I think it's actually very appropriate. And here, it's more about the era itself, not specifically about people. Back then, there was a culture of offline play. And you wouldn't even think of seriously discussing completing a map with cheats.
(And moreover, they even punished you for discussing bugs on the same forum).
Posts from Walkthroughs for custom maps.
This is a typical puzzle map that tests your understanding of the game and its mechanics, usually implying a single solution, which can generally be reached logically. If brute force or trial and error is used to find the solution, it's usually on a small scale, in addition to this particular battle.
To avoid spoilers for others, I suggest discussing this in Telegram or VK – I initially wanted to communicate via private message, but I haven't been able to message anyone on this forum for a week – it gives a 500 error.
Watched the streams, the battles are fun, but the map's linearity really spoils the experience. It would be more interesting to confuse the player with alternative options. Or even not confuse them, but simply give them the opportunity to choose different ways to complete the map.
In the Ariadne branch, there are also options; Dandy pointed them out. I will add that the battle with Thorgrim can be passed with walls without blindness. More mana, but it's not a pity to spend. The battle in the Ellen branch with taking Pandora (dragons and elementals) is also noteworthy in terms of options.
You're writing all this because you played the map yourself, and it's not very good. Truly cool players draw conclusions by watching someone else's walkthrough.
Make a map that doesn't require plugins or mods, and I'll gladly play even a "corridor-like" walkthrough. In general, you shouldn't take criticism so personally.
It might be possible to do it without plugins. In any case, heroes at level 868 are created easily, and with a level cap, meaning there is no experience overflow. I am currently studying the code, in case it allows creating heroes at level 6424 with a level cap.
Maybe and can be done without plugins.
75 = 88; 89 = 100; 101 = 108; 109 = 868 [restriction = in-game effect]
The only way to have a cap at 6424 is with a plugin because only caps of 0..255 are possible through mapeditor.