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5 years ago
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TOURNAMENT "FULL RANDOM - VI"
This tournament is an official rated tournament.

Tournament schedule, based on 1 (one) game per 7 (Seven) calendar days:
- group stage 24.01.-28.02.2021
- playoff stage
  quarterfinals 01.-21.03.2021
  semifinals 22.03.-11.04.2021
  final 12.04.-02.05.2021.

Please report any difficulties or delays immediately in this thread.

Map generation is done using
IRMG version 1.8.3  
Templates for IRMG as of August 2019.
Template Schemes
 
Settings for IRMG:
1."Show Advanced" - enabled. 
In the menu that appears, set the values for 
"Zones Compatibility Factor" = 1.5, for "Monster Strength Factor" = 1.0, for "Random seed" = 0. 
"New banks generate" - enabled, 
"Portal Connection Only" - disabled (i.e., the button is not pressed) 
"No obstacles On Map" - disabled 
"Single Faction Guard" - disabled 
"Selected Faction guard only" - disabled 
2."Different Faction" - enabled 
3."Disable Instant Travel" - disabled 
4."Chaos week" - disabled 
5.Template size "Huge" 


Game Settings: 

Turn time limit 10 minutes. 
Animation speed 5. 
Quick combat enabled. 
Simultaneous turns enabled. 
Dynamic combat disabled. 
Ghost mode disabled. 
Autosave enabled.
Game difficulty: Hero.


Reasons for a player being excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification of the tournament judge;
- proven violation of the prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player substitution during the tournament is not allowed.

1. Games are played on the latest official version of the game. Currently HoMM V: Tribes of the East 3.1. This tournament uses the mod Tournament Edition version TE_6.8_test3
The game can be played via programs such as Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin, and similar.
Skill wheel for viewing directly in the game
2. Since the game has an autosave - it is recommended to save every 3 days.
3. The tournament is held in 2 stages:
- group stage;
- playoff stage.

COLOR SELECTION: one of the following options:
- by mutual agreement of the players;
- by drawing lots;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION: random. List of templates for map generation: crown, летос, м3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION: random

Group Stage.
Groups are formed randomly based on an equal number of players in each group (or +1 in one of the groups) via a draw. To form the groups, tournament participants are divided by skill into 2 baskets equal in number of participants.

1st basket: dmitrik, ekzekut, Will, sir_moz Dexterwar , s_e_r_e_g_a
2nd basket: Bradiaga , vovan112013, KIR9XMI, BOLIVAR, TwisteR, a_s_s_a.

The draw for each basket is conducted separately: first the first basket, then the second basket. Each player must play one game with each player in their group. Games can be played ahead of schedule if opponents are available.
Those who finish in 1st to 4th place in each group after the group stage advance to the playoff stage.
Games not confirmed by the end of the group stage are considered unplayed and no points are awarded for them.

Playoff Stage.
The 1st place in Group A plays in the quarterfinals against the 4th place in Group B, the 2nd place in Group A plays in the quarterfinals against the 3rd place in Group B, the 3rd place in Group A plays in the quarterfinals against the 2nd place in Group B, the 4th place in Group A plays in the quarterfinals against the 1st place in Group B.
Further pairs are formed according to the published bracket. The finalists are determined by the results of the semifinals. Games throughout the playoff stage are played according to the bO3 scheme.

At any stage of the tournament: if the game has not been played by the Saturday of the current week, then the judges must set a date and time for the Official default date (hereinafter ODD). The ODD date must be within the Saturday or Sunday of the current round. This game is played in one sitting without being rescheduled to another date. In case of a no-show within 1 hour from the appointed ODD time by one/both players, a technical loss/losses will be awarded to him/them accordingly. 

If the opponents were unable to finish the game (I.E., THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge, based on the information about the game received from the opponents, will make a decision on the outcome of this game.

4. The use of undocumented features, cheat codes, as well as the following game bugs is prohibited:
4.1. A hero of the Stronghold faction is forbidden from dropping any level of the "Education" skill.
4.2. It is forbidden to reuse the spells "Summon Elementals", "Summon Phoenix" in battle against an opponent's hero while applying the "Spiritual Bond" combat ability to the initially summoned elemental or phoenix unit.
 
