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Posts from NHF – new heroes for Heroes V 3.1.

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Attention! Thanks to Gerter, a miracle has happened: 
A new version of NHF 0.89 has been released.

Since a patch has appeared to unlock battle scripts in Multiplayer, touch triggers are no longer very necessary, and the heroes have been reworked to use these scripts.
To further simplify the development of the project, the mod has been converted to the MCCS system.

You can download the new version of the mod here: Download
A new version of MCCS will also be released soon, where, in addition to the NHF mod, you can enable several others. I highly recommend using it.

Since there are many changes, bugs may occur. If you describe them in the topic, we will try to fix them.

Changes in version NHF 0.89:

Changes:
- The mod's scripts have been converted to the new MCCS system from Gerter - all touch triggers have been removed, and possible problems with thread duplication in network games have been eliminated. All active hero abilities are now activated through a single common ability.
- Konstantin. Specialization has been changed - now the first living enemy unit killed in battle is instantly resurrected as undead (equivalent to the effect of the Death Herald skill). At least 1 creature + 5% of the unit's base size is resurrected for each increase in the hero's diplomacy (Diplomacy and Death Herald skills, Leadership crown, Diplomacy week).
- Tessa. Now steals mana in battle, not before it.
- Haffad. Now does not kill part of the enemy's troops, but reduces the health of all living enemy units by 10%. The special ability no longer has usage limitations.
- Vammattara. The special ability now correctly reduces the luck of enemies.
- Donsella. The mechanics of the special ability have been changed. Now, when an enemy mage unit is killed in battle, part of it is instantly resurrected as mummies, which will fight on Donsella's side. The special ability no longer has usage limitations.
- Kiina. Now does not create units, but generates special markers on the map. When stepping on them, she gains the ability to use a special travel spell. Using the spell destroys the marker and summons Forest Pact creatures to Kiina's army.
- Fiona. Now recruits creatures not before the battle, but at its start. In battles with heroes, identical creatures no longer switch to Fiona's side, but receive a serious morale penalty.
- Lara. No longer requires touch triggers to treasure chests and does not override the standard treasure chest mechanics.
- Knauda. Now destroys enemy machines not before the battle, but at its start. Now she can also destroy enemy catapults. No longer increases army morale, but has a 10% chance * (number of her own machines + number of destroyed enemy machines) to inspire allied units at the start of the battle.
- Sigrun. Now reduces the speed of all heroes within a certain radius of herself.
- Avrana. Now steals artifacts not when attacking a hero, but with the help of a special active ability. If there are several enemy heroes near Avrana, she can choose a specific target for the theft.
- Aratrok. The mechanics of the special ability have been changed - now it deprives all enemy mages of mana, and reduces hero mana to its base value (nullifies the effects of the Magic Attraction, Magic Source, etc. abilities).
- Hugul. No longer prevents enemies from fleeing the battlefield. Now, enemies who flee from a battle with Hugul cannot be re-hired in the tavern, and heroes who surrender to Hugul will lose all their experience.

Fixes:
- Fixed a bug with Avrana's special ability that could occur if there were several heroes within range of Avrana from whom artifacts could be stolen.
- Fixed a bug with Hugul's special ability that occurred if the ability triggered when enemy heroes attacked Hugul.
- Vammattara's special ability now works completely correctly.
- The markers that Kiina creates on the map are now shown to Kiina's owner, not the first player
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Hooray!! Finally! Thank you to all the comrades who participated in the development, and a special big thank you to comrades **Dyrman** and **Gerter**!

