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Posts from “Heroes of Might and Magic V: Tribes of the East”

4.8 (4 ratings)
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The alternative upgrade is clearly geared towards attack. I especially liked the new Dancers, Archers, and Ents. The new Druids are for those who like to level up Chaos magic; with them, the Hero's spellpower increases significantly. The new Unicorns didn't impress me much with their ability replacing the old aura, but I need to play more to understand the real benefit of their new perk. I haven't quite figured out the ability of the new Fighters (I haven't played with them much yet). The new Dryads hit harder than the old ones but can't cast spells. In general, there are many new tactics and gameplay options for Elves. And about the fact that the chance of the "Attack" skill dropping has been increased from 2% to 6% (which is very good), and the Avenger now doesn't differentiate between creature tiers (whether it's a peasant, a militia, or even that red Landlord). And the "Enchanted Arrow" ability now doesn't consume half of the Hero's turn. You can enchant and fire a volley right away. In general, this is a quick overview written in 10 minutes, so don't be too harsh.
Белый и Пушистый! Иногда.....
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Well, I've started playing the game and have only completed 3 missions from the first campaign – I'm short on time, plus I'm trying to savor the experience. I absolutely didn't like the Orcs; they just don't appeal to me. They seem to follow the principle of "strength without intelligence." In principle, that's how it should be, but apparently, Orcs aren't my thing. And it's a pity that there are no missions for the Sylvan faction and the Dungeon faction – they are my favorite races.
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Orcs rule!
This race is quite enjoyable!!
I mainly play in single-player mode... I've managed to play as Orcs on almost all the official maps... And also with other factions... to explore new creatures...

Tactics - main troops at different stages of the game:
early stage:
Battle Centaurs + Orcish Warriors (forgot what the upgrade is called - basically, the ones with shields)... if they have "Soldier's Luck," they often trigger "Taunt"... meaning that instead of attacking the Centaurs, enemies attack the Orcs... and they have a retaliatory strike that deals double damage:) Battle Centaurs - because there's no penalty in melee combat and because they don't run away from the enemy across the battlefield, disrupting the formation...

mid-stage:
Wyverns/Dark Wyverns... regeneration is awesome!!! Paoka are stronger, of course, but they don't have regeneration... of course, they can eat corpses, but if your own troops are few in number, this is worse than "regeneration"...

late stage:
Cyclops/Free Cyclops + Goblins (Shamans and Hunters in equal numbers).

Skills:
I consider "Soldier's Luck" and "Readiness" to be important.
"Readiness" is especially useful for Wyverns and Orcs with shields...

I don't use two types of units at all... levels 4 and 5 (Shamans and Chieftains)... I think they are the least cost-effective in terms of price/quality/usefulness... so I don't like spending money and resources on them at the highest difficulty level...
Here you go:))))

Other observations about the new creatures... I'll put a + or - in comparison to the old upgrade...
Inferno:
1 - quite interesting creatures... especially if they pump mana into Cave Demons (+)
2 - They jump, but their defense is very low... they are quickly eliminated (-)
3 - Less damage, but they have "Dragon's Breath" (+)
4 - Chain Strike is replaced by a dubious ability to seduce an enemy unit once per battle (-)
5 - Horses, they are horses, even in Africa...:) (+/-)
6 - Attack and damage are greatly increased... but the ability to cast spells has been removed... and "Cleaving Sword" has been replaced with something useless (--)
7 - They removed the summoning ability... but they gave them the ability to pull allied troops out of harm's way... hmm... a unit for those who like it (+/-)
In reply to Alan
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Alan;120178
2 Olga The Cyclops will only throw goblins if their unit is standing on the adjacent cell. When hovering over the enemy, a throwing arrow will appear; no additional buttons need to be pressed. Shamans with a chain also kill adjacent goblins to gain mana, so lightning charges up quite quickly. In any case, one goblin is consumed from the unit.

As for the Barbarians, their creativity won't just run out; this is the last expansion for the 5th installment, so they won't need it anymore. However, you are wrong about it being exhausted. You seem to forget that the expansion added not only one race but also doubled each existing one. And that, if you'll excuse me, is 56 new monsters that still need to be balanced.

I figured out the shaman thing with sacrificing goblins – they essentially skip a turn. It's not efficient. The constant proximity of Cyclops to goblins is also debatable – it's too complicated.
I'll forgive you for the 56 new monsters.
And creativity might always be needed.
Overall, the game leaves a very positive impression.
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And what was the very first campaign featuring the Orcs? (Heroes will only be delivered to my city on the 26th). If not, then which faction was it?
Варвары рулят!!
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Hey, does anyone know if there’s a skill wheel for “Tribes of the East”?
Thanks in advance!
In reply to Werevolka
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Snowball, thank you for telling me about the Elves; otherwise, I probably wouldn't have seen the Tribes of the East for a long time. Since they will only appear in my city at the end of the week, and even then, only if I'm lucky. So, I can only play the demo version and read the manual.
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to 2DDarkKnight
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2DDarkKnight;120456
And what was the very first campaign featuring the Orcs? (I can only play Heroes on the 26th). If not, then which faction?

The Orcs, the Orcs. Although there's only one. Then they immediately switch to Necromancers.
In reply to 2DDarkKnight
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I thought, based on what was said, that the first mission was for the Necromancer, Aranthir.
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to Ben
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Ben;120460
Hey guys, does anyone know if there's a skill wheel for "Tribes of the East"?
Thanks in advance!

Of course, there's a link on the forum and on the website.

Added 1 minute ago
3DogMZA;120464
No, the first mission is for the Necromancer Arantir. I think that's what they were talking about.

That's not quite right... :) You start with the Orcs, then Ornell, and only the second mission of the second campaign is for Arantir.
In reply to Ben
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Hmm, so I bought Tribes of the East, so far only the campaign, and I went into the Dungeon... oh my god, they gave the heroes new units, and now all the tactics are changing. O_O, I like the replacement of archers with skeletons for Necropolis; I think skeletons with bash are much cooler, the new ghosts are kind of creepy, they steal arrows, but still, their first upgrade is better because they drain mana and regenerate health, but in general, Necropolis doesn't appeal to me much.
In reply to Ben
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Ben;120460
Hey guys, does anyone know if there's a skill wheel for "Tribes of the East"?
Thanks in advance!
The skill wheel has been available for a while. The download link should be in this thread and possibly on the previous page.
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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Are there separate maps for each faction?
Варвары рулят!!
In reply to 2DDarkKnight
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2DDarkKnight;120509
Is it true that there's one map for each race?

Ha! No way!!!
The first campaign is for the Orcs (but it consists of only one mission).
And then, as expected, there are 5 missions for the Necromancers.
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Hey everyone! I have a question! The names of the artifacts are written in different colors. I understand the composite ones, but what do the different colors of the regular artifacts mean? There are white, pink, blue, light yellow, light green, light purple, and others... Does anyone know? Please answer! Maybe this indicates their significance (like a simple artifact, a composite artifact, a relic... or just complete nonsense).

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