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5 years ago
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TOURNAMENT "COMPLETE (almost) RANDOM - VII".

This tournament is an official rated tournament.

Tournament duration, based on 1 (one) game per 7 (seven) calendar days, as well as depending on the number of registered players:
- 03.05.2021 - 27.06.2021 (taking into account the removal of player vovan112013 from the tournament at his own request).

Please report any difficulties or delays immediately in this thread, as well as on the corresponding channel of the server HeroesWorldТЕ on Discord.

Map generation is done using
IRMG version 1.8.3
Templates for IRMG as of August 2019.
Template diagrams

Settings for IRMG:
1."Show Advanced" - enabled.
Set the values in the menu that appears for
"Zones Compatibility Factor" = 1.5, for "Monster Strength Factor" = 1.0, for "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., the button is not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
5.Template size "Huge"


Game settings:

Turn time limit 10 minutes.
Animation speed 5.
Quick combat enabled.
Simultaneous turns enabled.
Dynamic combat disabled.
Ghost mode disabled.
Autosave enabled.
Game difficulty Hero.


Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, timelines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- proven violation of prohibitions in this tournament;
- rudeness, public insult to the organizer, judge, or tournament participants.

Player substitution during the tournament is not permitted.

1. Games are played on the latest official version of the game. Currently HoMM V: Tribes of the East 3.1, this tournament uses the Tournament Edition mod version TE_6.8_test3.
The game can be played using Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin, and similar programs.
Skill wheel for viewing directly in the game.
2. Since the game has autosave - it is recommended to save once every 3 days.

Tournament format is "round robin" - each participant must play one game against each opponent. If more than 8 players register, a group stage may be followed by a playoff stage.
COLOR CHOICE one of the following options in order of priority (from highest to lowest):
- by mutual agreement of the players;
- or using a draw (lot);
- or the color is determined by the tournament judge.
TEMPLATE CHOICE: random. List of templates for map generation: Korona, Letos, m3, Maska, Labirint, Raduga, Pauk, Solntse. Only by mutual agreement of the players during map generation is the Raduga template without grass used.
FACTION CHOICE by mutual agreement of the players (if agreement is not reached, the players contact any currently available judge, the judge chooses the option by drawing lots):
- random, followed by each player choosing a starting hero at their own discretion, any claims from players regarding other players' compliance with this rule provision are not accepted by the judges;
- standard ban using the 1-2-...-2-1 scheme from the full list for each game. Each player has their own list of factions: Haven, Sylvan, Dungeon, Stronghold, Academy, Fortress, Inferno, Necropolis. The blue player starts the ban. They ban 1 faction for themselves or their opponent. Then the red player during the ban can: either ban 2 factions for themselves or their opponent, or ban 1 faction for themselves and 1 for their opponent. After that, the blue player during the ban can: either ban 2 factions for themselves or their opponent, or ban 1 faction for themselves and 1 for their opponent. On the final ban, one of the players bans 1 faction for themselves or their opponent. That is, the ban scheme is: 1-2-2-...-2-1, where the specified number is the number of factions being banned: for oneself, for the opponent, or for both simultaneously, but the total (across both players) does not exceed the specified number. As a result of all actions during the ban, each player should have 1 faction left. Those are the factions you will play. After this, each player chooses a starting hero at their own discretion, any claims from players regarding other players' compliance with this rule provision are not accepted by the judges.

At any stage of the tournament:
if the game has not been played by Saturday of the current week, the judges
must assign a date and time for the Official default date (hereinafter ODD). The ODD date must be within Saturday or Sunday of the current round. This game is played in a single session without being rescheduled to another date. In case of a no-show within 1 hour of the appointed ODD time by one/both players, a technical loss/losses is/are assigned to him/them accordingly.

If the opponents were unable to finish the game (I.E., THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge, based on the information received from the opponents regarding this game, makes a decision on the result of this game.

4. The use of undocumented features, cheat codes, as well as the following game bugs is forbidden:
4.1. A hero of the Stronghold faction is forbidden from dropping any level of the "Education" skill.
4.2. It is forbidden in combat against an opponent's hero to reuse the spells "Summon Elementals", "Summon Phoenix" while applying the battle ability "Spiritual Bond" to the initially summoned elemental or phoenix unit.

