Posts from МОД: Клинок Армагеддона / Armageddon's Blade
Auto-translation in progress
Comparison with the originals

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Is there a link available?

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Basically, everything is bad... the client downloads both from the website and from Steam... however, the server is down, and you can't log into the game!
I understand, but I was asking in general, not specifically about the game itself, but about the "place" where Zakhar gets these icons. A link to that place would be helpful.
As for the icons, I took them from the game’s wiki: https://mightandmagic.fandom.com/wiki/Category:Heroes_Online_creatures
However, it doesn’t contain all the creatures, so sometimes it’s better to just Google them.
Finally! Memes for modders.
But the problem is simple – you just need to take and add them.
I only have 254 creatures that I recently "borrowed," in addition to the standard ones, and there's nowhere to put them.
Memes are memes.
But the problem is simple – you just need to take and add.
I have only 254 creatures besides the standard ones that I recently acquired, and there's nowhere to use them
We have different views on this topic =)
I am more in favor of a measured addition. So that there is no mess and imbalance (although it is always somewhere in something, but it will be).
I am not condemning your desire to create a lot of creatures in any way, but I will not do that myself =).
We have different views on this topic =)
I am more in favor of a measured approach to adding new content. To avoid a mess and imbalance (although it always exists somewhere, but it will be minimized).
I agree with Waterfall on this issue. It's better to add a little, but thoughtfully, with quality, and with taste, than to add a lot, creating a mishmash and chaos.
The result isn't quite what I wanted (the "Rooting" ability turns out to have its own model and animations, and it only activates one type, so it can't be applied to other creatures because when activated, it changes the creature's model to that of an Ancient Ent). I had to replace the third "Rooting" upgrade with "Endless Retaliation."
So, in the end, we have the first upgrade as "Ent," the second upgrade as "Dendroid" and "Ancient Ent," and the third upgrade as "Dendroid Guardian" and "Wild Ent."
The Ent was not changed.
The Ancient Ent was not changed.
The Dendroid repeats the characteristics of the Ancient Ent, but instead of "Rooting," it has regeneration of 50-60 HP.
And the third upgrades were quite ambitious, but their cost is no longer 1400, as with the 2nd level, but 2800, which corresponds to the parameters.


Dendroids


Wild Ents
Since I renamed the "Forest Fury" ability and applied it to the Elementalist and Elemental Warrior's center perk, I removed it from the Wild Ents, compensating them with the same characteristics that this skill gave them (-50% defense, +50% attack, +5 to initiative).

Thus, we have two upgrade paths, one focusing on defense and resilience (regeneration and protection from the Disintegration Ray), and the other focusing on attack (increased attack, high initiative, protection from slowing).
That's it, write your feedback, I'll be glad to hear your opinions.
