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Posts from NCF – Extended list of Neutral creatures. Auto-translated

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#2355
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it needs a lizard bite with an animation of butting with horns (if an animation can even be added to this bite)

Added 6 minutes later
and in general, it’s necessary to add NCF deer and moose, level 4-5, with rider effects. It would also be good to add saber-toothed tigers, level 5-6, with a double attack and a small demon sword (for 1 creature), good speed, high initiative, and average (but not reduced) parameters.
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#2356
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vasik
This requires a lizard bite with an animation of butting with horns (if an animation can even be applied to this bite)

Added 6 minutes later
and in general, NCF deer and elk should be added, level 4-5, with rider effects. It would also be good to add saber-toothed tigers, level 5-6, with a double attack and a small demon sword (for 1 creature), good speed, high initiative, and average (but not reduced) stats.

Deer already exist in Haven, I think. Why, why, and where should lizards have a bite attack?? I won't even comment on the butting with horns 🤐. Saber-toothed tigers are interesting, deer – I don't know. But I definitely know that adding both deer and elk is pointless. Because in general, they are very similar.
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#2357
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if someone has it, that's their business. Right now, the fact is that neither the NCF creatures of Psathi, nor the English version, nor anywhere else, have deer available. If he adds them to the NCF, then we can have a different conversation.

The horn-butting attack is implemented as a lizard bite because you can't add a new ability, and this is the closest approximation – especially if we can attach an animation.

This demon will butt with its horns (it will, right?). Regarding deer and elk, I think not all of them should butt; some will simply be like horses, and some will have a piercing attack – it all depends on what the author comes up with.
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#2358
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}{0TT@6bI4

Haven already has deer, I think. Why, why, and where should they have lizard bites? I won't even mention the ramming with horns 🤐. Saber-toothed tigers are interesting, deer – I don't know. But I definitely know that adding deer and elk is pointless. Because in general, they are very similar.
You could make a magical deer with branch-like antlers, but that's boring, and there's one interesting unit that only appeared in the artwork – a heroic forest werewolf!
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#2359
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well, for starters, demons should be butting heads with their horns, for example, that Chaos Knight or whatever his name is).
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#2360
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vasik

This demon will butt with its horns (won't it?). Regarding deer and elk, I think not all of them should butt; some will simply be like horses, and some will have a piercing attack – it all depends on how the author envisions it.
This demon won't be butting! It doesn't have that animation. And I'm not good with animations, plus it would be disrespectful to the original Overlord, whose crown-helmet I took – he never butted; HE BROUGHT EMPIRES TO THEIR KNEES!!!!!!!!!
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#2361
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Actually, in Heroes 3, Horned Demons and Demons butt heads, so if animations can be extracted from there, that's fine.

You did make animations for the Black Knight somehow, after all)

For this ability, it seems to be here:
<AnimCharacter href="/Characters/Creatures/Dungeon/Maradeur.(Character).xdb#xpointer(/Character)"/>

Это отсылает на
<AnimCharacter href="/Characters/Creatures/Dungeon/Maradeur.(Character).xdb#xpointer(/Character)"/>

А оттуда по ходу сюда:

<Item>
<Kind>specability</Kind>
<Anim href="Maradeur-arena-specability.xdb#xpointer(/BasicSkelAnim)"/>
</Item>


Perhaps you could make a custom Lizard Bite by analogy with this

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#2362
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vasik
In Heroes 3, demons and horned demons butt heads; if animations can be extracted from there somehow, that's fine.

You did make animations for the black knight somehow though)

For this ability, it seems to be here:
<AnimCharacter href="/Characters/Creatures/Dungeon/Maradeur.(Character).xdb#xpointer(/Character)"/>

Это отсылает на
<AnimCharacter href="/Characters/Creatures/Dungeon/Maradeur.(Character).xdb#xpointer(/Character)"/>

А оттуда по ходу сюда:

<Item>
<Kind>specability</Kind>
<Anim href="Maradeur-arena-specability.xdb#xpointer(/BasicSkelAnim)"/>
</Item>
I used a creature from Heroes 7 ported by Hunnic as a base — he had a set of animations: hit, attack, rejoice, stance, movement, stir, death — I then wrapped those animations in effects. Making a new animation from scratch is something I can't do, and there's no need anyway; it looks good as is
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#2363
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here's another thing, by the way
I'm surprised that the Askar and their updates have an increase of 5.
Okay, Turghaks, they're fine.
The rest are just trash, nothing stands out, neither stats nor any abilities – and the increase is 5, half of the standard.

