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In reply to Arandor
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#140
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Arandor;120116
He will only apply anti-magic after the mage's turn)) Now, think about what the mage can do in one turn? ... If it's hypnosis, then who will move after the mage? Not the mantis, right? )

Any summoned creature starts moving immediately after it is summoned. The druid makes Anti-Magic on himself on his first turn. It doesn't matter what the mage will do. Druid's turn - summon the mantis. Mantis's turn - flies to the mage (even if it doesn't deal damage). The mage casts hypnosis on the mantis. The druid casts anti-magic on the mantis, and the hypnosis effect disappears. And now it doesn't matter what the mage will do. With his turns, the druid will summon mantises. The mage becomes useless on the battlefield.
:smile17:
In reply to General ZeT
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#141
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General ZeT;120118
Any summoned creature starts moving immediately after being summoned. On the first turn, the Druid casts Anti-Magic on himself. It doesn't matter what the Mage does. The Druid's turn – summon a Mantis. The Mantis's turn – it flies towards the Mage (even if it doesn't deal damage). The Mage casts Hypnosis on the Mantis. The Druid casts Anti-Magic on the Mantis, and the Hypnosis effect wears off. Now it doesn't matter what the Mage does. With his turns, the Druid will summon Mantises. The Mage becomes useless on the battlefield.
On the first turn of the Mantis, you can position it behind the Druid, so the Hypnosis won't even work.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#142
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I tried something in the editor: a mage versus a druid. All spells are available, and the combat is enhanced – both have ranged and melee attacks, and are level 20. Both have 60 mana. And note that the mage went second. The druid summoned 4 mantises, and the mage summoned 4 phantoms, but one of the phantoms had 10 health. The mantis couldn't reach the mage, so both mantises ended up attacking each other. The mantises cost 12 mana, and the phantoms cost 8. The result depended only on morale, luck in the game, and real, actual luck. But still, the mage created more illusions than the druid summoned creatures. The result also depended on who went into melee combat first.
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.
In reply to Brackman
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#143
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I also played this battle; I don't know how much mana they had, but it doesn't really matter, and who goes first isn't that important either. The druid's first move is to cast antimagic on himself, and for the mage, I think Mirror Image would be the best. Then, the druid summons mantises (level 19, 3 mantises). The mage has two options: either hypnotize the mantises or cast Phantom. In the first case, the druid casts antimagic on his third turn, and the problem is solved. In the second case, the phantom is less effective (the number is the same, but the druid's mantises destroy one of the mage's phantoms with the first attack). All the druid's remaining turns involve casting Swarm on the mage. If no one gets a spirit, the druid easily defeats the mage (the druid "holds" the mage, the mantises first deal with the illusion and then with the mage). If someone gets a spirit, that person wins, but that's not equal conditions.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#144
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ZYbr;120137
I also went through this battle; I don't know how much mana they had, but it doesn't really matter here, and who goes first isn't that important either. The druid's first move is to cast antimagic on himself, and for the mage, I think Mirror Image would be the best option. Then, the druid summons mantises (level 19, 3 mantises), and the mage has two options: either cast Hypnotize on the mantises or cast Phantom. In the first case, the druid casts antimagic on his third turn, and the problem is solved. In the second case, the Phantom is less effective (the number is the same, but the druid's mantises destroy one of the mage's mantises with the first attack). All the druid's remaining turns are spent casting Swarm on the mage. If no one gets a Spirit buff, the druid will easily defeat the mage (the druid "holds" the mage, the mantises deal with the illusion first, then the mage). If someone gets a Spirit buff, then that person wins, but that's no longer equal conditions.

You're right, ZYbr; in this situation, the druid wins. But if the mage goes first, the mage might win. The mage's first move is to cast Hypnotize on the druid. The druid's turn (under hypnosis). Summon a Magic Dragon. (it appears under the mage's color). Lightning Bolt on the druid. The mage simply skips his turn. The druid summons a mantis (under hypnosis - as far as I remember, hypnosis lasts for three turns). The mantis's turn - attack the druid. The mage's turn - Phantom Mantis. The Phantom Mantis attacks the druid (if it reaches him, which isn't important). The druid's turn - the cycle repeats. When the druid has made his third turn under hypnosis, the Magic Dragon can cast Confusion on him. The Phantom and the original mantis finish off the druid, the wizard casts Confusion on the druid, and the mage casts Ice Bolt. And then, order prevails.
:smile17:
In reply to General ZeT
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#145
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General ZeT;120184
You're right, ZYbr, in this situation, the druid wins. But if the mage goes first, the mage might win. The mage's first move is to cast Hypnotize on the druid. The druid's turn (while hypnotized). Summon a Magic Dragon. (it appears under the mage's color). Lightning Bolt on the druid. The mage simply skips his turn. The druid summons (while hypnotized - as far as I remember, Hypnotize lasts for three turns) a Mantis Warrior. The Mantis Warrior's turn - attacks the druid. The mage's turn - Phantom of the Mantis Warrior. The Phantom of the Mantis Warrior attacks the druid (if it reaches him, which isn't important). The druid's turn - the cycle repeats. When the druid has made his third turn while hypnotized, the Magic Dragon can cast Confusion on him. The phantom and the original Mantis Warrior finish off the druid, the wizard casts Confusion on the druid, and the mage casts Ice Bolt. And then, order prevails.
I think that in this case, the druid is unlikely to last 3 turns. He'll be taken down sooner. The phantom isn't needed here, IMO; you can do without it.
In short, we can conclude that in this duel, whoever goes first wins, as our conversation shows.
But can a Chaos Knight defeat a druid? If the druid casts Antimagic on his first turn, the sorcerer is left with nothing but to equip himself with all available blessings like a Christmas tree and go into melee combat. At the same time, if the druid summons Mantis Warriors, attack them with magic until the druid casts Antimagic again - otherwise, the spells won't reach. If the Chaos Knight has high morale and Immortals, he can actually finish off the druid, but this requires a lot of luck; otherwise, the druid will overwhelm him with summons :smile14:. I don't think combat magic will help... unless it reduces the number of summons. *Chaos fans, suggest tactics on how to defeat the druid otherwise.* Personally, I used a similar approach to defeat a Chaos Dragon in the arena (of course, not taking into account the rapidly growing summoned troops, and usually the Chaos Dragon came to me, not the other way around; I first cast First Strike)
А, вот почему.