4.3. It is forbidden to use the spell "Phantom Creation" in battle against an opponent's hero while applying the "Spiritual Bond" combat ability to it.
The use of unofficial programs and modifications is prohibited, except for the TE mod itself (and programs that create virtual networks). 
The use of interface mods that do not change the game mechanics is allowed. 
5. In case of a connection loss or game crash, the last autosave of the game is loaded. Players must exactly repeat all their moves up to the moment of the connection loss or game crash. In case of a connection loss or crash on the first day of the game, new random heroes are generated. 
6. In battles between players, a deadlock situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then if a deadlock situation occurs, the battle should be finished in AutoCombat mode. 
7. Each participant, for each game against each opponent, has the right to 1 restart with map regeneration no later than the second day of the first week of the first month. The end of a day is considered pressing the "end turn" button, regardless of whether the opponent has completed their current turn or not. Generating all 3 three maps before the start of the game is not mandatory. You can generate the first map, and then each subsequent one only after each subsequent player restart.
7.1. Simultaneous turn desync or disconnect in week 1 - technical restart (except when both players are ready to continue the game). 
7.2. Simultaneous turn desync or disconnect in week 2 or later - the game continues (except when both players are ready to start the game over). 
8. Any player may request a technical restart if a map bug affecting the game is discovered during the game. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges to decide on the validity of the restart request. 
9. "Red rush" is prohibited, i.e., attacking as red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth). 
10. Joining neutrals is prohibited. As an exception, joiners can be taken to sacrifice in a pit or sell on the market, but not to field in battle. Goblins that join the army after "Treachery" triggers can be kept in the army. 
11. Using the travel spell "Astral Gate" is prohibited:
11.1. to jump from any zone into the opponent's starting zone if the portal/garrison connecting them is not breached.
11.2. to jump into the opponent's adjacent zone and on the same turn run into the opponent's starting zone. 
11.3. to jump from any zone into a treasure zone if the portal/garrison connecting them is not breached.
11.4. to jump from any zone into a treasure zone using a map generation bug. With this map bug, the wall between the zone (where the player's hero is located) and the treasure zone has "holes". Through these holes, the player's hero can reach the treasure zone in several jumps.
12. Pressing wait on Crag Hack's first strike in battles against opponent heroes is prohibited; against neutrals it is allowed. 
13. One point is awarded for a win in each individual game, 0.5 points for a draw. 
14. When determining a player's position in the tournament table in case of a tie in points, the following criteria come into effect:
- Berger coefficient (a score of 1-0 is equated to a score of 2-0/2-1);
- result of the head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is played between the opponents according to the general rules of the tournament.
COLOR SELECTION: one of the following options:
- by mutual agreement of the players;
- by drawing lots;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION: random. List of templates for map generation: crown, летос, м3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION: random.
15. Attention! LOADS are PROHIBITED in this tournament!! Exception: mutual agreement on the number of loads is reached by both players. If, despite an agreement on the number of loads, disagreements arise between players about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game. 
16. The player who achieves a win in each individual game is obliged to publish a report about that game in this tournament thread no later than 12 hours from the moment the specified game ends. To do this, on the first page of the tournament thread, find the "Write a report" button: select the color, faction, starting hero, main hero, game result, template, game duration in month-week-day format, description of key moments in the game. Press the "send" button.
The opponent of the player in that game is obliged to confirm this report no later than 12 hours from the moment the report is published. To do this, find the required report on the first page of the tournament in the list of reports, press the "confirm" button. Or find the required report in the messages of the tournament thread and press the "confirm" button, provide a description of key moments in the game, press the "send" button.
17. Submit an application for registration in the tournament using the automated system by pressing the "register for tournament" button. In the message, be sure to indicate the data for all communication methods available to the player that he deems necessary to specify:
- Discord - primary mode of communication!
- Viber, WhatsApp, and similar - I.C.Q., qip, Miranda, and similar; 
- personal messages on HeroesWorld; 
- email address.
After that, send the automatically created message. 
WARNING: a player who has not provided information about their Discord account (#000NickName) will not be allowed to participate in the tournament!!
A special channel "FULL RANDOM - VI" will be created on the HeroesWorldТЕ server HeroesWorldТЕ on the Discord program. A corresponding invitation to the specified server will be sent to each player after registration for this tournament.
REGISTRATION FOR THE TOURNAMENT IS OPEN until the end of the day 23.01.2021 Moscow time.

