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I did as you wrote, and this is what I got =)
Well, never mind, the previous version was quite good. It provides quick access to level 1 archers, quick access to level 2 crossbowmen, and quick access to level 3 snipers. And the rest can be quickly upgraded in the town menu.
It's some kind of magic. How did this happen? I said to swap the regular red crossbowman and the royal one in the crossbowman upgrades, and we didn't touch the super archers at all. Why did they get swapped?
Anyway. In my opinion, having a third level already creates a lot of confusion, and when it's not visualized in the hiring window or is not fully visualized, it's a real problem. I advise you to fix this.
Look at the example in my Gremlins version 3 file. Everything works there.
But if we need to explain it in detail.
Third-level upgrades have an entry about each other in the upgrade field, and their base creature has level 2 upgrades listed, one has one, and the other has another.
Level 2 upgrades have the basic creature listed as the base, and in their upgrades, they have a second paired level 2 upgrade and one level 3 upgrade.
That is, the white crossbowman of level 2 should have the red crossbowman of level 2 listed, and the level 3 upgrade that has the crossbowman listed as the base creature. And the same for the red crossbowman, only he should have the regular crossbowman listed and the other level 3 upgrade, which already lists the red crossbowman as the base.
An important nuance is that for the two level 2 upgrades, the upgrades must be listed in a different order. For one, the paired level 2 upgrade comes first, and then the level 3 upgrade. And for the other, it's the other way around, the level 3 upgrade comes first, and then the paired level 2 upgrade. That's all.





