registration in the tournament are made using the automated system by clicking the "sign up for tournament" button. The message must include data for all communication methods available to this player that he deems necessary to specify:
- Discord - the main means of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- email address.
After that, send the automatically created message.
WARNING: a player who does not provide information about their Discord account (#000NickName) will not be allowed into the tournament!!
Exception: those who have submitted an application to participate in the tournament are already users of the server HeroesWorldТЕ on Discord.
A special channel "COMPLETE (almost) RANDOM - VII" will be created on the server HeroesWorldТЕ on Discord. A corresponding invitation to the specified server will be sent to each player after their registration for this tournament.
REGISTRATION FOR THE TOURNAMENT IS OPEN until the end of the day 03.05.2021 Moscow time.
In reply to BAtoN
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5 years ago
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BAtoN

For a stable start, I chose Shaka, and he did a pretty good job capturing mines and clearing the map in the first week, reaching level 13. Argatha arrived late and just ran around, gaining experience. I leveled her up to 7 without fighting, and on the last day, in the forest, she acquired mines. On the first day of the second week, I was already clearing the map with 2 heroes, killing almost everything. On that same day, I received a message that my opponent had surrendered.

Thanks for the game!


At first, I didn't see any dwellings at all, and at the end of the week, I found a level 2 dwelling in the very corner.
Despite this, the start was pretty good. And then I started messing around and losing troops.
Thanks for the game.
In reply to KillAndAction
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5 years ago
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they played out the final map. Nura, level 4, managed to secure the defense.
The opponent conceded; both heroes were level 9.
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
корона / crown
Game Length
115 days
Game Date
5/22/2021
Reported
5/22/2021 11:06 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/23/2021 12:40 PM

In reply to KillAndAction
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5 years ago
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We played the 2nd map. I wanted to level up Naadir, but it turned out that Kaspar was the main one being leveled up. In the middle game, we got a log in the hut. In the max-script, on the 3rd week, I lost 3/4 of all my meat golems. As a result, I only managed to break through to the Might and Magic Tower at the end of the 3rd week. Light didn't want to continue playing: she said the game wasn't going well for her...
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Каспар / Kaspar
  • Main Hero: Каспар / Kaspar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Оссир / Ossir
  • Main Hero: Ильфина / Ylthin
Map Template
маска / mask
Game Length
137 days
Game Date
5/22/2021
Reported
5/22/2021 7:45 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/23/2021 5:45 AM

In reply to KillAndAction
5 years ago
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KillAndAction
We played the 2nd map. I wanted to level up Naadir, but it turned out that Kaspar was leveled up as the main hero. In the middle game, we got a log in the hut. In the max-script, on the 3rd week, I lost 3/4 of all my meat carts. As a result, I only managed to break through to the Might Tower at the end of the 3rd week. Sveta didn't want to continue: she said the game wasn't going well for her...
Thanks for the game.
I just wrote a detailed comment, but I was kicked out of the site (so I'm writing briefly): having tons of meat carts from many increases, without logistics, you are nothing.
Thanks for the game.
In reply to KillAndAction
5 years ago
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KillAndAction
played the final map. My level 4 unit caught the defender.
My opponent conceded; both heroes were level 9.
Thanks for the game.

It was going very well, but due to a misclick, I attacked an impenetrable guard. We were playing without loadouts.

Thank you for the game.

In reply to KillAndAction
5 years ago
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I don't know what to do; the Mage has no regeneration and no resurrection, so should I just focus on Chaos and Summoning? I barely made it through the beginning of the third map with just Mages, and I got stuck in the Snowy Mountains, unable to get Eternal Light, plus I had a week of Emerald Dragons. Basically, I'm getting zero enjoyment from the game. Ugh, these Mages.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Хафиз / Havez
Поражение / Lose Поражение / Lose
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Оссир / Ossir
  • Main Hero: Таланар / Talanar
Map Template
летос / lethos
Game Length
141 days
Game Date
5/24/2021
Reported
5/24/2021 9:16 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/25/2021 2:45 PM

In reply to a_s_s_a
5 years ago
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a_s_s_a
I don't know what to do with a Mage in Haven without regeneration and resurrection; should I just focus on Chaos and Summoning? I somehow managed to get through the beginning of the third map with only Mages, but I struggled in the Snowy Mountains, trying to get Eternal Light – they wouldn't let me, plus there was that week of Emerald Dragons. In short, I got absolutely no enjoyment from the game. Ugh, these Mages.

I was doing well, although it took me a long time to find the portal to the Treasure map – the area is large, but I eventually found it on level 134. There were 24 Phoenixes there, and I defeated them without any losses. I saw the Staff immediately and took it, and then things started to go well. I only wanted to attack the Temple with the growth bonus, and then I received a message that the opponent had surrendered. Thanks for the game.

