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Orcs rule!
This race is quite enjoyable!!
I mainly play in single-player mode... I've managed to play as Orcs on almost all the official maps... And also with other factions... to explore new creatures...
Tactics - main troops at different stages of the game:
early stage:
Battle Centaurs + Orcish Warriors (forgot what the upgrade is called - basically, the ones with shields)... if they have "Soldier's Luck," they often trigger "Taunt"... meaning that instead of attacking the Centaurs, enemies attack the Orcs... and they have a retaliatory strike that deals double damage:) Battle Centaurs - because there's no penalty in melee combat and because they don't run away from the enemy across the battlefield, disrupting the formation...
mid-stage:
Wyverns/Dark Wyverns... regeneration is awesome!!! Paoka are stronger, of course, but they don't have regeneration... of course, they can eat corpses, but if your own troops are few in number, this is worse than "regeneration"...
late stage:
Cyclops/Free Cyclops + Goblins (Shamans and Hunters in equal numbers).
Skills:
I consider "Soldier's Luck" and "Readiness" to be important.
"Readiness" is especially useful for Wyverns and Orcs with shields...
I don't use two types of units at all... levels 4 and 5 (Shamans and Chieftains)... I think they are the least cost-effective in terms of price/quality/usefulness... so I don't like spending money and resources on them at the highest difficulty level...
Here you go:))))
Other observations about the new creatures... I'll put a + or - in comparison to the old upgrade...
Inferno:
1 - quite interesting creatures... especially if they pump mana into Cave Demons (+)
2 - They jump, but their defense is very low... they are quickly eliminated (-)
3 - Less damage, but they have "Dragon's Breath" (+)
4 - Chain Strike is replaced by a dubious ability to seduce an enemy unit once per battle (-)
5 - Horses, they are horses, even in Africa...:) (+/-)
6 - Attack and damage are greatly increased... but the ability to cast spells has been removed... and "Cleaving Sword" has been replaced with something useless (--)
7 - They removed the summoning ability... but they gave them the ability to pull allied troops out of harm's way... hmm... a unit for those who like it (+/-)