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Posts from Current questions and answers regarding the map editor.

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For spells, you can manually adjust the extra-expert level in the damage/duration parameters; 4 is the extra-expert level. This is a standard practice when giving a creature a spell at the extra-expert level and then adjusting it specifically for that creature. It's likely that other perks in the files can only be checked through testing.
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Is it possible to change the stats of creatures not under the command of a hero (e.g., in a garrison) right before a battle, for example, to increase the attack of a stack of archers based on their conditions by 3? If so, how?
С уважением, }{0TT@6bI4
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When placing neutral creatures on the map, you can set the attack and movement type in their properties to generate a corresponding stack of creatures. However, in reality, the monsters are still generated completely randomly, ignoring the specified parameters. Is it possible to fix this, or is this problem only happening to me?
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Does anyone know where the file that controls the background birdsong on the map is located, or simply: how can I make these birds stop singing? Thanks in advance.
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Is this definitely a sound effect and not part of the terrain music on grass? I don't remember any birdsong, but I'm just clarifying to be sure.
 

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Sound effect, and not just on grass; I've already customized the terrain music by changing it to my own.
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Here's a question: is it possible to configure the standard heroes on the map so that they already have specific skills or spells, starting equipment, or at least so that they are not level 1? So that you could simply buy a specific hero in the tavern, for example, already at level 10, and with some skills, spells, or artifacts.
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In AdvMapHeroShared, you can configure Skills/Perks, but I'm not sure if it's possible to seamlessly place a level 10 hero in a tavern.
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The image in the editor becomes blurry for me.
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Has anyone encountered something similar?
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Have you tried searching for “Blurred textures in the editor”? Well, here’s what you would find if you did that: /topic/12383/

Download the library from RedHeavenHero and place it in the bin folder of the game directory. I personally use it myself.
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I tried, but I couldn't find it. Thanks.

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