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The alternative upgrade is clearly geared towards attack. I especially liked the new Dancers, Archers, and Ents. The new Druids are for those who like to level up Chaos magic; with them, the Hero's spellpower increases significantly. The new Unicorns didn't impress me much with their ability replacing the old aura, but I need to play more to understand the real benefit of their new perk. I haven't quite figured out the ability of the new Fighters (I haven't played with them much yet). The new Dryads hit harder than the old ones but can't cast spells. In general, there are many new tactics and gameplay options for Elves.
And about the fact that the chance of the "Attack" skill dropping has been increased from 2% to 6% (which is very good), and the Avenger now doesn't differentiate between creature tiers (whether it's a peasant, a militia, or even that red Landlord). And the "Enchanted Arrow" ability now doesn't consume half of the Hero's turn. You can enchant and fire a volley right away.
In general, this is a quick overview written in 10 minutes, so don't be too harsh.