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Necropolis or Castle (Which one is stronger?)

#315
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gamer-kirill;120592
to Auriga Your post is in the "best" traditions of this thread... In general, it's not very convincing!
Well, maybe you just summarized, and I elaborated. Let me try to convince you a little bit. :)
gamer-kirill;120592
Water magic gives people prayer and universal blessing, which are very powerful spells, especially at the expert level, which is simply not available to Necromancers.
Well, if it's not available, then it's not available to either of us - I'll cast mass dispel. Or I'll cast a curse on bless.
gamer-kirill;120592
Necromancers have diplomacy much less often than humans. Humans have Adela.
Do you always choose Adela as your starting hero when you play as the Castle faction? If not, then who Adela will be is still a debatable question. It may turn out that Adela, Kira, Ryland, and all the logistics specialists will end up in the hands of the Necromancer - you can find anything in the tavern.
gamer-kirill;120592
Angels are not as necessary for Necromancers as they are for humans; for humans, they are just extra (although this is far from the case), archangels in the army, but for Necromancers, it's an occupied slot.
Angels from the reserve are needed by every faction. Usually, there are slow units that accumulate in the castles, and I, for example, fill their place with angels. When you have 15 angels, you don't need to gather thousands of skeletons anymore - go forward to the enemy. And 200 skeletons already cause a commotion in the reserve. Well, they might lose a few skeletons, but they will immediately replenish them and run to the next reserve.
gamer-kirill;120592
Stables, for the most part, do not save Necromancers; they are still slower. Humans have stables in the castle, and external ones also upgrade champions for free.
I don't know why they don't save them, when each hero is given a certain number of additional movement points, so you can travel even with peasants. Why they are slower, you still don't say; in my opinion, both a Knight and a Necromancer, accelerated by a snake, centaur, or dog, will run at the same speed. All this accelerating stuff can be found in the tavern. Of course, if you don't accelerate, you won't go far on skeletons.
gamer-kirill;120592
And the effectiveness of vampires compared to the Portal of Glory is also questionable; after all, vampires, with all their bonuses, are not a match for archangels. In general, it's not very convincing!
I'm not talking about the final battle or some other clash with the enemy. When, in the second week, a Necromancer with vampires goes into every dwarven, impish, medusa, and other "-ian" settlement in search of money and an army, the valiant knights... also go somewhere, but not as "effectively." And at the same time, don't forget about the first Necromancer, who went on a free voyage across the map in the first week. And somewhere, the third one is also sailing, maybe even the fourth. ;)
But here's the thing: this secondary skill is quite accessible to any of the factions, and not just humans. What prevents you from being able to recruit skeletons while playing as completely different races?
It will be difficult to find the skill, but it's easy to find a Necromancer hero in the tavern - you'll get a great leader. :D
Оставь надежду, всяк сюда смотрящий.