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Posts from Necropolis or Castle (Which one is stronger?)

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eXeCuToR;119648


If you have maxed out the water magic skill and cast it on Archons, and they go first, plus they have higher speed, which means more freedom of movement. So, 13 Archons with doubled damage are quite powerful, but whether there will be enough material on the map for skeletons is not a given.

1) I'm leaning towards "humans":), but I still have a couple of questions...:
When you talk about Archons (expert in water magic), do you mean clones? And what does it mean to have 13 Archons with doubled damage?

2) You will always find enough meat for collecting skeletons ;), it's not a problem at all...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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I was talking about the blessing... As far as I remember, the damage is significantly increased, and besides, you can also create a clone, I just forgot.
I wouldn't say it's always the case; sometimes, such creatures guard mines, making it scary to attack with dragons, let alone with a small group of skeletons.

Added after 13 minutes
Sorry, I think I got carried away. Archons, like in the fifth part, always deal constant damage, and there is neither a maximum nor a minimum?

Added after 35 seconds
Sorry, I think I got carried away. Archons, like in the fifth part, always deal constant damage, and there is neither a maximum nor a minimum?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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They are all good in their own way. But, in my opinion, the Castle is the best.
In reply to eXeCuToR
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eXeCuToR;119917
I was talking about the blessing... As far as I remember, the damage is significantly increased, plus you can also create a clone, which I somehow forgot.
I wouldn't say it's always the case; sometimes, such creatures guard mines, making it scary to attack with dragons, let alone with a small group of skeletons.

Added after 13 minutes
Sorry, I think I jumped to conclusions. Archons, like in the fifth part, also always deal constant damage, and there is no maximum or minimum?

That's why I asked if you were talking about the clone, because the blessing doesn't really affect Archons, and they are also not afraid of curses...

And about the mines - it's rare, but you can still gather skeletons in "utopias" :D ;) demons, gnomes - there are plenty of options...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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I'll repeat myself, as I made a mistake in the previous post – you cast the prayer spell, with a water magic expert – and that's it... there are 13 archangels, and you can do even more, so 2000 skeletons will be defeated, but don't forget that there are not only Archangels in the army, which are perhaps not the main force, but the 2000 skeletons are the main force, and without them, the necromancer's army will lose.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;120201
I'll repeat myself, as I made a mistake in the previous post – you cast Prayer, with a Water Magic expert – and that's it... with 13 Archons, you can do even more, so 2000 skeletons will be defeated, and at the same time, don't forget that there are not only Archons in the army, which are perhaps not the main force, but the skeletons, in the amount of 2000, are the main force, and without them, the Necromancer's army will lose.

And what will Prayer give? Do you know how much it increases attack and by what percentage it increases speed? If the main active force in the human army is not the Archons, then who is it?

Read what you write: "so the skeletons are the main force, and if they are not there, the Necromancer will lose anyway" - explain what you mean by saying that the main force is in the skeletons, but if they are not there, the Necromancer will lose anyway...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Uff... I barely made it through reading the entire thread!
So much has been written, and so little has been said. Although, I enjoyed reading a couple of pages.
To summarize, if we discard the controversial statements and simply ignore the shouts like "CASTLE IS THE BEST!!!" or "NECROMANCY ROCKS!!!" then we get the following picture:
1. Statistically, the Castle is stronger. If you simply buy units, with equal heroes, and if the Necromancers don't have many skeletons, the Humans will have an advantage.
2. Many spells don't affect the Necromancers (blindness, mind control).
3. The cost of units in both Castles is high. For Humans, building Archangels is very expensive, which creates a problem with building higher-tier units on a small map.
4. Rushing with Vampires and using Tantalus is not a universal strategy. While you're building these vampires and accumulating them... it takes a long time.
5. Water magic for Humans is a significant advantage, plus leadership, but again, it's too much if...
6. Morale gives Humans an advantage in Castle battles, a much higher chance of leveling up leadership to the expert level, plus Archangels, plus the natural morale bonus when all units are from the Castle, in general, this is more likely than the Necromancers finding the Spirit of Despair.
7. Humans go first in battle and move faster overall, plus they often get the Tactics skill.
8. Humans move faster than Necromancers, plus they have stables; personally, I really don't like the Necromancers' slowness.
9. Griffon Conservatories are a small plus for Humans.
10. Diplomacy also helps Humans more than Necromancers. If we talk about the fact that it is forbidden, then Necromancy is also often forbidden in tournaments.
11. Archangels are one of the best high-tier units, and they also resurrect warriors.
11. NECROMANCY is a big and significant plus for the Undead, which often outweighs all the small advantages of the Humans.

