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In search of Wuldruulam.

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#13
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I quickly glanced at the map. The author approached the design irresponsibly: the map is practically a bare desert with few objects (and where they are, they are arranged in a uniform mass) and it is flat, like Mother Earth. I understand that this is a debut map, but even for a debut, the design is lacking; many of the recently released maps are debut maps, but they are designed very well. For the design, which is a rare occurrence (except for some mapmakers), a big minus. Also, you clearly didn't put much effort into the balance, as many of the stacks on the map are random - which is definitely not a sign of gameplay arrangement.

However, I would like to note that the scenario (a debut one, I must say) has scripts! The script is well-designed, seems to work without errors, and really (due to the size of the map) improves the gameplay throughout the game. This is a big plus. I would also like to note the presence of loading screen images (it seems like nothing special, but many people don't bother (simply out of laziness) even with something like that, so another point in favor of the author). And another rare thing for debut maps is a main hero with a modified model, which is also a big plus. It's a small thing, but it already makes the game more interesting. Speaking of the character, the icon was imported incorrectly, and instead of a transparent part, there is a black one. I assume this is a consequence of Zhenya Nazarov's method; I dare to suggest using the method from my guide. And I will still note that the map is not a "Kill'em all" or a "Custom map," which is often found.

In summary, I will say: the map is very (even too) good for a debut, but the design is significantly lacking. I hope that in your next creation, we will see 1) videos, which immediately give a hundred points ahead compared to other maps 2) a beautiful design (I have attached screenshots of one mapmaker below, who has not yet released a single map, but creates such wonderful creations) 3) a larger volume of script, which will definitely improve the gameplay even more 4) your own specialization (after all, a new hero 😉

Thank you to Callum for his work.

Sincerely, Khottabych.
Thank you for such a detailed review. Regarding the design, I don't even argue: the map is really rough because I didn't think it through in detail. Initially, it was a scheme with a division into two areas by a river and a city on a small hill, and there were also planned garrisons - in general, everything just to show that this is a border, and nothing more. Regarding the import of the icon - yes, I did it according to the guide on Remix's channel, and this also bothered me. Initially, the background turned out to be white, although I made it transparent, so I decided to change it to black, without even thinking that the import was simply incorrect. In general, thank you again, I will take note of the comments.

Added after 1 minute
ALVYDAS
Excuse me, could you tell me how to load your map into the game? I don't know how, thank you.
Download the file "nasledieshantir.h5m" from the top post in this thread and copy it to the Maps folder of your game. In the game itself, you can find the scenario in the same place as the standard ones.