Posts from “Heroes of Might and Magic V: Tribes of the East”
This race is quite enjoyable!!
I mainly play in single-player mode... I've managed to play as Orcs on almost all the official maps... And also with other factions... to explore new creatures...
Tactics - main troops at different stages of the game:
early stage:
Battle Centaurs + Orcish Warriors (forgot what the upgrade is called - basically, the ones with shields)... if they have "Soldier's Luck," they often trigger "Taunt"... meaning that instead of attacking the Centaurs, enemies attack the Orcs... and they have a retaliatory strike that deals double damage:) Battle Centaurs - because there's no penalty in melee combat and because they don't run away from the enemy across the battlefield, disrupting the formation...
mid-stage:
Wyverns/Dark Wyverns... regeneration is awesome!!! Paoka are stronger, of course, but they don't have regeneration... of course, they can eat corpses, but if your own troops are few in number, this is worse than "regeneration"...
late stage:
Cyclops/Free Cyclops + Goblins (Shamans and Hunters in equal numbers).
Skills:
I consider "Soldier's Luck" and "Readiness" to be important.
"Readiness" is especially useful for Wyverns and Orcs with shields...
I don't use two types of units at all... levels 4 and 5 (Shamans and Chieftains)... I think they are the least cost-effective in terms of price/quality/usefulness... so I don't like spending money and resources on them at the highest difficulty level...
Here you go:))))
Other observations about the new creatures... I'll put a + or - in comparison to the old upgrade...
Inferno:
1 - quite interesting creatures... especially if they pump mana into Cave Demons (+)
2 - They jump, but their defense is very low... they are quickly eliminated (-)
3 - Less damage, but they have "Dragon's Breath" (+)
4 - Chain Strike is replaced by a dubious ability to seduce an enemy unit once per battle (-)
5 - Horses, they are horses, even in Africa...:) (+/-)
6 - Attack and damage are greatly increased... but the ability to cast spells has been removed... and "Cleaving Sword" has been replaced with something useless (--)
7 - They removed the summoning ability... but they gave them the ability to pull allied troops out of harm's way... hmm... a unit for those who like it (+/-)
2 Olga The Cyclops will only throw goblins if their unit is standing on the adjacent cell. When hovering over the enemy, a throwing arrow will appear; no additional buttons need to be pressed. Shamans with a chain also kill adjacent goblins to gain mana, so lightning charges up quite quickly. In any case, one goblin is consumed from the unit.
As for the Barbarians, their creativity won't just run out; this is the last expansion for the 5th installment, so they won't need it anymore. However, you are wrong about it being exhausted. You seem to forget that the expansion added not only one race but also doubled each existing one. And that, if you'll excuse me, is 56 new monsters that still need to be balanced.
I figured out the shaman thing with sacrificing goblins – they essentially skip a turn. It's not efficient. The constant proximity of Cyclops to goblins is also debatable – it's too complicated.
I'll forgive you for the 56 new monsters.
And creativity might always be needed.
Overall, the game leaves a very positive impression.
Thanks in advance!
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
And what was the very first campaign featuring the Orcs? (I can only play Heroes on the 26th). If not, then which faction?
The Orcs, the Orcs. Although there's only one. Then they immediately switch to Necromancers.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
Hey guys, does anyone know if there's a skill wheel for "Tribes of the East"?
Thanks in advance!
Of course, there's a link on the forum and on the website.
Added 1 minute ago
No, the first mission is for the Necromancer Arantir. I think that's what they were talking about.
That's not quite right... :) You start with the Orcs, then Ornell, and only the second mission of the second campaign is for Arantir.
Hey guys, does anyone know if there's a skill wheel for "Tribes of the East"?
Thanks in advance!
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
Is it true that there's one map for each race?
Ha! No way!!!
The first campaign is for the Orcs (but it consists of only one mission).
And then, as expected, there are 5 missions for the Necromancers.