I believe in the balance of heroes and think that everything depends on the map conditions and the skill level of the players.
In reply to gamer-kirill
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gamer-kirill;120381
2. Many spells don't affect Necromancers (blindness, mind control).
This is both their advantage and disadvantage... For example, you can't cast Blessing on undead.

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gamer-kirill;120381
4. Rushing with Vampires and using Tanta is not a universal strategy. By the time you gather enough of these vampires... it takes a while.
Usually, people rush with Galtron and skeletons.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to gamer-kirill
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In general, I believe that Necromancer is undoubtedly stronger. The main reason: hordes of skeletons. Additional reason: vampire lords. Other minor advantages, such as double strike, immunity to certain spells, etc., are compensated by the Castle's abilities.
gamer-kirill;120381

It takes time to build up these vampires... in general, it's a long process.
Yes, it will be cheaper than the Portal of Glory, but more effective.
gamer-kirill;120381

5. Water magic for Humans is a significant argument, plus leadership, but again, it's too much if...
Isn't it a significant advantage for Necromancer? For example, dispel and free teleportation – free delivery of skeletons around the clock to any location on the battlefield.
gamer-kirill;120381

6. Morale for Humans adds a bonus to the Castle... in general, it's more likely that Necromancers will find the spirit of despair.
Morale is found quite often in crypts. The main thing is to open more of them.
gamer-kirill;120381

7. Humans go first in battle and move faster overall, plus tactics are often available.
After mass haste, everything moves quickly. I wouldn't mind taking tactics for Necromancer either – the closer the skeletons are to the enemy, the better.
gamer-kirill;120381

8. Humans move faster than Necromancers, plus stables, and I personally don't like the slowness of Necromancers.
If the Necromancer isn't using underground movement, then stables are often found on the dirt. And if you want to move fast, you need to accelerate with Nightmares or Serpent Riders.
gamer-kirill;120381

9. Griffon Conservatory – a small plus in favor of Humans.
Necromancer has enough regular angels – and here is point 8 nullified – all that remains is to give the skeletons to someone else.
gamer-kirill;120381

10. Diplomacy – it will also help Humans more than Necromancers...
I don't know what Humans will do with all sorts of rabble, but Necromancer will turn it all into skeletons. Diplomacy often provides Isre or Vidomina.
gamer-kirill;120381

11. NECROMANCY – a huge and significant plus for the undead, which often outweighs all the small advantages of Humans)))

I believe in the balance of heroes and think that everything depends on the conditions of the map and the level of the players.
I completely agree with you on these points. ;)
Оставь надежду, всяк сюда смотрящий.
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to Auriga
Your post is in the "best" traditions of this topic... yes, all this may happen, but... not so often. Water magic gives people prayer and universal blessing, which are very powerful spells, especially at the expert level, which necromancers simply don't have access to. Necromancers have diplomacy much less often than humans. Humans have Adel. Angels are not as necessary for necromancers as they are for humans; for humans, they are simply extra (although this is far from the case) archangels in the army, while necromancers have an occupied slot. Stables do not save necromancers in most cases; they are still slower, while humans have stables in the castle, and external ones also upgrade champions for free. And the effectiveness of vampires compared to the Portal of Glory is also questionable; after all, vampires, with all their bonuses, are not comparable to archangels. In general, it's not convincing!
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Diplomacy..., creatures..., abilities... - all of this is a waste of time on unnecessary statements in favor of one castle or another, because, let's face it, the main strength of Necromancers is MAGIC, and not construction, vampires, cheap units, etc. The only thing is that this feature, like this secondary skill, is quite accessible to any of the castles, and not just humans. What prevents you from having the ability to recruit skeletons while playing as completely different factions? The only drawback is the absence of an extra 10% Necromancy and the existence of only unupgraded skeletons..., but all of this is not very significant..., IMHO.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Ley;120223
What will prayer give you? Do you know how much it increases attack and by what percentage it increases speed? If the main strength of the human army isn't in the archangels, then who is it in?