4.3. It is forbidden in combat against an opponent's hero to use the spell "Create Phantom" while applying the battle ability "Spiritual Bond" to it.
5. The use of third-party programs, unofficial programs and modifications is forbidden, except for the TE mod itself (and programs creating virtual networks).
The use of interface mods that do not change the game mechanics is permitted.
6. In case of a connection interruption or game crash, the last autosave of the game is loaded; players must exactly repeat all their moves up to the point of the connection interruption or game crash. In case of a connection interruption or crash during the first day of the game, heroes are randomly reassigned.
7. In case of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, when a stalemate situation occurs, the battle should be finished in AutoCombat mode.
8. Each participant, for each game against every opponent, has the right to 1 restart with map regeneration no later than the second day of the first week of the first month. The end of a day is considered pressing the end turn button, regardless of whether the opponent has finished their current turn or not. Generation of all 3 three maps before the start of the game is not mandatory. You can generate the first map, and then each subsequent one only after each player's subsequent restart.
8.1. Desync or simultaneous turn break on week 1 - technical restart (except in cases where both players are ready to continue the game).
8.2. Desync on week 2 and later - the game continues (except in cases where both players are ready to start the game over).
9. Any player may demand a technical restart if a map bug affecting the course of the game is discovered during the game. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request.
10. "Red-rush" is forbidden, i.e., attacking by the red player on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
11. Joining neutrals is forbidden. As an exception, joined neutrals may be taken to sacrifice in a pit or sell at the market, but not fielded in battle. Goblins that join the army after the "Treachery" trigger may be kept in the army.
12. It is forbidden to use the travel spell "Astral Gate":
12.1. to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached, as well as using the map generation bug - a "hole" in the wall separating zones on the map.
12.2. to jump into the opponent's adjacent zone and in the same turn run into the opponent's starting zone.
12.3. to jump from any zone into a treasure zone if the portal/garrison connecting them has not been breached.
12.4. to jump from any zone into a treasure zone using the map generation bug "hole". With this map bug, there are "holes" in the wall between the zone (where the player's hero is located) and the treasure zone. Through them, the player's hero can enter the treasure zone in several jumps.
13. It is forbidden to press wait on Crag Hack's first strike in battles against opponent heroes; against neutrals it is allowed.
14. For a victory in each individual game, one point is awarded; for a draw, 0.5 points.
15. When determining a player's position in the tournament table in case of a tie in points, the following criteria come into effect:
- Berger coefficient;
- result of the head-to-head match;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is played between the opponents according to the general tournament rules.
COLOR, TEMPLATE, and FACTION CHOICE are analogous to the aforementioned tournament rules.
16. Attention! In this tournament LOADS ARE FORBIDDEN!! Exception: mutual agreement reached by both players on the number of loads. If, despite the reached agreement on the number of loads, disagreements arise between the players regarding the outcome of the game (win/loss) due to the loads, the tournament judge reserves the right to decide the outcome of the game.
17. The player who wins each individual game must publish a report about this game in this tournament thread no later than 12 hours after the end of the specified game. To do this, on the first page of the tournament thread, find the "Write report" button: choose the color, faction, starting hero, main hero, game result, template, game duration in month-week-day format, description of the main moments of the game. Press the "submit" button.
The opponent player in this game must confirm this report no later than 12 hours from the moment of its publication. To do this, find the required report in the list of reports on the first page of the tournament and press the "confirm" button. Or find the required report in the messages of the tournament thread and press the "confirm" button, specify a description of the main moments of the game, press the "submit" button.
18. Applications for registration in the tournament are made using the automated system by clicking the "sign up for tournament" button. The message must include data for all communication methods available to this player that he deems necessary to specify:
- Discord - the main means of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- email address.
After that, send the automatically created message.
WARNING: a player who does not provide information about their Discord account (#000NickName) will not be allowed into the tournament!!
Exception: those who have submitted an application to participate in the tournament are already users of the server HeroesWorldТЕ on Discord.
A special channel "COMPLETE (almost) RANDOM - VII" will be created on the server HeroesWorldТЕ on Discord. A corresponding invitation to the specified server will be sent to each player after their registration for this tournament.
REGISTRATION FOR THE TOURNAMENT IS OPEN until the end of the day 03.05.2021 Moscow time.
In reply to BAtoN
5 years ago
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While I was finishing off the Treant, my opponent suddenly gave up. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Хафиз / Havez
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Оссир / Ossir
  • Main Hero: Оссир / Ossir
Map Template
лабиринт / maze
Game Length
144 days
Game Date
5/15/2021
Reported
5/15/2021 9:34 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/15/2021 9:38 AM

