Have you already bought them? I want them too!!! If so, how are the upgrades doing?
Posts from “Heroes of Might and Magic V: Tribes of the East”
Added after 16 minutes
But there's a problem... the hero speaks quietly, both in the intro and in the game, and on the battlefield. In the sound settings, there are two sliders: Music volume and Other sounds volume. I've lowered the music volume to about half, but it's still hard to hear.
I have a question: in the description of the new patch v 1.6 for HoMM V, it says that a "Sleep Mode" button has been added. I don't understand why this button isn't in Tribes of the East??? I probably don't need to talk about the importance of this button; it's obvious.
Well, apparently the "misunderstanding" is related to the fact that this button exists in Tribes of the East. It's assigned to the "Z" key, just like in patch 1.6.
As for its importance... well, maybe it's useful in campaigns. But in a duel, if your hero is idle, it means you're not doing something right, and you can skip a couple of turns anyway.
The speech in the cutscenes is barely audible!!! You have to read it :(
Yeah... I already mentioned this, it's a shame, the sounds drown out the speech, although I increased the volume and the speech was still quiet, but it was audible. By the way, it's very effectively voiced in both the Russian and English versions:smile54:
Added after 47 minutes
Ahem... sorry, maybe it's a stupid question, but could you tell me how to divide creatures when resurrecting them if there isn't enough dark energy for all of them?
When the "Tribes of the East" expansion is 89% loaded, the system may display an error stating that one of the files being loaded has too long a name or extension!!!:cool:
I had the same problem when I tried to install the game on a different drive (so as not to overload drive C). Three attempts ended in failure (see above). But it installed perfectly on drive C.
I was surprised that there are few archers among the Barbarians. Warriors and assassins don't seem to differ much from each other. I was very surprised that the cyclops doesn't shoot (in the 4th game, it shot very well). In its abilities, it says "goblin thrower." I didn't manage to get it to do that. Shamans also surprised me - by the time you wait for them to cast a chain lightning, the battle is over. It feels like Nival's imagination is running out. And it will end with the Barbarians.
But in general, of course, it's interesting to figure out all the alternative upgrades in more detail. In general, there is something to do for the next few months (goodbye, work!)
As for the Barbarians, the creative possibilities won't just end; this is the last add-on for the 5th installment, so they won't need any more. However, you are wrong about the idea that it has been exhausted. You seem to forget that the add-on not only added one race but also doubled each existing one. And that, if you'll excuse me, means 56 new monsters that still needed to be balanced.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In my opinion, introducing alternate creature development is absurd, and the balance of the new units will likely be adjusted repeatedly. As for the players, they now have to figure out which development path to choose, which adds complexity. I wonder what the duel heroes look like in the expansion? Maybe someone can tell me?
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
Anyone here have the Tribes of the East? How are the Elves doing?
They're doing okay for now. The first missions feature Orcs and Necromancers, and Humans, Demons, and Wizards are resisting them.
Haven't heard anything about the Elves. Although, I've already seen High Druids and Driads. It's a terrifying sight.