Read what you're writing: "2000 skeletons appear, and without them, the necromancer's army will be defeated" - explain what you mean by saying that the main strength is in the skeletons, but if they aren't there, the necromancers will still lose...

As far as I know, prayer doubles the damage dealt by a unit. I believe that the main strength of humans is: archangels + knights + champions, in that combination. Archangels alone aren't that powerful.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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If only! Prayer gives “only” +4 to attack, defense, and speed.
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
In reply to Феанор
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gamer-kirill;120592
to Auriga Your post is in the "best" traditions of this thread... In general, it's not very convincing!
Well, maybe you just summarized, and I elaborated. Let me try to convince you a little bit. :)
gamer-kirill;120592
Water magic gives people prayer and universal blessing, which are very powerful spells, especially at the expert level, which is simply not available to Necromancers.
Well, if it's not available, then it's not available to either of us - I'll cast mass dispel. Or I'll cast a curse on bless.
gamer-kirill;120592
Necromancers have diplomacy much less often than humans. Humans have Adela.
Do you always choose Adela as your starting hero when you play as the Castle faction? If not, then who Adela will be is still a debatable question. It may turn out that Adela, Kira, Ryland, and all the logistics specialists will end up in the hands of the Necromancer - you can find anything in the tavern.
gamer-kirill;120592
Angels are not as necessary for Necromancers as they are for humans; for humans, they are just extra (although this is far from the case), archangels in the army, but for Necromancers, it's an occupied slot.
Angels from the reserve are needed by every faction. Usually, there are slow units that accumulate in the castles, and I, for example, fill their place with angels. When you have 15 angels, you don't need to gather thousands of skeletons anymore - go forward to the enemy. And 200 skeletons already cause a commotion in the reserve. Well, they might lose a few skeletons, but they will immediately replenish them and run to the next reserve.
gamer-kirill;120592
Stables, for the most part, do not save Necromancers; they are still slower. Humans have stables in the castle, and external ones also upgrade champions for free.
I don't know why they don't save them, when each hero is given a certain number of additional movement points, so you can travel even with peasants. Why they are slower, you still don't say; in my opinion, both a Knight and a Necromancer, accelerated by a snake, centaur, or dog, will run at the same speed. All this accelerating stuff can be found in the tavern. Of course, if you don't accelerate, you won't go far on skeletons.
gamer-kirill;120592
And the effectiveness of vampires compared to the Portal of Glory is also questionable; after all, vampires, with all their bonuses, are not a match for archangels. In general, it's not very convincing!
I'm not talking about the final battle or some other clash with the enemy. When, in the second week, a Necromancer with vampires goes into every dwarven, impish, medusa, and other "-ian" settlement in search of money and an army, the valiant knights... also go somewhere, but not as "effectively." And at the same time, don't forget about the first Necromancer, who went on a free voyage across the map in the first week. And somewhere, the third one is also sailing, maybe even the fourth. ;)
But here's the thing: this secondary skill is quite accessible to any of the factions, and not just humans. What prevents you from being able to recruit skeletons while playing as completely different races?
It will be difficult to find the skill, but it's easy to find a Necromancer hero in the tavern - you'll get a great leader. :D
Оставь надежду, всяк сюда смотрящий.
In reply to eXeCuToR
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eXeCuToR;120726
As far as I know, prayer doubles the damage dealt by a unit... I believe that the main strength of Haven lies in archers + knights + champions, in such a combination. Just archangels alone aren't that powerful.

Your post shows that your knowledge of Heroes is still limited (don't be offended! :)), although they are probably truly boundless, and it seems impossible to learn all the nuances of the game... Prayer increases attack by 4, and creature speed by 50% (acceleration by 100%). Regarding the main strength - in principle, you can talk about this for a long time and persistently, prove something, argue, etc. Personally, I would prefer royal griffins to knights (but let's not argue about which is better - both are good, and each in its own way, I just stated my version...;)).
In general, the strength of Haven is probably not only in the units, but also in development, and there are also excellent heroes... ;) (Mullich alone is worth something...)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."

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