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NCF – Extended list of Neutral creatures.

#2366
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psatkha
With NOIADE, all these parameters are calculated automatically using the formulas developed by two respected colleagues - Nargott and Stetnoel

Also, we immediately get the averaged values, which, in my opinion, is a more logical option for a creature in the NCF project, but of course, as they say, IMHO

Now, let's check your necromancer

So, we take the file GameMechanics\Creature\Creatures\Neutrals\Creature _609.xdb and feed it to the utility... File -> Open -> find the file Creature_609.xdb and import it, and we immediately get the result

I don't think this is a good idea, and I definitely won't be manually entering and checking them. I run it myself; if I get a random creature, I see how it behaves and so on. I even think I use these creatures more than others, although I don't have much time.
Here's a bad example in the quote. The ghost is taken to be slightly better than any standard one; the stats are only slightly better than any upgraded necromantic creature, plus it has fear. The utility suggests halving the increase. But then the new ghost will become useless because 500 dark blue ghosts will never be better than 900 ordinary ones just because they have fear and slightly better stats.

So, there are reasons not to trust the utilities (judging by some posts in the thread, I have the opinion that it overestimates the strength of creatures and suggests weakening them where it is not needed), but simply write messages like:
"This unit seems obviously weak, why?"
Which are in no way equal to messages like "everything is bad."

More details on page 13 of this thread and beyond