In reply to dmitrik
5 years ago
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dmitrik
Dwells 1, 3, 4
A simple map for a warlock, there were no difficult guards; the only problem was that I couldn't find the treasure zone for a long time, eventually finding it via the last portal in the middle of week 3. In three days, I grabbed the -2-2 cloak, the -20 staff, two Dragon Utopias, and positioned myself under the portal to the gnome center, but then came the surrender.

Thanks for the game.
It happened; same caught the carts and log immediately, I decided not to reset since it's random and who knows what the next layout would be. I pushed through using summons with fireballs, then started acting weird—gave up on defense and took light instead. Battles were fought with losses; bears hit hard, and without defense, they refused to endure. There was no regen in the resurrection guild. At the end of 3, I broke into the treasure zone and learned resurrection and phoenix in the library, began grabbing artifacts, but never saw a well there. Dragon Utopias and Temples were compact; I would have cleared them in 3 days if I had mana, but instead, with only one custom resurrection, I attacked a max Dragon Utopia there and died.
Thanks for the game.
In reply to ekzekut
5 years ago
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dvel 2
I know my opponent plays Necropolis very well, so I initially planned to restart, but 3 of my own heroes arrived, including Haga and Argat, plus Argat immediately received a tent and a ballista. You don't restart in that situation. Argat was running well; she just needed more defense and support to start looking for treasure, but then I received a message that my opponent had surrendered. He had exhausted his load limit. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Орсон / Orson
  • Main Hero: Орсон / Orson
Map Template
маска / mask
Game Length
124 days
Game Date
3/3/2021
Reported
3/3/2021 8:26 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/4/2021 11:54 AM

In reply to vovan112013
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5 years ago
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vovan112013
03.03.2021 vovan112013 (Red, Stronghold, Arghat, Arghat) def chudo_ud0 (Blue, Necropolis, Orson, Orson) mask 124
dwell 2
I know that my opponent plays Necropolis very well, so I was initially going to restart, but I got 3 native heroes, including Haga and Arghat, plus Arghat immediately got a tent and a ballista, you don't restart in that situation. Arghat was running well; all that was missing was defense and support to start looking for treasure, but I received a message about a surrender. My opponent ran out of loads. Thanks for the game.
There was a good start in principle, and I had heroes suitable for a dwell 2. I found a log, but when I started to break through the portals, I didn't have enough good spells. Also, the neutrals were unpleasant. In the end, I ran into lizards that skipped turns while they were alive as single units, and then they hit hard and wiped me out. Thanks for the game.
In reply to chudo_ud0
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5 years ago
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chudo_ud0
It was a good game overall, with a decent start and two heroes. I managed to capture a log, but when I started clearing portals, I didn't have enough good spells. The neutral creatures were also unpleasant, and I ended up running into lizards that skipped turns while they were still alive as single units, and then they attacked with full force and wiped me out. Thanks for the game.
Please note: the report has not been verified using an automated system.
In reply to vovan112013
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5 years ago
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vovan112013
dvel 2
I knew my opponent was a strong Necropolis player, so I initially planned to rush, but then 3 of my own heroes appeared, including Haga and Argat, plus Argat immediately got a tent and a ballista. You don't rush in that situation. Argat was running well; she just needed more defense and support to start looking for treasure. But then I received a message that my opponent had surrendered; he had exhausted his load limit. Thanks for the game.
It was a good game overall, with a good start and heroes suitable for a duel. I found a log, but when I started opening portals, I didn't have enough good spells. And the neutral creatures were unpleasant. In the end, I ran into lizards that skipped their turns while they were still alive as single units, and then they hit hard and wiped me out. Thanks for the game.
In reply to vovan112013
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5 years ago
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Dwell 5. Seems like a good dwell for Inferno. Judging by the tavern, both players were roughly even. I reached treasure level 1, attacked a Utopia, and took it on the second try, spending a turn. My opponent positioned himself for an attack; I could have attacked immediately, but he stayed in the treasure for unexpectedly long. On the next turn, I attacked the market, which had 150 blue elf archers. They tried to kill my Succubus, and I partially restored them, but the timer ran out. My opponent attacked, and in the treasure, I got a Book of Darkness. Also, my Delebka had a full army (except for the Imps), while the Orc didn't have three stacks. In the end, it was quite easy to win. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гаруна / Garuna
  • Main Hero: Гаруна / Garuna
Map Template
радуга / rainbow
Game Length
135 days
Game Date
3/4/2021
Reported
3/4/2021 6:43 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/4/2021 7:11 PM

