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Posts from “Heroes of Might and Magic V: Tribes of the East”

4.8 (4 ratings)
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And as a follow-up to the perk drops and the forgetful AI. I spent about 100k+ gold on Aranthir's Necropolis campaign to get the skill build I wanted – and it was POINTLESS. I didn't save and load, and I considered further respecs unnecessary. In the end, as I said before, Necromancy/Darkness/Summoning/Education experts, Attack/Logistics base, and only the Mind Lord (slow) and Necromancer's Might perks. I'm incredibly frustrated...
Basically, no patches or anything drastic will help here.

P.S. The Chaos faction is already well-known for its strength.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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Alan, have you already played Tribes of the East? I mean, besides the demo version. Because it seemed to me that you're talking about it as if you've already played it, or am I mistaken? I only played the Orc demo; they're quite enjoyable. I couldn't properly evaluate the game based on just two missions.
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to Alan
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Drnik;119472
I don't know if this has been mentioned before, but it was news to me: Wall of Fire is now a 3rd-level Chaos magic spell!
Yes, it was moved because 3 new spells were added to the summoning spells, while Chaos only had 1, and for balance, Wall of Fire was removed from summoning and placed in Chaos.
Alan, have you already played Tribes of the East? I mean, besides the demo version. Because it seems like you're talking as if you've already played it, or am I mistaken?
I only played the Orc demo; they're fun, but I couldn't evaluate the skill wheel based on just two missions.
It's quite possible that Alan downloaded the English version from a torrent and is racking his brains trying to find the right skills for Arantir)).

And here's some information about Arantir's Death Avatar on the Nival website, here are a couple of screenshots of the avatar itself (it's a shame that it looks like a regular ghost, but we need to look at the stats) here are Arantir's stats, it's a shame that they messed him up (see his face, not on the concept, but on the actual character:( ) and here's the avatar
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Yeah, I'm playing the English, licensed version of the Orcs. I was so fed up with the "localized" translation by our "talents" that I can't stand it anymore. Now, like in the four previous installments, I'm playing the English version – everything is familiar, everything is convenient.
Regarding Arantir's avatar – it's useless. Throughout the entire mission, it was summoned only twice, and that was just for fun. Compared to the Phoenix, it's roughly equal, but the fact that the hero loses all mana upon its death makes it less relevant.

Okay, I'm being too negative; I just needed to vent a little. Now, let's talk about the positives.
Excellent voice acting. It's a shame that the Russian version will ruin it.
A GENIUS feature is the "K" key for viewing the kingdom; the person who came up with it deserves a monument. I only enter the city with a hero or to visit the market; everything else is done using that key.
Very interesting alternative abilities; it really makes you think about what and how to use them (although invisibility is still useless, except maybe against neutral creatures).
The Orcs turned out great; maybe I'll finally find my favorite Castle in the 5th installment, or maybe I'll still rely on random choices. Although now, it might be worth taking a closer look at the older factions.
I haven't played much of the single-player mode yet, so I can't judge the new Castles. In the campaign, they will only appear in the fifth mission of the first campaign.
Assembled artifacts are great; it immediately reminded me of Diablo II, a successful implementation.

Okay, that's enough for now; I'll play some more in the evening and write again. Or I'll just answer questions if anyone wants to ask.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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Alan;119573
Yes, I play the English, licensed version of Orcs. I was too annoyed by the "localized" translation of our "talented" translators; I can't stand it anymore. Now, like in the four previous installments, I play the English version – everything is familiar, everything is convenient.
Regarding Aranthir's avatar – it's useless. Throughout the entire mission, it was summoned only twice, and that was just for fun. In comparison to the Phoenix, it's roughly equal, but the fact that the hero loses all mana upon its death makes it less relevant.

Okay, I'm being too negative; I just needed to vent a little. Now, let's talk about the positives.
Excellent voice acting. It's a shame that the Russian version will ruin it.
A GENIUS feature is the "K" key for viewing the kingdom; the person who came up with it deserves a monument. I only enter the city with the hero or to visit the market; everything else is done using that key.
Very interesting alternative options; it really makes you think about what and how to do things (although invisibility is still useless, except maybe against neutral creatures).
The Orcs turned out great; maybe I'll finally find my favorite Castle in the 5th installment, or maybe I'll still play randomly. Although now, it might be worth taking a closer look at the old factions.
I haven't played much of the single-player mode yet, so I can't judge the new Castles. In the Campaigns, they will only appear in the fifth mission of the first Campaign.
Assembled artifacts are great; it immediately reminded me of Diablo II, a successful implementation.

That's all for now; I'll play in the evening and write more. Or I'll just answer questions if anyone wants to ask.
I understand that there is no Guild of Mages in the first Campaign; so, how is Aranthir supposed to fight? Only with his avatar? By the way, considering that the Necromancer has little mana, the avatar can be summoned, and if needed, mana can be gradually replenished using Spiritual Link
In reply to Magnus
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Magnus;119687
As I understand it, there is no guild of mages in the first campaign, so who should Arantir fight with? Only as an avatar? By the way, considering that Necropolis has little mana, you can summon an avatar and replenish mana gradually using spiritual connection.

There are guilds, but the new spells are locked. You can summon and replenish, but then the avatar will die, and ALL the mana will disappear... So...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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Is this avatar a specialization for the Arantir? Or just a spell?
Варвары рулят!!
In reply to 2DDarkKnight
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2DDarkKnight;119800
Is this avatar a specific Arantir specialization? Or just a spell?

It's a specialization. As the level increases, the cost and parameters of the avatar also increase.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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Playing as Arantir probably is fun. He's a quite unique Necromancer. And his avatar probably crushes everyone. I'm curious to find out what the continuation of the campaign is like. By the way, congratulations to everyone on the release of the "Heroes 5: Tribes of the East" expansion! It's out, right? Does anyone already have it? I think I'll buy the disc in the next few days and finally play as the Elves and complete the campaign.
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to Alan
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When 89% of the "Tribes of the East" add-on is loaded, the system may display an error stating that one of the files being loaded has a name or extension that is too long!!!:cool: To resolve this issue, you need to shorten the folder names at the beginning of the installation. Usually, the path is as follows: C:\Program Files\Nival Interactive\Heroes of Might and Magic V - Tribes of the East. To ensure the game loads successfully, reduce the number of characters (and/or the number of folders) in the specified path to C:\Program Files\Heroes of Might and Magic V - Tribes of the East or C:\Program Files\Nival Interactive\HoMM5 - TotE.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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I heard that the Tribes of the East and Hammers of Fate won't work without the latest patch (version 5). Does that mean I need to reinstall them?
Варвары рулят!!
In reply to 2DDarkKnight
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2DDarkKnight;119826
I heard that Tribes of the East doesn't work without Heroes of Might and Magic V and Hammers of Fate being installed. Does that mean they need to be reinstalled?

On the contrary, Tribes of the East is a standalone game and doesn't require previous versions to be installed.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alex Ghost
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Alex Ghost;119815
When the "Tribes of the East" add-on is 89% loaded, the system may display an error stating that one of the files being loaded has a name or extension that is too long!!!:cool:
To solve this problem, you need to shorten the folder names at the beginning of the installation. Usually, the path looks like this: C:\Program Files\Nival Interactive\Heroes of Might and Magic V - Tribes of the East. In order for the game to load successfully, reduce the number of characters (and/or the number of folders) in the specified path to C:\Program Files\Heroes of Might and Magic V - Tribes of the East or C:\Program Files\Nival Interactive\HoMM5 - TotE :)
What have you already bought from them? I want some too!!! If so, how are the upgrades doing?
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!

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