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Posts from “Power of Necromancers” – an enhanced Necropolis.

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8 years ago
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I remember installing it some time ago, the maps wouldn't load, and the game would crash. As for the Necropolis faction, I have a couple of suggestions, but I'll share them later.
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8 years ago
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Thanks for the mod, of course. But can you tell me where people got dragons from? And why they have so much HP. You can only defeat 3-4 of them with a single hero attack. When will this bug be fixed? This is a disaster.
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8 years ago
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As far as I know, this replaces the Death Knights (neutral creatures).
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8 years ago
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Sashager


Hooray, comrades! Version 1.9!
1) Azure Dragons have been added; they will replace Manticores! They have 1000 HP, 50 attack/defense against lore, a built-in flamethrower, and are NOT generated randomly on the map.

They are practically full-fledged main bosses!
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7 years ago
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skeletons have become very weak; their damage is lower than in the original.
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5 years ago
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It doesn't work on the Tribes of the East 3.1 version, well, it's obvious that it's from some backwater...
In reply to Грима
5 years ago
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Doppelgangers cannot use the book; the icon is grayed out.
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1 year ago
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One of my favorite mods; I sometimes play as the red undead.

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It immediately gives a new feeling.

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