In reply to chudo_ud0
5 years ago
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chudo_ud0
Dwell 5. Seems like a good dwell for Inferno, it seemed we were roughly even; judging by the tavern, we entered the 1st treasure zone, I attacked the Dragon Utopia and took it on the 2nd try, spending a turn; the opponent left themselves open to attack, could have attacked immediately, but sat in the treasure zone unexpectedly long, next turn I attacked the market where there were 150 blue elf archers, seductresses tried to kill them, again the timer drained them and partially restored them, the opponent attacked himself, they gave a book of darkness in the treasure zone, and Deleбка itself was with a full army (except for offspring), while the orc didn't have 3 stacks. In the end, it turned out quite easy to win. Thanks for the game.

it happened, thx for the game
In reply to vovan112013
5 years ago
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Sergey had some trouble with his laptop and couldn't continue playing.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Мив / Maeve
  • Main Hero: Мив / Maeve
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Эрин / Eruina
  • Main Hero: Эрин / Eruina
Map Template
радуга / rainbow
Game Length
124 days
Game Date
3/5/2021
Reported
3/5/2021 3:19 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/5/2021 6:06 PM

In reply to vovan112013
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5 years ago
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Dwelly 4, 7. Nimusu immediately received both a log and some machines. He went to them and quickly found the treasure and fully cleared it. He collected the dwarven set, but didn't find any artifacts, except for the dragon artifact on Initiative. At the end of the week, an elf arrived and was defeated in the castle. The battle in the castle didn't end well for the elf; even in the field, if his morale hadn't been so high, he would have defeated the demon. Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Нимус / Nymus
  • Main Hero: Нимус / Nymus
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Таланар / Talanar
  • Main Hero: Таланар / Talanar
Map Template
летос / lethos
Game Length
147 days
Game Date
3/5/2021
Reported
3/5/2021 3:32 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/9/2021 6:02 AM

In reply to dmitrik
5 years ago
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dmitrik
Sergey had a problem with his laptop and couldn't continue the game.
The map was m3, the game had a promising start, and the league was at 122. He had a strong defense with an "Outpost" and "Chalice of Souls," and his second hero, also a Chaos hero, was clearing out the banks. He identified a portal with a human, but unfortunately, he couldn't finish the game because his laptop broke.
Thank you for the game.
In reply to vovan112013
5 years ago
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I played the entire game without a log, but I got a defense bonus, boosted Chaos, and started slowly clearing the map. Towards the end of the second map, I reached the center, which was empty. With a small amount of magic, I opened a couple of portals, thinking I could quickly grab some loot and head home. But then I made a jump... However, during the last run, I found treasure with herbs and a stable. That's where I leveled up, watching the orc run around. I was chasing Darkness throughout the game, but in the end, I took Summoning as my last skill, which turned out to be the right choice. Then, I cleverly drove the orc home and, realizing that it would be difficult without a log and that 1000 goblins were waiting for me, I went to fight the orc with the bracelets. In the end, the orc's lack of meat and the wind decided the outcome. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Ирбет / Yrbeth
  • Main Hero: Ирбет / Yrbeth
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Map Template
корона / crown
Game Length
216 days
Game Date
3/5/2021
Reported
3/5/2021 9:03 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/6/2021 12:17 PM

