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Posts from RTF is a global modification that replaces all towns in the game.

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Do we need Ashan?
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5 years ago
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Then you could turn them into bio-monsters, like in the original Dungeon castle in Heroes of Might and Magic III.
In reply to Sandro99
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5 years ago
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Sandro99
Then you could turn them into bio-monsters, like in the original Dungeon castle in Heroes of Might and Magic III.
Yes, that's something similar to what I wanted to do, but remove the jellyfish and dragons – they'll go to other castles.
5 years ago
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Is it possible to create a tunnel dug by a Troglodyte through which allied troops could move?
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5 years ago
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Sandro99
Is it possible to make it so that allied troops can move through a tunnel dug by a Troglodyte?
In NHF, there was a hero who could create a portal on the map (he was from the Dungeon faction); this is similar to a Troglodyte tunnel.

This feature was implemented using scripts, and I don't work with scripts, so it won't be in the mod... although maybe someone will create a submod with new features.
5 years ago
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What about hyperbolizing the idea of plant-like Orks from Warhammer and actually making them living plants, with various thorns, treants, root snakes, etc.?
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5 years ago
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Sandro99
What about hyperbolizing the idea of plant-like Orcs from Warhammer and actually making them living plants, with various thorns, treants, root snakes, etc.?
No, I like the idea of green-skinned barbarians, and everything else is just unnecessary.
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5 years ago
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Author
What about hyperbolizing the idea of plant-like Orks from Warhammer and actually making them living plants, with various thorns, treants, root snakes, etc.?
Do you mean plants? Actually, it's more like fungi.
https://warhammer40k.fandom.com/wiki/Orks
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5 years ago
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I finally caught the muse by the tail and returned to the bearded little guys! On the third level, there will be hammer-wielders with pumped-up biceps and a well-fed belly – this is the privileged military class of dwarves. And now, about the characteristics: We have only 3 dwarf units in our faction: 1) Militia 2) Archer 3) Guard Further, there will be golems, monsters, giants, maybe a cannon, a griffin, or something completely different. We can reduce the speed of the dwarf units to 3 – then the imbalance of the "Speed" rune will decrease in the early stages of the game + I like the stereotype about slow dwarves. We can also give the dwarves 25% magic resistance (I really love stereotypes :D). What do you think – is it imbalanced to have 25% resistance for three units of the first level? And if golems appear, they might also have resistance (lol, increasing the demand for the "Magic Fist").
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In reply to fktifzobr@mail.ru
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5 years ago
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fktifzobr@mail.ru
I finally caught the muse by the tail and returned to the bearded little guys!

On the third level, there will be hammer-wielding warriors with pumped-up biceps and a well-fed belly – this is the privileged military class of the dwarves.

And now, about the characteristics:
We have only 3 dwarf units in our faction:
1) Militia
2) Archer
3) Guard

Then there will be golems, monsters, giants, maybe a cannon, a griffin, or something completely different.

We can reduce the speed of the dwarf units to 3 – then the overpoweredness of the Speed Rune will decrease in the early stages of the game + I like the stereotype of slow dwarves.

We can also give the dwarves 25% magic resistance (I really love stereotypes ).

What do you think – is it too overpowered to give 25% magic resistance to three level 1 units? And if golems appear, they might also have resistance (lol, we're increasing the demand for the Magic Fist).
Sounds intriguing
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5 years ago
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by the way, you can add Dwarves to the NCF and place them in free cities; there was a city on the border of Grimheim, the Empire, and the Orcs, where Dwarves inventors/heretics could live.
5 years ago
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As a level 7 reward, you could give them a steam tank, like in Warhammer.
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5 years ago
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I also thought about a steam tank, but I came to the conclusion that it wouldn't work for Heroes due to the unit size limit – a tank would need at least a driver, gunner, and mechanic, so they wouldn't fit on a 4-cell space, unless the steam tank is turned into a steam tower (by the way, that's an interesting idea).
I wanted to make a Yeti out of the monsters from Might and Magic VII and put it on the seventh level.
5 years ago
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Three-headed hippos would be a great fit for the seventh level of the Fortress, if only they were armored.
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5 years ago
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New version of the Dwarves!
I tried to bring the different levels of Dwarves to a single style; I might repaint them later – I’m not sure about some of the decisions, for example, the combat coloring of the halberdiers stands out from the style of the unit, but it makes it easier to identify them by the icon… although, let’s be honest, if you don’t know what unit it is, the icon won’t help you.

P.S. If there are any mistakes, please let me know; this version wasn’t tested very thoroughly.
P.P.S. For fans of simple strategies, I’ve left notes in the unit descriptions so that no one writes to me about overpowered grenadiers! You launched a frontal attack and got hit because of poor tactics!
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5 years ago
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Cool dwarves in the screenshots! I personally like them all! They look very cool!

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