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Posts from Duel map for Heroes of Might and Magic III.

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In reply to Fireball
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#31
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Zaiokk ... 60 wood before getting cavalry is very sad.
It's not even about the wood. You'll definitely get cavalry and a castle by week 2 thanks to the external market. Angels only appear in week 4, and that's only because I only broke through the snipers on day 133 and quickly collected everything that was out of place. If it were possible to kill the snipers in week 2, we would have established ourselves by week 3. As it is, there's a loss of momentum.
But I'm also concerned about another question that I already asked above:
The starting hero's secondary skills are replaced with expert wisdom (and only for the red one, while the blue one has the usual skills – this is already an imbalance). Why is this needed on this map from the start? Even if you know that you will be playing as Castle and choose Turis from the start, she will have expert wisdom instead of tactics :) . The question is – why?? :confused: And the blue one can calmly play with his favorite hero with his usual skills. Is this just a mistake or was it done intentionally?
In reply to ewgeniy
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#33
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ewgeniy;118182
I agree.

But I disagree here... Personally, I think that the map shouldn't have perfect balance or symmetry... there should be at least some element of randomness.

Hmm, we got 9 with Uranus...

I have a different opinion on this: Randomness completely destroys the whole idea of player skill, i.e., due to randomness, a player can easily "lose" to a player who is demonstrably weaker (although not by much, i.e., just a little bit).

I'm working on a map called "Devil's Spawn" (I have an idea, and I'll start working on it when I have time), and everything in it will be predetermined, and only the player's skill and tactical thinking will be the key to victory.

P.S. And your criticism will help me to better balance the Shadow and create the Spawn :)

Sincerely, K0Lb@zzeR.

Added 7 minutes ago
invisible;118195
Why are all the starting skills of the red player's starting hero replaced with Expert Wisdom? What's the point if the 3rd tier appears no earlier than the second month? It turns out that there's no point in choosing a hero at all - they will all be like identical twins, only with different names ;) Oh, and I almost forgot, the blue player is deprived of this privilege, i.e., his starting hero has ordinary secondary skills. Is this how it should be? If so, why?

I'll take a look at what this nonsense is. It shouldn't be like that with Wisdom. The only thing I did was remove the Diplomacy skill from heroes with Diplomacy and, instead, increased the first skill by +1. We'll figure out what's what.
How much time did you spend creating it?

It took about 70-80 hours.

Sincerely, K0Lb@zzeR.

Added 8 minutes ago
Fireball;118262

... although you can also get a slowdown.

The idea of the map is that you can only get a slowdown in the lower Castle, hmm, I'll fix this bug... that it can be obtained (slow) on the respawn :)

Sincerely, K0Lb@zzeR.

Added 8 minutes ago
invisible;118294
It's not even about the skill tree. You get horses and a Castle on the 2nd week anyway thanks to the external market.

Yes, yes... the external market with guards and a few stones and wood added... just so that it would be easier to live :) Because during testing... it was really bad without it :)

Sincerely, K0Lb@zzeR.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
In reply to K0Lb@zzeR
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#34
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I'll take a look at what this nonsense is; this shouldn't happen with Wisdom. The only thing I did was remove this skill from heroes with Diplomacy and, instead, increased their first skill by +1. We'll figure out what's going on.
Besides Diplomacy, you also need to remove Magic on this map. It's impossible to kill several thousand skeletons that easily gather due to the large number of guards and the lack of a "quick arrival" to the opponent.
I have a different opinion on this: randomness completely ruins the idea of player skill, i.e., due to randomness, you can easily lose to a player who is demonstrably weaker than you (although not by much, i.e., just a little bit).
It's better to play with randomness than to choose a castle that is guaranteed to lose on this map. The imbalance will be even more pronounced. On this map, any castle will lose to the Necropolis with proper play.
The idea was that Slow would only be available in the lower castle; hmm, we'll fix this bug... that it can be obtained (Slow) at the respawn point.
Also, remove the ban on "Haste" in the main castle. This spell is more important at the start on this map.
I would choose the Dungeon and the Mine: a bunch of trolls that can also be blessed, harpies-witches, archers without a penalty in melee, and tactics.
If it were possible to choose a castle, it would be a completely different story. But we have to play with whatever Adelaide gives us. Playing as the Dungeon, Necropolis, Swamp, Rampart, and possibly Inferno is understandable. But the Castle, Stronghold (despite the tactics, it's also quite difficult for them, although we need to think about it), and Tower are very weak at the start on this map.
In reply to invisible
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#35
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invisible;118449
Also, remove the restriction on "Haste" in the main castle. This spell is more important at the beginning of the game on this map.

It's not there anyway; it can only be obtained in the right-hand castle.

P.S. I guess I'll have to upload version 1.0.8 of the map (after I fix the important comments about it) with a file describing all the "features" (hidden aspects) of the map, and there are plenty of them.

P.S.2. I'm curious to know if anyone figured out the main feature of my map on their own (only a limited number of people know it).

Sincerely, K0Lb@zzeR.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
In reply to K0Lb@zzeR
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#36
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It's not there anyway; it can only be obtained in the right castle.
I know that's why I asked: REMOVE the restriction on the appearance of the guild acceleration. Although, if that was your original idea, then it's your right – after all, you're the author.
It's interesting to know if anyone figured out the main feature of my map on their own (only a limited number of people know it).
How can you tell if it's the main feature or not? After all, there are many features on this map, and it's unclear whether it's the main one or not? ;) At least give a hint. Otherwise, I might be playing in a tournament on this map soon, and I'd like to know about your "main feature" before then.
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#37
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I would also like to request that the ban on "speed up" and "slow down" be removed. Why are they prohibited? What's the point?

