Skip to content

Necropolis or Castle (Which one is stronger?)

User Avatar
#308
Auto-translated
Uff... I barely made it through reading the entire thread!
So much has been written, and so little has been said. Although, I enjoyed reading a couple of pages.
To summarize, if we discard the controversial statements and simply ignore the shouts like "CASTLE IS THE BEST!!!" or "NECROMANCY ROCKS!!!" then we get the following picture:
1. Statistically, the Castle is stronger. If you simply buy units, with equal heroes, and if the Necromancers don't have many skeletons, the Humans will have an advantage.
2. Many spells don't affect the Necromancers (blindness, mind control).
3. The cost of units in both Castles is high. For Humans, building Archangels is very expensive, which creates a problem with building higher-tier units on a small map.
4. Rushing with Vampires and using Tantalus is not a universal strategy. While you're building these vampires and accumulating them... it takes a long time.
5. Water magic for Humans is a significant advantage, plus leadership, but again, it's too much if...
6. Morale gives Humans an advantage in Castle battles, a much higher chance of leveling up leadership to the expert level, plus Archangels, plus the natural morale bonus when all units are from the Castle, in general, this is more likely than the Necromancers finding the Spirit of Despair.
7. Humans go first in battle and move faster overall, plus they often get the Tactics skill.
8. Humans move faster than Necromancers, plus they have stables; personally, I really don't like the Necromancers' slowness.
9. Griffon Conservatories are a small plus for Humans.
10. Diplomacy also helps Humans more than Necromancers. If we talk about the fact that it is forbidden, then Necromancy is also often forbidden in tournaments.
11. Archangels are one of the best high-tier units, and they also resurrect warriors.
11. NECROMANCY is a big and significant plus for the Undead, which often outweighs all the small advantages of the Humans.

I believe in the balance of heroes and think that everything depends on the map conditions and the skill level of the players.