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I'll take a look at what this nonsense is; this shouldn't happen with Wisdom. The only thing I did was remove this skill from heroes with Diplomacy and, instead, increased their first skill by +1. We'll figure out what's going on.
Besides Diplomacy, you also need to remove Magic on this map. It's impossible to kill several thousand skeletons that easily gather due to the large number of guards and the lack of a "quick arrival" to the opponent.
I have a different opinion on this: randomness completely ruins the idea of player skill, i.e., due to randomness, you can easily lose to a player who is demonstrably weaker than you (although not by much, i.e., just a little bit).
It's better to play with randomness than to choose a castle that is guaranteed to lose on this map. The imbalance will be even more pronounced. On this map, any castle will lose to the Necropolis with proper play.
The idea was that Slow would only be available in the lower castle; hmm, we'll fix this bug... that it can be obtained (Slow) at the respawn point.
Also, remove the ban on "Haste" in the main castle. This spell is more important at the start on this map.
I would choose the Dungeon and the Mine: a bunch of trolls that can also be blessed, harpies-witches, archers without a penalty in melee, and tactics.
If it were possible to choose a castle, it would be a completely different story. But we have to play with whatever Adelaide gives us. Playing as the Dungeon, Necropolis, Swamp, Rampart, and possibly Inferno is understandable. But the Castle, Stronghold (despite the tactics, it's also quite difficult for them, although we need to think about it), and Tower are very weak at the start on this map.