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I quickly glanced at the map. The author approached the design irresponsibly: the map is practically a bare desert with few objects (and where they are, they are arranged in a uniform mass), and it is flat like Mother Earth. I understand that this is a debut map, but even for a debut, the design is lacking; many of the recently released maps are debut maps, but they are designed very well. For the design, which is a rare occurrence (except for some mapmakers), a big minus. Also, you seem to have approached the balance responsibly, as many of the stacks on the map are random – clearly not a sign of gameplay arrangement.
However, I would like to note that the scenario (a debut one, I must say) has scripts! The script is well-designed, seems to work without errors, and indeed (due to the size of the map) the gameplay throughout the game is improved by the script. This is a big plus. I would also like to note the presence of loading screen images (it seems like there is nothing special about them, but many people don't bother (simply out of laziness) even to do this, so another point in favor of the author). And it is quite rare for debut maps to have a main hero with a modified model, which is also a big plus. It's a small thing, but it already makes the game more interesting. Speaking of the character, the icon was imported incorrectly, and instead of a transparent part, there is a black one. I understand that this is a consequence of Zhenya Nazarov's method; I dare to suggest using the method from my guide. And yet, I will note that the map is not a "Kill'em all" or a "Custom map," which is often found.
In summary, I would say that the map is very (even too) good for a debut, but the design is significantly lacking. I hope that in your next creation, we will see 1) more videos, which immediately give a hundred points ahead compared to other maps, 2) a beautiful design (I have attached screenshots of one mapmaker below, who has not yet released a single map, but creates such wonderful creations), 3) a larger volume of script, which will certainly further improve the gameplay, 4) your own specialization (as it is, a new hero

).
Thank you to comrade
Callum for his work.
Sincerely, Khottabych.