By the way, I've already found a strange thing (a bug?) with Fiona. When attacking peasants, I was shown a message flying away from the enemy stack "-9 units", but from my stack "+44", i.e., the initial number of creatures, and not how many there are now/were added...
С уважением, }{0TT@6bI4
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Great! When can we expect models for characters like Belquet, angels? Should we expect the models for Agrael and Biara to be restored, and is that likely to happen soon? I also wanted to make a comment about one specialty, the "Lord of Initiative." With each level, it reduces the enemy's initiative and increases the hero's own. At level 40, this is a +40% initiative boost for the hero and a -40% reduction for the enemy. This doesn't even take into account the initiative boost from magic and artifacts. You might say that such heroes exist in the NHF E version, and that's true, but even there, it's almost impossible to play against heroes with this specialty. They simply don't let others have a turn; it's an imbalance, even for NHF E. I would change the specialty to 1% for every 2 levels, instead of for each level as it is now. In its current state, it's overpowered and can't be countered, making it impossible to use such heroes in a party.
In reply to }{0TT@6bI4
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}{0TT@6bI4
Hooray!! Finally! Thank you to all the comrades who participated in the development, and a special big thank you to comrades Dyrman and Gerter!

By the way, I already found a strange thing (a bug?) with Fiona. When attacking peasants, I was shown a message flying away from the enemy stack "-9 units", but from mine "+44", i.e., the initial number of creatures, and not how many were left/added...
Thank you, the bug has been fixed for version 0.90.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to АЗАЗЕЛЬ
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AZAZEL
great class, but when can we expect models for characters like Belkhet, angels? Should we expect the models for Agrael and Biara to be restored, and is it worth waiting for that in the near future?
We urgently need someone who is good at visuals.
AZAZEL
I would also like to make a comment about one specialization, the "Master of Initiative." With each level, it reduces the enemy's initiative and increases its own. At level 40, this is +40% to its own initiative and -40% to the enemy's, not counting the acceleration from magic and artifacts that boost initiative. You might say that such heroes exist in the NHF E version, and yes, they do, but even there, it is impossible to play against heroes with this specialization; they simply don't let others move. This is an imbalance, even for NHF E. I would change the specialization to 1% for every 2 levels, instead of for every level as it is now. In its current state, it is overpowered and cannot be countered, and it is impossible to use such heroes in a party at all.
In NHF_E, we try not to nerf specializations. But I agree that it is overpowered, although level 40 doesn't happen that often.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Why don't you make changes? For example, they reduced the damage of the "Lord's" spell from 50 to 20, on a 40th-level creature, which demons rarely reach. Now it deals 800 damage, which isn't that much, but the spell rarely misses for demons. However, the ridiculously high initiative should be slightly reduced because it's impossible to play against them. If you're playing against the AI, you might win 2 out of 10 times due to the AI's stupidity, but against a real person, it's impossible. My friends and I only play with the NHF E mod; we don't even play the regular version anymore. You can play against everyone, but not against this monstrous initiative. A 40th-level creature is rare in the game, but it's common on maps that simulate a final battle. Even 40 isn't necessary; at level 20, minus 20% to you and plus 20% to them, just like that, and then even more speed on themselves, plus rings that boost initiative. I think you understand how imbalanced that is.
In reply to АЗАЗЕЛЬ
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AZAZEL
Why don't you change it? They reduced his spell damage from 50 to 20 on level 40, which is almost never achieved by a demon. Now it deals 800 damage, which isn't that much, but the demon rarely gets to cast spells. However, the overpowered initiative should be slightly reduced, because it's impossible to play against them. If you play against the AI, you can win 2 out of 10 times, and that's only due to the AI's stupidity. But against a real person, it's impossible. My friends and I only play with the NHF E mod; we don't play the regular version at all. You can play against everyone, but not against this monstrous initiative. Level 40 might be rare in the game, but it's quite common on maps that simulate the final battle. And even at level 40, it's not necessary. At level 20, minus 20% for you and plus 20% for them, just like that. And then, even more acceleration for themselves, rings for initiative, and so on. I think you understand how imbalanced it is.
Then there's a suspicion that it's not being fixed. So much time has passed; try to remember.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Everything is fine; just give these heroes an aura of speed (+15% to initiative), and that would be balanced. Also, maybe revert Agrael's model; I think it changed because his special ability was changed.
In reply to АЗАЗЕЛЬ
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AZAZEL
Everything is fine; just give these heroes a speed aura (+15% to initiative). That would be a good balance. Also, revert his model; maybe it changed because his special ability was changed.
Other heroes already have an aura. Then it would be easier to remove the hero altogether. The model was changed for a different reason; perhaps the flag didn't change color, or something else.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Agraal initially had the same aura, so it would be better to restore it to him. By the way, in your mod, the aura works differently. In the vanilla version, each level gives 1% to initiative, but in your mod, it's immediately 15%, which means it can be adjusted. So, you could give this aura to heroes who have the "Lord of Initiative" skill. An initiative bonus only for the hero himself is still better and not as overpowered as a bonus to initiative for the hero and a simultaneous reduction for the opponent.
In reply to АЗАЗЕЛЬ
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I will continue with a small collection of resources from official browser games based on the Heroes of Might and Magic universe. There used to be a browser game called Might and Magic Kingdoms. The models of cities and creatures were taken from Heroes of Might and Magic V. The hero portraits were also partially taken from Heroes V, but some were new artworks. These artworks not only often fit very well with the style of Heroes V, but they can also be considered "canonical" in a way. Perhaps some of these artworks were taken from unused drawings for Heroes V. Perhaps NHF or some other mod could use these images for hero icons. In the attached images, I will only provide a couple of examples; the rest can be found in the archive. Download the archive with all the preserved artworks that I was able to find
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to Dyrman
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Dyrman