It's like the Gremlins-firefighters, fire sign +20%, but the quantity is halved, so the sign deals 40% less damage from the attack :)

Added 8 minutes later
where can I find the NCF pack files for the deer?
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#2364
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vasik
Here's another thing that surprises me:
The Askar and their updates have an increase of 5.
Okay, the Turgaks are fine.
The rest are just trash, nothing stands out, neither stats nor abilities – and the increase is 5, half of the standard.

It's like the Gremlins-Firefighters, +20% to the Fire sign, but the quantity is halved, so the sign will deal 40% less damage from the attack

Added 8 minutes ago
where can I find the NCF-deer pack files?
vasik, I'll tell you something smart – don't be offended, but you urgently need to learn to read in Russian, because I'm really tired of repeating that almost all creatures in NCF (including those on my page) have not been tested for balance using the NOIADE utility!

If you have a lot of time, download the NOIADE utility and its manual and perform the balancing – it will really be more useful than just empty bla-bla-bla like everything is bad and terrible – it's all trash, etc.! It's better to direct your energy to something useful for the Heroes community!

Link to the first post in this topic!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

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#2365
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Fellow NCF modders...

Could you add the "Wendigo" creature?

Wendigo

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#2366
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psatkha
With NOIADE, all these parameters are calculated automatically using the formulas developed by two respected colleagues - Nargott and Stetnoel

Also, we immediately get the averaged values, which, in my opinion, is a more logical option for a creature in the NCF project, but of course, as they say, IMHO

Now, let's check your necromancer

So, we take the file GameMechanics\Creature\Creatures\Neutrals\Creature _609.xdb and feed it to the utility... File -> Open -> find the file Creature_609.xdb and import it, and we immediately get the result

I don't think this is a good idea, and I definitely won't be manually entering and checking them. I run it myself; if I get a random creature, I see how it behaves and so on. I even think I use these creatures more than others, although I don't have much time.
Here's a bad example in the quote. The ghost is taken to be slightly better than any standard one; the stats are only slightly better than any upgraded necromantic creature, plus it has fear. The utility suggests halving the increase. But then the new ghost will become useless because 500 dark blue ghosts will never be better than 900 ordinary ones just because they have fear and slightly better stats.

So, there are reasons not to trust the utilities (judging by some posts in the thread, I have the opinion that it overestimates the strength of creatures and suggests weakening them where it is not needed), but simply write messages like:
"This unit seems obviously weak, why?"
Which are in no way equal to messages like "everything is bad."

More details on page 13 of this thread and beyond
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#2367
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NOIADE is not needed to equalize creatures to standard hero units, but to bring order to the crowd of imbalanced units. If that huge number of creatures in NCF is ever rebalanced, then the question of rebalancing the creatures in the cities will arise, so that everything is harmonious.
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#2368
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I haven't seen any imbalanced units below level 8 anywhere, and level 8 is fine if an imbalance in strength is considered a problem. Also, I don't agree with her conclusions based on the example of this ghost and some other creatures in this thread.
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#2369
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vasik
I haven't seen any overpowered units below level 8 anywhere, and level 8 is exactly what it should be if we consider a significant difference in strength to be overpowered. And I don't like her conclusions based on the example of this ghost and some other creatures in this thread.

But there are plenty of them, you see... The author always has a subjective perception, but it's always clearer from the outside... There's an example: when I created Kikimora, I gave it to my friends for testing... So, the respected comrade StetNoel managed to complete some large map created by another respected comrade Dyrman with just one such creature - and he always creates very complex maps; at least, the AI always beat me mercilessly on his maps... and even with 10 Kikimoras, I couldn't complete the aforementioned map (unfortunately, I don't remember the name). So, based on this creature, the verdict was that it was an overpowered creature, but very useful for the hero!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1