In reply to Bradiaga
5 years ago
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Bradiaga
While I was finishing off Trezh, my opponent suddenly resigned, thanks for the game.
Thanks for the game!
In reply to alijvit
5 years ago
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Increases of 1.5. In the tavern, right from the start, there's a golem and a necromancer – what more does an Orc need for happiness? All combat units and a log were obtained quickly. By the beginning of the third week, there was an abundance of troops. Letos was playing with Darkness and Chaos – very decent stats in the tavern, I think if the opponent had agreed to an extra load, he could have defeated the Orc in 2-3 turns. But Twister refused to load (
Thanks for the game).
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Гошак / Gorshak
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Летос / Lethos
  • Main Hero: Летос / Lethos
Map Template
радуга / rainbow
Game Length
131 days
Game Date
5/16/2021
Reported
5/16/2021 8:41 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/16/2021 12:27 PM

In reply to a_s_s_a
5 years ago
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It was. The stats are decent due to the merged creatures, which indicates that I still need to improve my gameplay. Being able to play Dungeon effectively is a sign of mastery, which I can't claim to have yet. Thanks for the game...
In reply to alijvit
5 years ago
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Opponent has surrendered, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Иранна / Yrwanna
  • Main Hero: Иранна / Yrwanna
Map Template
M3
Game Length
134 days
Game Date
5/16/2021
Reported
5/16/2021 12:28 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/16/2021 12:39 PM

In reply to Bradiaga
5 years ago
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I can’t seem to control the league yet… thanks for the game.
In reply to KillAndAction
5 years ago
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We played 2 maps. In the first map, Bolivar requested a restart, Grok leveled up to level 3, and from there, things started to go his way. He reached level 13 in the first week. The only thing he didn't get was defense, but he was offered it at level 16 and immediately used it to open a portal to the center. There, he started accumulating stats, which were very good. At level 133, he entered the treasure room and cleared it up to level 137. He returned home, dropping off his units for good luck, and headed to his opponent. However, there wasn't enough "meat" there, and the opponent surrendered because he didn't see any point in even trying to finish the game. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Хафиз / Havez
  • Main Hero: Ора / Jhora
Map Template
корона / crown
Game Length
143 days
Game Date
5/16/2021
Reported
5/16/2021 6:15 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/16/2021 7:30 PM

In reply to KillAndAction
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5 years ago
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I had a tough start, but I managed to switch to my 3rd hero without any problems. I rushed on the 2nd week, took Phoenixes and Death Knights, and managed to reach level 132, keeping pace with the opponent, and even gaining an advantage with Phoenixes and Death Knights. However, around level 20, the leveling process started to hinder me, and I realized I wouldn't be able to rush. I decided to regroup and prepare for a longer game, but then I received a message that my opponent had surrendered.

Thanks for the game!

Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Киган / Kilghan
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Джезебет / Jezebeth
Map Template
маска / mask
Game Length
126 days
Game Date
5/16/2021
Reported
5/16/2021 6:39 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/16/2021 6:52 PM

In reply to BAtoN
5 years ago
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It happened. I managed to sneak into the bank while the main character was learning the spell to raise the dead... thanks for the game.
In reply to KIR9XMI
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5 years ago
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KIR9XMI
We played 2 maps. In the first map, Bolivar requested a restart, Grok leveled up to level 3, and things started to go his way. He reached level 13 in the first week. The only thing he didn't get was defense, but he was offered it on level 16 and he immediately broke through to the center, where he started to gain stats. His stats were very good, and he reached 133, entered the treasure room, and cleared it up to 137. He went back home, dropped off the units, and headed to the opponent, but there wasn't enough "meat" there, and the opponent surrendered because he didn't see any point in even reaching the final stage. Thanks for the game.