Added 4 minutes later
Freeman;118229
I don't know what you liked about this map, but in any case, it's human work and it should be respected. There shouldn't be such a perfect balance. K0Lb@zzeR, I respect you, but I make more interesting maps.
Here's a map made by hand . Maybe you'll like it:o
You called this map "handmade." But how much time was spent creating it? In my opinion, it just has a bunch of relic artifacts and billions of resources. More interesting... but definitely not more interesting than "Me and my yen."
PS: although your work is worthy of respect ;) no more.

Индивидуальный и клановый рейтинги Heroes World
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In reply to invisible
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#38
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invisible;118474
How can I tell if it's the main gimmick or not? After all, there are many gimmicks on this map, and it's unclear whether it's the main one or not. ;) At least give a hint. Otherwise, I might be playing in a tournament on this map soon, and I'd like to know about your "main gimmick" before then.

Well, that's exactly why... I won't talk about the "gimmick" until after the tournament, and then I'll tell you. So that no one can take advantage of it by knowing this gimmick...

Added 4 minutes later
Kamikaze;118485
I would also ask you to remove the ban on "haste" and "slow." Why are they banned? What's the point?

The idea behind the map is that these spells can only be obtained in neighboring castles (the lower and right castles).
In version 1.0.8, I won't remove the ban, but I will fix the exit from the spawn: I'll make it more passable.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
In reply to K0Lb@zzeR
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#39
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Well, precisely because of that reason... I won't talk about the "trick" until after the tournament, and then I'll say. So that no one can take advantage of it... knowing this trick.
I hope the "limited group of people" who know this trick aren't participating in the tournament?
Is the trick related to quests? Okay, if you don't want to talk about it, don't. But actually, I think few people haven't seen this trick, because here it is, the map in the editor.
Maybe it's about mapmaking? ;)
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#40
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The idea was that the slow effect would only be available in the bottom castle, hmm, we'll fix this bug... so that it can be obtained (slow) at the respawn point.
In the ВК (presumably referring to a specific map or scenario), the slow effect was tied to the skeletons, but it wasn't necessary. There, it seems, acceleration might also appear.
The main thing is to fix the bug with the Expert Wisdom skill for any starting red hero.
In reply to Fireball
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#41
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Fireball;118506
The Slow effect on the Fortress was placed behind the skeletons, but it wasn't necessary. There, apparently, Acceleration could also be placed. The main thing is to fix the bug with Expert Wisdom for any starting red hero.

I don't understand this Wisdom bug myself... I didn't touch the Wisdom of the heroes... maybe this bug exists in that version (there was an old version of the map 1.0.4 at the tournament, I think) or the organizer changed it somehow... anyway, I'll check at home what this Wisdom BUG is :)
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
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#42
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The first post has been updated. The following changes have been made to the map: 1. "Passage garrisons" have been weakened. Now there are 3*10 snipers, i.e., a total of 30. 2. The map is difficult (the strength of the neutrals is very high), so I have added events for the players' starting castles, which provide new recruits on day 7 and every 7 days thereafter. Recruits: Level 1 - 20, Level 2 - 10, Level 3 - 5, Level 4 - 1. 3. The guard of neutral castles has been increased by 2 times. 4. To further enhance the advantage for quickly capturing neutral castles, a replenishment of recruits in the castle has also been introduced, according to the following scheme: Level 1 - 40, Level 2 - 20, Level 3 - 10, Level 4 - 5, Level 5 - 3, Level 6 - 1. 5. Minor errors have been added and corrected. P.S. I still haven't found the bug with Wisdom. I specifically checked the skills of all heroes, and everything seems to be okay. Where is the problem hidden... hmm. Have a nice game. I am still looking forward to your criticism. I will be glad to hear it. Sincerely, K0Lb@zzeR.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
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#43
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I agree with the first point! Regarding the second point – there are too many units. I completely agree with the bonus for capturing castles.

Индивидуальный и клановый рейтинги Heroes World
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In reply to Kamikaze
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#44
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1. "Passage garrisons" have been weakened. Now there are 3*10 snipers, i.e., a total of 30.
+1
2. The map is difficult (the strength of the neutrals is very high), so I introduced events for the players' starting Castles, which give new recruits on day 7 and every 7 days thereafter. Recruits: level 1 - 20, level 2 - 10, level 3 - 5, level 4 - 1.
In my opinion, this is unnecessary, as it will make development too easy. It would be better to give a certain amount of resources through an event, or even better, simply enrich the map with resources (let them be guarded, but they will be there).
3. The guard of neutral Castles has been increased by 2 times.
I don't even know about this one, as I need to try playing it first.
4. To further enhance the advantage for quickly capturing neutral Castles, a replenishment of recruits in the Castle has also been introduced, according to the following scheme: level 1 - 40, level 2 - 20, level 3 - 10, level 4 - 5, level 5 - 3, level 6 - 1.
In my opinion, this is also unnecessary, although again, it is necessary to "test" the map.
P.S. I still haven't found the bug with Wisdom. I specifically checked the skills of all heroes, and everything is fine; where is the problem hidden... hmm.
In the editor, next to each Castle, there is an undefined hero of the corresponding color. Therefore, at the start, this hero will be the one you choose at the beginning of the game. So, in the properties of the red hero, on the "secondary skills" tab, there is the "Wisdom Expert" skill. ;)
Yes, and one more thing: will the Tournament use exactly your latest version of the map, or will the previous one remain?
In reply to Kamikaze
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#45
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Kamikaze;119283
too many units for the second wave

This is to avoid spending too much time on the respawn point, as there was criticism directed at me regarding this. And it's not that many, considering that there isn't a Fortress at the beginning, and once you build one, development will progress faster :)
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16: