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Posts from In search of Wuldruulam.

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5 years ago
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Title: In Search of Wuldram
Map name: Heritage of Shantiri
Map type: Scenario
Two-level map: No
Number of players: 3
Size: Large
Author: Callum
Description: The 10th century of the Age of the Seventh Dragon, the southeastern border of the Silver Cities. During a reconnaissance mission, the Bahian city circle receives information that the Necromancers in Ammi-Saduk – a small Necropolis port nearby – are plotting something. Later, it turns out that cultists are operating in these lands, who consider themselves descendants of the great Shantiri Empire. With each passing day, the cult gains more and more popularity and attracts new and new followers, including from the Silver Cities. Omari, the newly appointed head of the local Circle, is concerned about the situation and, reasoning that it is unacceptable to ask for help from the Circle of Nine from the very beginning of his rule, decides to deal with everything himself, and at the same time return Wuldram – a shield made from the scale of Ash's wing, which, according to legend, endows its owner with unparalleled power – that was once stolen by the Necromancers.
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5 years ago
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There’s already a map by AlekseyS called “Legacy of Shantiri.” /topic/14390/ To avoid confusion, you need to change the name in the title. It's not good that the map looks like it's floating in space; make sure the "edge of the world" isn't visible. Where did the genie disappear to, who promised to join us in the cutscene?
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5 years ago
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I sincerely apologize, but I have no knowledge of any scenario with such a name and have never even seen one. I even searched Google at the start of development, and the query "Shantiri Legacy" gave me nothing except Articles about Seven and images from there, as well as a Wiki article on the Shantiri Empire. The idea for the scenario was originally born with this exact title, and it is specifically about that. Furthermore, in my scenario, "Shantiri Legacy" is the name of a cult; is that the case in the scenario you are referring to?

Added after 16 minutes
There are several reasons why I do not want to and will not change the name of the scenario: first, I came up with it independently of the author you are referring to; moreover, when checking for uniqueness, I did not find the aforementioned scenario. Second, "Shantiri Legacy" in my scenario is a proper noun, the name of a cult, which there is neither sense nor possibility to change. Third, having read the description of the aforementioned scenario, I didn't see a single word about the Shantiri Empire and do not understand why it is called that—it is illogical. The only thing we could be talking about is changing the title on the website so they simply don't repeat, while indicating the original name in parentheses. As for the name in the game itself, I have no intention of changing it, as I see no point and it is impossible for the reasons mentioned above. If you have suggestions on exactly how to change the title, I am ready to listen. Since this name describes my scenario 100%, I am bewildered myself and do not know how it could be changed.


Added after 7 minutes
13га
There is already a map by AlekseyS called "Shantiri Legacy". /topic/14390/ To avoid confusion, the name in the title should be changed. It's not good that the map hangs like plywood in space; make it so the "edge of the world" isn't visible. Where does the djinn who promised to join in the cutscene disappear to?
The djinn doesn't disappear anywhere. He is the main character's advisor and plays his role until the end. He isn't supposed to join the army, and he only appears on the map for the movie.
How am I supposed to hide the edge of the world along the entire perimeter of the map? Fill it with objects? That would only make it worse, wouldn't it?
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5 years ago
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In the infamous scenario, this state (as in the prequels) is mentioned quite a bit. I certainly understand your reluctance to change the title, although I don't understand one thing: is the title so important to you that you check for its presence in other maps before creating your own? And if you did find that it was being used, would we not see your creation? In any case, here are some suggestions for changing the title: "Legacy of Shantiri (2)" "Legacy of the Shantirian Empire" "Legacy of the Shantiri Empire" "Cult of the Legacy of Shantiri" "Shantiri Empire: Legacy" Would any of these options satisfy you?
С уважением, }{0TT@6bI4
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5 years ago
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}{0TT@6bI4
In the infamous scenario, this state (as in the prequels) is mentioned quite often.

I certainly understand your reluctance to change the name, although I don't understand one thing: is the name so important to you that you check for its presence in other maps before creating your own? And if you did find that it was being used, would we not see your creation?

In any case, the suggestion to change the title to:
"Legacy of Shantiri (2)"
"Legacy of the Shantirian Empire"
"Legacy of the Shantiri Empire"
"Cult of the Legacy of Shantiri"
"Shantiri Empire: Legacy"

Would any of these options satisfy you?
It's not that I particularly care about this specific name. I just wanted to make sure that the idea was unique and hadn't been implemented by anyone else before I started development, to avoid repetition. I think I would have taken it on anyway, even if I had known that a scenario with that name already existed, because the essence of them is still different. As I said, in my case, "Legacy of Shantiri" is not just some material or spiritual legacy that remained after a once great empire; it is the name of a cult, that is, a proper noun. In any case, I have changed the name, but I am not yet completely sure about the choice; it doesn't sound very good, in my opinion.

