Posts from Mod requests (orders).
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What prevents you from finding the terrain texture files, deleting their .dds and .xdb files, and copying the rest?
If I'm not mistaken, the textures are located either in Texture/Terrain/ or _(AdvMapTile).
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© Михаил Булгаков
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Secondly, are you playing on random maps? If so, there seems to be an option to disable random town generation, which would place them in more appropriate locations in most cases.
If the maps are not random, you can edit them in the map editor.
If you can't make such a mod, just say so. What's the point of these tips...?
Added 1 minute ago
The first option will probably be difficult.
These are all workarounds. I need a function. I could also try to figure out where and on what each player starts by trial and error.
If you can't make such a mod, just say so. What's the point of these suggestions?
Added 1 minute ago
But is it still possible? I think such a mod would be useful not only to me.
If this "feature" is implemented at the exe level, only those who can (and are willing) to modify this exe file can solve the problem.
I'll take a look at the xdb set of files for windows and other things, from which the turn waiting screens are assembled. Perhaps the single-player version differs from its multiplayer counterpart by just one simple black insert, which will be easy to remove.
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If the AI's turn takes place on its territory, where the fog of war is active, we will still see a black screen. And in Multiplayer, it might be fairer if players couldn't see what the opponent is doing during their turn.
If this "feature" is implemented at the exe level, only those who can (and are willing) to modify the exe file can solve the problem.
I will examine the xdb set of files for windows and other elements from which the waiting screens are assembled. Perhaps the single-player version differs from its multiplayer counterpart by a simple black overlay, which would be easy to remove.
In general, please take a look; I would appreciate it.
Added 4 minutes later
, And in Multiplayer, it might be fairer if players couldn't see what the opponent is doing during their turn.
For the game, it doesn't matter whether it's a local network or a single-player game with multiple windows displayed on the screen during setup and execution. With some exceptions.
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