Skip to content

Posts from Heroes 5 Armageddon’s Blade

4.8 (4 ratings)
In reply to zahar0z
User Avatar
5 years ago
Auto-translated
zahar0z
Comparison with the originals
Specifically, the advantage isn't very noticeable in these, as the styles are different. Heroes 5 was initially designed with a non-realistic, somewhat cartoonish aesthetic, much like Warcraft 3 in its time.
In reply to Waterfall_13
User Avatar
5 years ago
Auto-translated
This is subjective. In my opinion, the icons from Heroes Online look better. Regarding the cartoonish style, I don't think they break it. But, as I said, it's largely subjective.
User Avatar
5 years ago
Auto-translated
@**zahar0z**, but some of the icons are actually quite good, especially the monk with the gold chain!
User Avatar
5 years ago
Auto-translated
Is there a link?
In reply to Waterfall_13
User Avatar
5 years ago
Auto-translated
Waterfall_13
Is there a link available?
In general, the situation is not good... the client can be downloaded both from the website and through Steam... however, the server is down, and it is impossible to log into the game!
In reply to psatkha
User Avatar
5 years ago
Auto-translated
psatkha
Basically, everything is bad... the client downloads both from the website and from Steam... however, the server is down, and you can't log into the game!

I understand, but I was asking in general, not specifically about the game itself, but about the "place" where Zakhar gets these icons. A link to that place would be helpful.
In reply to Waterfall_13
User Avatar
5 years ago
Auto-translated
There are several Heroes of Might and Magic Online games. There’s one specifically for the Chinese market. But the one I’m talking about is a browser game; as far as I remember, it doesn’t require any clients. I can’t say anything about its current status. A long time ago, when it was just launched, I played it for a couple of weeks. It was quite good for a browser game; I liked it overall, and the visuals were particularly impressive. Then, I checked it out again after about six months, and the rules had changed significantly. There was less emphasis on pay-to-win elements, or rather, they became less significant, but I was too lazy to figure it out and didn’t start playing again.

As for the icons, I took them from the game’s wiki: https://mightandmagic.fandom.com/wiki/Category:Heroes_Online_creatures

However, it doesn’t contain all the creatures, so sometimes it’s better to just Google them.
User Avatar
5 years ago
Auto-translated
In reply to zahar0z
User Avatar
5 years ago
Auto-translated
zahar0z
Finally! Memes for modders.
5 years ago
Auto-translated
memes are memes.

But the problem is simple – you just need to take and add them.

I only have 254 creatures that I recently "borrowed," in addition to the standard ones, and there's nowhere to put them.
In reply to vasik
User Avatar
5 years ago
Auto-translated
vasik
Memes are memes.
But the problem is simple – you just need to take and add.
I have only 254 creatures besides the standard ones that I recently acquired, and there's nowhere to use them

We have different views on this topic =)
I am more in favor of a measured addition. So that there is no mess and imbalance (although it is always somewhere in something, but it will be).

I am not condemning your desire to create a lot of creatures in any way, but I will not do that myself =).
In reply to Waterfall_13
User Avatar
5 years ago
Auto-translated
Waterfall_13

We have different views on this topic =)
I am more in favor of a measured approach to adding new content. To avoid a mess and imbalance (although it always exists somewhere, but it will be minimized).

I agree with Waterfall on this issue. It's better to add a little, but thoughtfully, with quality, and with taste, than to add a lot, creating a mishmash and chaos.
User Avatar
5 years ago
Auto-translated
A bit of a challenging day =)
The result isn't quite what I wanted (the "Rooting" ability turns out to have its own model and animations, and it only activates one type, so it can't be applied to other creatures because when activated, it changes the creature's model to that of an Ancient Ent). I had to replace the third "Rooting" upgrade with "Endless Retaliation."

So, in the end, we have the first upgrade as "Ent," the second upgrade as "Dendroid" and "Ancient Ent," and the third upgrade as "Dendroid Guardian" and "Wild Ent."
The Ent was not changed.
The Ancient Ent was not changed.
The Dendroid repeats the characteristics of the Ancient Ent, but instead of "Rooting," it has regeneration of 50-60 HP.
And the third upgrades were quite ambitious, but their cost is no longer 1400, as with the 2nd level, but 2800, which corresponds to the parameters.



Dendroids

Wild Ents
Since I renamed the "Forest Fury" ability and applied it to the Elementalist and Elemental Warrior's center perk, I removed it from the Wild Ents, compensating them with the same characteristics that this skill gave them (-50% defense, +50% attack, +5 to initiative).


Thus, we have two upgrade paths, one focusing on defense and resilience (regeneration and protection from the Disintegration Ray), and the other focusing on attack (increased attack, high initiative, protection from slowing).

That's it, write your feedback, I'll be glad to hear your opinions.

Statistics

Welcome our newest member: recijeb