Added 3 minutes later
I have changed the item name, but unfortunately, I can't change the title itself.
5 years ago
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Dear author, creativity is certainly welcome. However, it would be beneficial to familiarize yourself with existing works on a similar topic. In my opinion, the issue is not with the scenario or the name, but with the map itself: a desert is just a desert. And as they say, "ignorance of the law is no excuse." Good luck with mapmaking.
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5 years ago
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Antik
Dear author, creativity is certainly welcome. However, it would be good to familiarize yourself with existing developments on a similar topic. In my opinion, this is not about the scenario or the name, but about the map itself: a desert is just a desert. And as they say, "ignorance of the law is no excuse." Good luck with mapmaking.
I haven't looked at the map yet, but now I think I'll have to. And of course, any creativity should be encouraged (or rather, only progressive creativity), so the author should be thanked in any case!
С уважением, }{0TT@6bI4
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5 years ago
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Antik
Dear author, creativity is certainly welcome. However, it would be good to familiarize yourself with existing developments on a similar topic. In my opinion, this is not about the scenario or the name, but about the map itself: a desert is just a desert. But "ignorance of the law is no excuse." Good luck with mapmaking.
You can start with the fact that this is my first work. I haven't achieved much success in mapmaking yet. More emphasis was placed on scripts than on the development of the terrain. The terrain plays an optional role. And it's not as deserted as you say.
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5 years ago
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I quickly glanced at the map. The author approached the design irresponsibly: the map is practically a bare desert with few objects (and where they are, they are arranged in a uniform mass), and it is flat like Mother Earth. I understand that this is a debut map, but even for a debut, the design is lacking; many of the recently released maps are debut maps, but they are designed very well. For the design, which is a rare occurrence (except for some mapmakers), a big minus. Also, you seem to have approached the balance responsibly, as many of the stacks on the map are random – clearly not a sign of gameplay arrangement. However, I would like to note that the scenario (a debut one, I must say) has scripts! The script is well-designed, seems to work without errors, and indeed (due to the size of the map) the gameplay throughout the game is improved by the script. This is a big plus. I would also like to note the presence of loading screen images (it seems like there is nothing special about them, but many people don't bother (simply out of laziness) even to do this, so another point in favor of the author). And it is quite rare for debut maps to have a main hero with a modified model, which is also a big plus. It's a small thing, but it already makes the game more interesting. Speaking of the character, the icon was imported incorrectly, and instead of a transparent part, there is a black one. I understand that this is a consequence of Zhenya Nazarov's method; I dare to suggest using the method from my guide. And yet, I will note that the map is not a "Kill'em all" or a "Custom map," which is often found. In summary, I would say that the map is very (even too) good for a debut, but the design is significantly lacking. I hope that in your next creation, we will see 1) more videos, which immediately give a hundred points ahead compared to other maps, 2) a beautiful design (I have attached screenshots of one mapmaker below, who has not yet released a single map, but creates such wonderful creations), 3) a larger volume of script, which will certainly further improve the gameplay, 4) your own specialization (as it is, a new hero ). Thank you to comrade Callum for his work. Sincerely, Khottabych.
In reply to Callum
5 years ago
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Sorry, could you please tell me how to load your map into the game? I don't know how. Thank you.
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5 years ago
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}{0TT@6bI4
I quickly glanced at the map. The author approached the design irresponsibly: the map is practically a bare desert with few objects (and where they are, they are arranged in a uniform mass) and it is flat, like Mother Earth. I understand that this is a debut map, but even for a debut, the design is lacking; many of the recently released maps are debut maps, but they are designed very well. For the design, which is a rare occurrence (except for some mapmakers), a big minus. Also, you clearly didn't put much effort into the balance, as many of the stacks on the map are random - which is definitely not a sign of gameplay arrangement.

However, I would like to note that the scenario (a debut one, I must say) has scripts! The script is well-designed, seems to work without errors, and really (due to the size of the map) improves the gameplay throughout the game. This is a big plus. I would also like to note the presence of loading screen images (it seems like nothing special, but many people don't bother (simply out of laziness) even with something like that, so another point in favor of the author). And another rare thing for debut maps is a main hero with a modified model, which is also a big plus. It's a small thing, but it already makes the game more interesting. Speaking of the character, the icon was imported incorrectly, and instead of a transparent part, there is a black one. I assume this is a consequence of Zhenya Nazarov's method; I dare to suggest using the method from my guide. And I will still note that the map is not a "Kill'em all" or a "Custom map," which is often found.

In summary, I will say: the map is very (even too) good for a debut, but the design is significantly lacking. I hope that in your next creation, we will see 1) videos, which immediately give a hundred points ahead compared to other maps 2) a beautiful design (I have attached screenshots of one mapmaker below, who has not yet released a single map, but creates such wonderful creations) 3) a larger volume of script, which will definitely improve the gameplay even more 4) your own specialization (after all, a new hero 😉

Thank you to Callum for his work.

Sincerely, Khottabych.
Thank you for such a detailed review. Regarding the design, I don't even argue: the map is really rough because I didn't think it through in detail. Initially, it was a scheme with a division into two areas by a river and a city on a small hill, and there were also planned garrisons - in general, everything just to show that this is a border, and nothing more. Regarding the import of the icon - yes, I did it according to the guide on Remix's channel, and this also bothered me. Initially, the background turned out to be white, although I made it transparent, so I decided to change it to black, without even thinking that the import was simply incorrect. In general, thank you again, I will take note of the comments.

Added after 1 minute
ALVYDAS
Excuse me, could you tell me how to load your map into the game? I don't know how, thank you.
Download the file "nasledieshantir.h5m" from the top post in this thread and copy it to the Maps folder of your game. In the game itself, you can find the scenario in the same place as the standard ones.
In reply to Callum
5 years ago
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I agree about the difficulty. But even after killing everyone, I didn't get the victory. There are two tasks left – stay alive and complete everything.
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5 years ago
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ass1952
I agree about the difficulty. But even after killing everyone, I didn't get the victory. There are two tasks left: stay alive and complete everything.
Killing everyone isn't the only main objective. You also need to obtain the artifact. Did you get it?

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