In reply to vovan112013
5 years ago
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Both maps offered excellent gameplay. If the opponent, playing as Necropolis, eliminated the initial heroes, they couldn't handle the Human faction with heroes of levels 2, 5, and 7, and good stats. Rutger wasn't optimally developed, but he moved quickly with the Pathfinding skill, and Vitia provided support. I trained monks on day 1 and day 2. Finally, I leveled up Rutger for a safe push and was just about to gather a lot of money in a good area when the opponent resigned, having spent all their gold. The lack of practice with Necropolis was probably a factor. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Орсон / Orson
  • Main Hero: Орсон / Orson
Map Template
корона / crown
Game Length
123 days
Game Date
3/5/2021
Reported
3/5/2021 9:10 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/6/2021 12:21 PM

In reply to ekzekut
5 years ago
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ekzekut
I ran through the entire game without a log, but I got a defense boost, leveled up Chaos, and started slowly pushing through. Towards the end of the second week, I reached the center, and it was empty. With a few scraps of magic, I opened a couple of portals, thinking I could quickly grab the relics and head home, but then... But in the last run, I got a treasure with herbs and a stable. That's where I geared up, watching the Orc run around. I was chasing Darkness throughout the game, but in the end, I took Summoning as my last skill, which turned out to be the right choice. Then I drove the Orc home with a clever trick and, realizing that it would be tough without a log and that 1000 goblins were waiting for me, I went after the Orc with the bracelets. In the end, the Orc's lack of meat and the Wind elemental decided the outcome. Thanks for the game.
Dwell 3.
Standard Orc game, first week on 20 Kentas, then Hag is built. Krag is in the treasure at the end of the second week. No log, so I took two blockades right away, so I only went to important locations. I lost 2 Imps quite quickly and didn't suffer any more losses throughout the game, but the Cockatrices caused a lot of trouble. In a futile search for the last Dragon artifact, Keegan, level 16, with expert machines, was defeated by 13 Green Imps in a maxed-out stack. I guess only I can do that; it was an easy battle. Gosha lost 3 Imps for no reason, and Ora, except for not losing 20 units, because she wasn't given meat, ran around on level 1, destroying everything she saw. In the end, two strategic mistakes decided the outcome: first, I exposed myself to the Hit and Run skill, and second, I spread all the Cockatrices in an attempt to collect the Dragon artifact instead of chasing the Warlock.
The final battle was even; the Warlock had half a stack of Minotaurs left, but the advantage in artifacts remained. Unfortunately, we both went down.

Thanks for the game.
In reply to ekzekut
5 years ago
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ekzekut
Both maps featured excellent setups. If the opponent didn't eliminate the initial Necromancer, they couldn't handle the Humans with levels 2, 5, and 7, and good heroes. Rutger wasn't leveled optimally, but he moved quickly with the Path skill, and Vitya helped. I trained monks on day 1 and day 2. Finally, I leveled up Rutger for a smooth push and was just about to gather a lot of money in a good area when the opponent conceded, having spent a load. The lack of practice with Necromancers probably played a role. Thanks for the game.
We played immediately after the first game, and I wrote "gg" out of excitement when I saw the setup, but the next day we played the map again, but it didn't work out. A huge army for day 8 was defeated at the portal by 24 upgraded Necrodrakes, although the battle was passable; it just wasn't my tournament.

Thanks for the game.
In reply to chudo_ud0
5 years ago
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chudo_ud0
Dwell 4, 7. Nimus immediately received both a log and some machines. He went to them and quickly found a treasure and completely cleared it. He collected the Dwarven set, but didn't find any artifacts except for the Dragon artifact on Initiative. At the end of the week, an Elf arrived, attacked the castle, and the battle in the castle didn't end well for the Elf. It seems that even in the field, if his morale hadn't been so high, he would have defeated the Demon. Thanks for the game.
I confirm, I also had a normal start, but I got stuck in the snow center and the sand treasure, and as a result, I arrived at Inferno too late. Thanks for the game.

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