🏹🎪+⛓️♿=💕
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#146
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If a Wizard (Chaos) and a Druid are fighting, whoever goes first will win. If the Wizard goes first, Disintegrate will do its job. Nothing will save the Druid (not even the nectar of immortality). If the Druid goes first, the Druid will win. The same system applies when a Druid is against a Necromancer or a Wizard is against a Necromancer. What can be said about life? One Priest = 0 on the battlefield against a spellcasting hero from another faction.
:smile17:
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#147
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I wouldn't say that Life is insignificant compared to Nature.

I tried playing this scenario – whoever goes first will win with a Priest, provided that both War and Battle skills are maxed out at level 5.

Here's how it works: 1 – the Druid summons Manticores, casts Antimagic or something else on himself. And the Priest casts Regeneration. Now, if the Nature faction continues to summon, the Priest will continue to cast blessings on himself as healing, Heavenly Shield, and Nature's Ward. And if the opponent does, Regeneration will do its job and prevent the Manticores from killing him.
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.
In reply to Brackman
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#148
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Brackman;120307
I wouldn't say that Life against Nature is a piece of cake.

I tried playing this match – whoever goes first wins, the Priest does, if both have Warfare and Combat skills at level 5.

See – 1 – the Druid summons Manticores, casts Antimagic on himself, or something else. And the Priest casts Regeneration. Now, if the Nature player continues to summon, the Priest will continue to cast Bless as healing, Heavenly Shield, Nature's Guard on himself. And if the Priest does, Regeneration will do its job and prevent the Manticores from killing him.

Well, right now we're discussing a battle between Sorcerers without Warfare and Combat skills. A Druid and a Priest with Warfare and Combat skills can defeat each other in battle. The first move determines the winner. Look: Druid – summons a Magic Dragon. The second move, with 80% probability, will be another Magic Dragon. The Dragon casts Confusion on the Priest. The Druid's move – summons another Magic Dragon, and it casts another spell on the Priest. The operation is repeated until we gather enough Magic Dragons to kill the Priest with a Lightning Strike. Let's go back to the beginning: If, after summoning the Magic Dragon for the first time, it doesn't move immediately, then it's the Priest's turn, and let him cast Regeneration. And the Druid with the Dragon repeats the operation that I described above.
:smile17:
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#149
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Then, of course, yes.

There's also an option for the Nature faction: summon a dragon, it casts Confusion on the Priest. Then summon Mantises, and they attack the Priest. And so on - summon Mantises, Confusion, attack.
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.
In reply to Brackman
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#150
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Hello, Philosophers! Question: why discuss tactics against a Priest without an army, i.e., defenseless?:D What can he do? Even if he summons fairies, anyone will still win, but not the Priest. Point 2: I understand that we are considering the case where Mages have ALL the spells of their school, have Warfare skill level 5 (better armor:)), and have no army. And their school level is also at its maximum:). Let's also exclude potions and cases of morale dropping:). Zy IMHO, it's not rational to cast Confusion with a Magic Dragon; it's better to use a Druid to cast Ash Tree and have the Dragon attack with Lightning – it's faster and costs less mana.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#151
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Then I’ll say – Chaos defeats everyone except the Druid. It will defeat the Druid if he goes first.
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.
In reply to Brackman
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#152
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Brackman;120333
Then I'll say - Chaos defeats everyone except the Druid. It will defeat the Druid if it goes first.

Then - Death will also defeat everyone and EVEN Nature with its antimagic, if it goes first. Order will defeat everyone if it goes first...
So, basically, only Life is at a disadvantage because its magic is focused on defense.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#153
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In general, any mage except a cleric can more or less fight without an army. Therefore, I suggest changing the evaluation criteria. You could take a mage with a full set of spells and, for example, 10 Crusaders/Nagas/Ifrits/Griffons/Ogre Mages or 5 Vampires, respectively, for each race.
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.
In reply to Zybr
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#154
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ZYbr;120335

Well, in this case, only Life is useless because magic is focused on defense.
It's useless in a 1v1 game. But what's the point of having a single priest? So, I disagree with you that we should compare them one-on-one because everything is perfectly clear.
:D