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I'm just wondering how to rush with Inferno... Some people say you need to build Imps quickly. If you can build Imps, Rocs, and even Demons in the same amount of time, plus you have great Barbarian heroes (Dessa, Crag Hack, Gurnisson, Gundula), plus the low cost of building and units, plus their insane attack power, it makes for the fastest start. Without wasting time on minor things like capturing mines, you capture outer dwellings, loot treasure rooms, eliminate the guardians that prevent you from moving further across the territory, and capture Castles. The main thing is to fight more!!! You only spend money on buying Demons, Rocs... and maybe Orcs. That's your rush strategy.
As a development strategy, it's quite viable.
But we probably have different understandings of what a rush is. For me, a rush is when you arrive at the opponent's territory at the very beginning of the game and simply defeat them. No questions asked.
This happens, for example, when 30-40 Grand Elves, supported by Dwarves and Centaurs, arrive at your territory on the second week. An encounter with Elves early in the game is fatal.
As for Stronghold.
No matter how many times I've played, I always put Bears on the first week (we're talking about 160%).
...but it doesn't really give you anything.
Perhaps the idea is that if you get 3 Behemoths and 9 Rocs at the beginning of the second week, the opponent will be terrified and surrender immediately.
But if the opponent doesn't get scared... then they can counter with:
...playing as Castle: 35-40 Archers and 6 Knights + Spearmen to protect the Archers
...playing as Rampart: 20-25 Grand Elves and 6 Unicorns, + Dwarves to protect the Elves, + Centaurs
...playing as Dungeon: 100 Troglodytes, 25 Eyeballs, 10 Medusas, and 6 Manticores
As for the heroes, they are all pretty good. Valeska, Ivorn, Shakti. Not much worse than Crag or Gundula.
In short, I don't feel that there's enough of an advantage to justify a rush.
If we set aside theoretical reasoning and turn to practice.
On the heroesportal website, players post online reports. I took the 10 strongest players and analyzed their battles. A total of 112 games were played (data as of October 4, 2007).
Results:
Chosen Castle Won – Lost - Total times chosen
Castle 27 – 28 - 55
Rampart 21- 24 - 45
Tower 18 – 10- 28
Dungeon 18 – 15 - 33
Fortress 11 – 11 - 22
Conflux 6 – 0 - 6
Stronghold 5 – 19 - 24
Necropolis 4 – 2 - 6
Inferno 2 – 3 - 5
Total 112- 112 – 224
If you look at Stronghold – it was chosen 24 times, and yet they only won 5 times!!!
This is the worst result among all the Castles.
2 knight-voland
Story about Bears
If you take a certain amount of money and buy 7th-level creatures with it, then Bears will crush everyone! For example, 3 Archangels cost 15,000, and so do 5 upgraded Bears. It's clear without testing who will win :)
Bears are really cool, that's a fact. But Bears alone aren't enough.