Posts from ⚔️Serberia
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Teacher
The character can teach others what they know themselves in exchange for one of the student's event points
A. Lockpicking - free.
If the character has lockpicks, they can open doors, chests, and other things locked with a key. The chance of success depends on the complexity of the lock and the character's dexterity.
B. Pickpocketing - free.
The character may attempt to secretly rob another character. The chance of success depends on the character's stealth and the target's perception.
Skill - club
1. +3% to critical damage
2. +3% to critical damage
3. +3% to critical damage
4. +2 to might - 400 experience points.
5. +3m to damage - 500 experience points.
6. +5% to critical damage - 600 experience points.
7. +3 to might - 700 experience points.
8. +5% to critical damage - 800 experience points.
9. +3 to might - 900 experience points.
10. 25% chance to deal double damage - 1000 experience points.
Skill - wearing light armor
1. The character is able to use light armor.
2. +2 to evasion.
3. +2 to endurance.
4. +20 to health - 400 experience points.
5. +5% universal dodge - 500 experience points.
6. +3 to evasion - 600 experience points.
7. +30 to health - 700 experience points.
8. +3 to endurance - 800 experience points.
9. +3 to willpower - 900 experience points.
10. +5% universal dodge - 1000 experience points.
Added after 36 seconds
Do I need to specify these additional skills somehow, or should I just write the quest, and will I automatically receive them?
Added after 1 minute
Have demons and contracts with them fundamentally changed?
but there are more of them.
e si ieu muoir, er mi grans deliuriers
I'll be the first to learn about light armor 😎
Intelligence: 9+
Teacher
The character can teach other characters what they know in exchange for an experience point from the student.
A. Lockpicking - free.
With lockpicks, the character can open locked doors, chests, and other items. The chance of success depends on the complexity of the lock and the character's dexterity.
B. Stealing - free.
The character can attempt to discreetly steal from another character. The chance of success depends on the character's stealth and the target's perception.


Biography:
Anders was born into a very ordinary family in Elheim. His father was an alcoholic, and his mother often invited male friends home while her husband lay drunk in a ditch. Therefore, as a child, Anders was left to his own devices and spent his time playing with other children. The games were varied—hide-and-seek, tag, playing war, and playing doctor. Nevertheless, Anders had to grow up early—since his parents could not devote much time to him, and at some point could not even provide him with food, he had to find food and shelter on his own—mainly by engaging in petty fraud and theft together with other troublemakers. For a long time, success and luck awaited the juvenile gang—largely because their leader had a talking cat who gave wise advice. The leader himself spoke bluntly that it was the demon Kasha, and enthusiastically told everyone how to summon one for themselves. One night, Anders decided to ask the leader's cat for advice. However, unlike the usual questions about how best to pull off a certain job, Anders asked a more fundamental question: "How can I change my life for the better?". To which the cat replied that first and foremost, he must immediately leave Elheim. Which is exactly what Anders did—at the time, he was 14 years old.
During his wanderings across the country, Anders learned that in the Barony of Baldur there was a kind baron who gave shelter and an opportunity to get back on one's feet to everyone. Upon learning this, the juvenile bandit immediately headed there, where he received a warm welcome. Anders was a withdrawn and silent person—perhaps the cause was his difficult childhood, or perhaps he was destined to be so by nature. However, unexpectedly for himself, he befriended Matthias, largely thanks to the latter's initiative. In him, he found understanding based on the fact that Matthias also understood how hard life was in Elheim, and his joy and sociability allowed Anders not to sink completely into melancholy and sadness. And yet, it cannot be said that Anders became a happy and joyful person. The older he got, the more he craved female attention; however, due to his gloominess and withdrawn nature, he had no luck with the opposite sex and therefore, at 20, he was still a virgin, though many would not believe that such a thing was even possible. He was particularly attracted to Gullveig—he often spied on her training, and the mere sight of her physical activity caused sweat on his forehead and the whispering of certain words under his breath. Once, it even came to the point where he broke into her room and stole a few pieces of her underwear. But this act brought him no relief; on the contrary, he began to feel remorse and shame. Driven to despair, he decided to perform a ritual to summon Kasha, hoping that he would have at least one true friend—his cat.
Origin: Elheim (+1 Spirit, +1 Faith, +2 Agility, +1 Perception, -1 Beauty, -1 Charisma, -1 Intelligence, additional starting skills)
Date of Birth: 01.04.758 (+1 Event Points, +3 Speed, +2 Perception)
Conviction: Demonology
(Kasha, Herald of Melancholy
)
Characteristics:
Strength: 5
Endurance: 5
Agility: 7
Perception: 8
Speed: 7
Intelligence: 4
Spirit: 6
Faith: 1
Charisma: 4
Beauty: 4
Mentor: Matthias Kessler
Equipment: lockpicks, crossbow, crossbow bolts, rogue's cloak and hood, money, provisions, Gullveig's panties.
Lockpicking:
With lockpicks available, the character can open locked doors, chests, and other containers. The chance of success depends on the lock's difficulty and the character's agility.
Where do we end up when we save the world?
His father was an alcoholic, and his mother often invited male friends over while her husband was passed out drunk in the gutter.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
At 20, he was still a virgin.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