In reply to KillAndAction
5 years ago
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It was going well; in the second week, I collected 20 skill points and 11 knowledge points. My character was leveling up nicely, while my opponent's character wasn't leveling up at all, so I decided not to prolong the game. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Иранна / Yrwanna
  • Main Hero: Иранна / Yrwanna
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Рутгер / Rutger
Map Template
летос / lethos
Game Length
127 days
Game Date
5/25/2021
Reported
5/25/2021 7:44 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/25/2021 8:04 PM

In reply to KIR9XMI
5 years ago
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I leveled up Rutger to level 20, but it's useless; I didn't get either regeneration or Eternal Light, and they stopped giving me tents. I've decided to give up... thanks for the game.
In reply to KillAndAction
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5 years ago
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First map, Dungeon Elf. I started with Osia and Wing, hid him, but the opponent reset dwellings 3 and 7. Second map, dwelling 4, Gnomes and Humans. The opponent decided to take the starting Brand. I didn't see the bird dwelling until day 5; Dugald was already level 8 with a tent. But when I saw the dwelling, I gave the troops to Vita and decided to level up Dugald (he arrived in week 2). I bought Iris with a level 1 hero and sent both heroes to different zones. In the guild, as usual, there was no regeneration, resurrection, or evasion. I bought it in the old men's camp and learned evasion. Iris didn't have any logs, so she only reached level 20 by day 6 of the third week. She was already heading home through the portal when I received a message about the surrender – the opponent was breaking through the portal (by the way, to the zone that Iris had already cleared) and lost to the neutrals. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Айрис / Irina
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Бранд / Brand
  • Main Hero: Бранд / Brand
Map Template
M3
Game Length
137 days
Game Date
5/29/2021
Reported
5/29/2021 9:20 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/30/2021 6:21 AM

In reply to BOLIVAR
5 years ago
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BOLIVAR
The first map was a dungeon elf map. I started with Osia and Wing, and hid him, but the opponent rested on days 3 and 7.
The second map was a dwelling on day 4, with dwarves and humans. The opponent decided to take Brand as his starting hero.
I didn't see the bird dwelling until day 5; Dugald was already level 8 with a tent. But when I saw the dwelling, I gave the troops to Vita and decided to focus on developing Dugald (he arrived on the second week).
I bought Iris with a level 1 spell and sent two heroes to different zones.
In the guild, as usual, there was no regeneration, resurrection, or evasion. I bought evasion in the elder camp and learned it.
Iris didn't have any logs, so she only reached level 20 on the 6th day of the third week. She was already heading home through the portal when I received a message about the surrender - the opponent was trying to break through the portal (by the way, to the zone that Iris had already cleared) and lost to the neutrals.
Thanks for the game.
The opponent was lucky, that's for sure. In general, I like dwarves, but on this map, no matter how much you like them, you need a very good skill level. At the beginning of the third week, 99% of the time, it's the final stage. I can't remember a more terrible start for a dwarf - a huge location, no decent second heroes, and problems with the economy. I wanted to quickly turn Brand into a decent combat hero with a fast-firing ballista, but unfortunately, it didn't work out. Luckily, the human wasn't in a hurry, so I could struggle a bit, but 33 Lords with Meteor Shower and Magic Bolt destroyed all the warriors (I didn't check the portal from the other side).
And thank you too
In reply to KillAndAction
5 years ago
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The demon's lair remained almost untouched; after clearing it, the opponent attacked. Spells + a buff for empathy didn't give the demon a chance. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Иранна / Yrwanna
  • Main Hero: Иранна / Yrwanna
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Джезебет / Jezebeth
Map Template
солнце / sun
Game Length
225 days
Game Date
5/30/2021
Reported
5/30/2021 3:56 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/30/2021 10:30 PM

In reply to alijvit
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5 years ago
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alijvit
The demon's treasure was almost untouched; after clearing it, the opponent attacked. Spells + a buff for sympathy didn't give the demon a chance. Thanks for the game.

It was.
Thank you for the game.
In reply to KillAndAction
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5 years ago
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The opponent suggested a quick match. I agreed. Then, a rest from the opponent. On the second map, two dwellings 2-6, Axel in the tavern, Dugal 2nd level, received a log, and the game started. Empty shacks on the banks. On the second week, in the center. Somehow, I built everything I needed, trained 15 monks (didn't have enough gold for 20). The center is a lava area, large and long, with a huge territory of impassable rocks right in the middle, roads along the edges of the zone. True, I found monks in it. In a couple of battles, I lost some archers and a few monks, the machines didn't give me much, and I didn't learn the healing spell by the end of the game. I trained another 20 monks on the 3rd week, took the growth bonus, and went looking for the treasure. The opponent had already found his treasure by that time, and he lost in the maximum-level battle.
Thanks for the game!
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Карли / Karli
  • Main Hero: Ингвар / Ingvar
Map Template
летос / lethos
Game Length
133 days
Game Date
6/4/2021
Reported
6/4/2021 9:48 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/5/2021 5:39 PM

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