It happened. A level 5 mage with nothing to offer, in the first map, at least 5, 7 would have been better.
In the Haven guild, it was a failure; I wanted Chaos, but they gave me Summoning. Jalib, who came in the second week, leveled up Chaos.
It's hard for a mage without logistics. And also, losing units.
Thanks for the game.
In reply to alijvit
5 years ago
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Dwellings 4 4

Anven was doing well, got Darkness and Light early, but got Log relatively late. The portals from the adjacent dwellings were quite far apart, and without Log, he decided to run first to the Mountain Town, then through the Golden City to the adjacent dwellings. As a result, he got confused with the zones, cleared all the portals from one adjacent dwelling in search of the Treasure, but it turned out to be the wrong dwelling. Finally, on the sixth week, he made it to the Treasure. He cleared it in 4 days and returned home through the portal to meet the Orc. He used a Warlock with 22 Centaurs and 3 Imps, and the resistance worked on the Centaurs. He wrote that he would play the next day in the field with an Elf without any new units, but the cunning Orc probably sensed some kind of trick (which there wasn't) and attacked the castle. I think in the field, the chances were roughly equal, maybe even in favor of the Orc, but in the castle, the Elf's advantage made a difference.

Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Оссир / Ossir
  • Main Hero: Анвэн / Anwen
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Map Template
маска / mask
Game Length
231 days
Game Date
5/18/2021
Reported
5/18/2021 9:49 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/18/2021 11:55 AM

In reply to dmitrik
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5 years ago
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dmitrik
Dwellings 4 4

Anwen was doing well, she got Darkness and Light early, but Logistics quite late. Portals from adjacent castles were quite far apart, and without Logistics, I decided to run first to Might and Magic, then through Golden to the adjacent castles. As a result, I got confused with the zones, cleared all the portals from one adjacent castle in search of Treasure, but it turned out to be the wrong castle. Finally, on the sixth week, I made it to Treasure. I cleared it in 4 days and used the portal to go home to meet the Orc. Hitran used a Warlock with 22 Centaurs and 3 Beetles; the resistance worked on the Centaurs. I wrote that I would go out the next day in the field with an Elf without any new units, but the cunning Orc probably sensed some trick (which there wasn't) and attacked the castle. I think in the field, the chances were roughly equal, maybe even in favor of the Orc, but in the castle, the Elf's advantage made a difference.

Thank you for the game.
The Orc had Bracers, so the Elven rusher was lost forever.
There was one advantage (but a decisive one) - the Orc didn't have the Dwarven Shield. I was looking for the Shield for 2 weeks and couldn't find it.
With the Shield, he might not have attacked the castle - he could have locked the Elf in and killed all the Beetles around - the Elf would have left on his own.
He attacked the castle because I was tired of running around; to be honest, I was running to the opponent for a week through a zone connecting the two starting castles. And that was with good Logistics and Orcish Earth.
Thank you for the game.
In reply to KillAndAction
5 years ago
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Rutger leveled up well, Dwelings roughly equal 2,4. On 2, I looked for a portal to Trejak, popped out into the adjacent zone of my opponent, decided not to drag it out, attacked the Demon, and almost got wiped — 4 Monks remained. If it had been a day later, the outcome would have been completely different. Thanks for the game
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Джезебет / Jezebeth
Map Template
лабиринт / maze
Game Length
125 days
Game Date
5/20/2021
Reported
5/20/2021 12:52 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/20/2021 1:52 PM

In reply to KIR9XMI
5 years ago
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KIR9XMI
Rutger was leveled well, the dwelings were roughly equal at 2,4. On turn 2 I looked for a portal to the third month, ended up in the opponent's adjacent zone, decided not to drag it out, attacked the demon and almost got wrecked — 4 monks remained. One day later and the outcome would have been completely different. Thanks for the game.
That was the case. On the 3rd month I took Light with the Lich and the leveling went sideways, the adjacent zones were almost bare at 1.2.1, I entered a resource zone but there wasn't much there either. Without Logistics on snow maps it's not great against Rutger, but if I had had BDP, I would have pulled off a win against the human's attack. Thanks for the game!
In reply to KillAndAction
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5 years ago
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For a stable start, I chose Shaka, and he did quite well, clearing out machines and reaching level 13 in the first week. Argatha arrived late and simply ran around, gathering experience. I leveled her up to 7 without fighting, and on the last day, in the forest, she acquired some units. On the first day of the second week, I was already clearing the map with two heroes, killing almost everything in sight. On that same day, I received a message that my opponent had surrendered.

Thank you for the game!

Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Шак`Карукат / Shak`Karukat
  • Main Hero: Шак`Карукат / Shak`Karukat
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Джезебет / Jezebeth
Map Template
радуга / rainbow
Game Length
121 days
Game Date
5/20/2021
Reported
5/20/2021 8:18 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/20/2021 9:49 PM

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