A new version of NHF 0.89 has been released.
Awesome! Really awesome!
zahar0z
I'll continue with a small showcase of resources from official browser games based on the Might and Magic universe.

There used to be a browser game called Might and Magic Kingdoms. The models of cities and creatures were taken from Heroes of Might and Magic V. The hero portraits were also partially taken from Heroes V, but some were new artworks.
These artworks not only often fit very well with the style of Heroes V, but they can also be considered "canonical" in a way. Perhaps some of these artworks were taken from unused drawings for Heroes V.

Perhaps NHF or some other mod could use these images for hero icons.

In the attached images, I'll only provide a couple of examples; the rest can be found in the archive.
Download the archive with all the preserved artworks that I managed to find
Of course, they will be useful! And do you have the names of these characters?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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zahar0z
I will continue with a small collection of assets from the official browser games based on the Might and Magic universe.

There used to be a browser game called Might and Magic Kingdoms. The models of cities and creatures were taken from Heroes of Might and Magic V. The hero portraits were also partially taken from Heroes V, but some were new artworks.
These artworks not only often fit very well with the style of Heroes V, but they can also be considered "canonical" in a way. Perhaps some of these artworks were taken from unused drawings for Heroes V.

Perhaps NHF or some other mod could use these images for hero icons.

In the attached images, I will only provide a couple of examples; the rest can be found in the archive.
Download the archive with all the preserved artworks that I managed to find

The Knight and the purple Necromancer fit quite well =)
The Mage from the Academy was a bit horrifying (someone really had to draw her like that) xD
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to psatkha
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psatkha
Awesome! Really awesome! They will definitely be useful! Do you have the names of these characters?
In this game, you chose the hero's portrait, and you came up with the name yourself. So you could take someone like Laszlo or Axel and call him Sir Vasya.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to Waterfall_13
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Waterfall_13
A Knight and a purple Necromancer go quite well together =)
The Academy Sorceress was a bit of a shock (someone really put effort into drawing her) xD
There are many more portraits in the archive. Here, I tried to choose some that are more or less unusual. A chubby sorceress with a scar, elves, one who looks like a bandit, and another who looks like some kind of evil prince. In general, they are more or less unusual.

The most portraits that have been preserved are of elves. And they fit very well with the style of the fifth game. But many of them look like they have the same face.

There are also many different cool demons there. But they don't always look like they belong in the fifth game. In general, download them yourself and take a look.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.

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