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What kind of magic do you like?
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In reply to Arandor
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#125
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Arandor;119968
Does removing enchantments not work on antimagic? ) (not to be confused with canceling necromantic spells)
I'm not sure about the necromantic protection. But I'm sure that removing enchantments and stealing them doesn't work on a creature with antimagic. Even if it's a general steal or removal. They don't work. Of course, it depends on who goes first, a mage or a druid, or whoever. But don't forget who controls them. Whether it's a person or a computer, or a good player skilled in Heroes, or a computer on a high difficulty level. Don't forget about that. And you're right about life magic. There's nothing like that there. If the mage doesn't have combat skills or melee combat, then he's weak. But if he does, he can win. And again, it all depends on who will control them. There are many options here, and it's even possible to arrange a draw if a skilled player wants to.
:smile17:
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#126
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Conclusion: on the first turn, the druid casts antimagic on himself, summons whoever he wants, and then casts antimagic on them; then the mage... :smile34:
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#127
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Drakkoska;119971
Conclusion: on the first turn, the Druid casts antimagic on himself, summons whoever he wants, and then casts antimagic on them; then the Mage smiles.

This is possible if the Druid goes first. If the Mage goes first, the victory is his. But it all depends on the player. An unskilled player can lose even with a strong army, while a skilled player can win with a weak one.
:smile17:
In reply to Драккошка
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#128
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Drakkoska;119971
Conclusion: on the first turn, the druid casts antimagic on himself, summons whoever he wants, and casts antimagic on them; then the mage:smile34:

The mage will win! If the mage goes first, he wins; if the druid goes second, he casts antimagic, the mage casts a block, the druid summons, the mage casts illusion and hypnosis, and the druid won't have time to cast antimagic.

P.S.: conclusion...
Ваши интересы и учеба\работа


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#129
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That's exactly what I was talking about! No matter what the druid's morale is, the turn-based combat system does its job. And if we consider the scenario where the druid goes first and casts antimagic on the praying mantis: then the mage can cast spell steal on the druid, or he can teleport right next to him. If the druid casts antimagic on himself on the next turn, he's digging his own grave – when a hero has antimagic, he can't cast beneficial spells on himself, and he can't drink potions. That is, he can't heal himself and he can't drink immortality potions. Then the mage can cast Pain Mirror and simply attack the druid in melee.
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.
In reply to Brackman
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#130
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Brackman;120007
That’s exactly what I was talking about! No matter what the druid’s morale is, the turn-based combat system does its job.
And if we consider the scenario where the druid goes first and casts antimagic on the mantises: then the mage casts spell steal on the druid, or he can teleport right next to him. If on the next turn the druid casts antimagic on himself, he is digging his own grave – when a hero has antimagic, he cannot cast beneficial spells on himself and cannot drink potions. That is, he cannot heal himself and cannot drink immortality potions. Then the mage can cast Mirror Image and simply attack the druid in melee.
I don’t think the insects will just stand there and watch; they will most likely attack the mage, and the druid, regardless of anything, will cast antimagic on them and summon more. The mage will be busy with them, the mantises will attack him, there will be no illusions, and besides, I don’t think the mage will defeat the druid in half a turn. Together, they and the mantises will handle it :p, EVEN WITH MIRROR IMAGE, if it even works with antimagic :p
А, вот почему.

🏹🎪+⛓️♿=💕
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#131
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Which Mage will cast Illusion? Only once, until the Druid casts anti-magic on the summoned creature, in this case, the mantis.
:smile17:
In reply to General ZeT
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#132
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Um... First of all, what can a mage do against a druid when the druid has antimagic? Nothing. But with a "summoner," the mage will get hit hard. Illusions are good, of course, but the chance of having more illusions than summoners is small, and even if you create illusions, you won't be able to cast other spells anymore. And the druid doesn't even need to cast Dragon's Strength; it might even be worse. So... magic of Haven is certainly very useful, but against a large army...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#133
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The Druid won't have time to cast Antimagic on himself and the Manticores at the same time. The Mage still has good opportunities. Also, let's not forget that the necessary spells don't always appear in the guild. Besides, if the Druid decides to cast beneficial spells on himself first, like Dragon Strength, the Mage will simply steal them. So, blessings in this case won't do much good. Illusions may create fewer creatures, but they cost 3 mana, while Manticores cost 10 (correct me if I'm wrong, but the difference is still significant), which means that there will be more illusions in the end.
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.
In reply to Brackman
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#134
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Brackman;120083
The Nature mage won't have time to cast Antimagic on himself and the Mantises at the same time. In any case, the Mage has quite good abilities. Also, let's not forget that the necessary spells don't always appear in the guild.

Besides, if the Nature mage decides to cast beneficial spells on himself first, like Dragon Strength, the Mage will simply steal them. So, blessings in this case won't be very helpful.

Illusions may create fewer creatures, but illusions cost 3 mana, while Mantises cost 10 (correct me if I'm wrong, but the difference is still significant), which ultimately means that there will be more illusions.

And he doesn't need to cast on the Mantises, only on himself, and only on the Mantises in case of Berserk or Hypnosis, as a removal effect. Blessings are also not needed - they only waste a turn...
Regarding the cost, if you're going to cast something, cast Phantom, it's still twice as effective, and there's no point in illusions at all, you can only make a maximum of 2 Mantises.
Moreover, why should the Nature mage summon Mantises? It's better to summon Elementals (whichever he likes more), in this case, the problem with Hypnosis doesn't exist, and it's enough to summon them once, and then cast Swarm on the Mage, the Mage does nothing, and the Elementals attack, the mana cost is not high.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#135
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You can create an illusion of elementals, hide behind it, and then gradually strengthen the illusion. If you need to defeat a few elementals with arrows or fists.

But I still agree with the previous conclusion – Haven magic is good with an army, even a small one. And Sylvan magic mainly allows one hero to do everything – an army is not really needed.
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.
In reply to Brackman
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#136
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Brackman;120087
You can create an illusion of elementals, hide behind it, and then gradually strengthen the illusion. If you need to defeat a few elementals with arrows or fists.

It's better to consider the case where both mages have armor, but can't fight, otherwise it's not interesting:)

If you hide behind an illusion, the druid will increase the number of summoned creatures, and his mage won't be able to outdo him, he'll create a large squad and that's it, goodbye mage...

Any more arguments?:) :rolleyes:


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#137
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There's one – you can slow down the praying mantises and then teleport them every 2-3 turns. And use the illusion gaps.
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.
In reply to Brackman
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#138
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Brackman;120091
There's one – you can slow down the mantises and then teleport them every 2-3 turns. And use the illusion slots for that.
After summoning a mantis, the druid places anti-magic on them. Nothing will stop the mantis. The druid can continue summoning mantises and increase their number, while the anti-magic remains. The only thing the mage can do is run away or use "City Portal".
:smile17:
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#139
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he will only apply the anti-magic effect after the mage's turn))... now think about what a mage can do in one turn?... if it's hypnosis, then who will move after the mage? wouldn't it be a mantis?

Be strong. Believe