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Posts from NCF – Extended list of Neutral creatures.

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Creature 980 - Fires
Creature 981 - Evil Nightmares

Level 7 creature with slightly weak stats, but generally suitable for the level. The models are based on standard demonic horses; improving the images/icons/animations is welcome.

The original images are attached.

One interesting point: there is a fun creature called the adamantite golem. It has the most powerful ability of all existing creatures - ABILITY_BLADE_BARRIER (Magic Protection).

I believe it was not created by the Heroes developers.

How do I create my own abilities, WHERE (location in the pack file) do I create them, and if they are scripted (so that they don't only work on one map, but permanently on the creature)?
For example, I want to give the azure dragon a strengthened, chilling strike before attacking, and the two horses mentioned above - one with a fireball after attacking, and the other with unholy word. How do I create an analogue of this ABILITY_BLADE_BARRIER?
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In reply to vasik
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vasik
I believe it wasn't created by the Heroes developers.

How do I create my own abilities, and WHERE (file location) should I create them? If they are script-based (so they don't only work on one map, but permanently on the creature)?
For example, I want to give the azure dragon a strengthened, chilling cold strike before attacking, and the aforementioned horses – one with a fireball after attacking, and the other with unholy word. How do I create an analogue of this ABILITY_BLADE_BARRIER?

You are mistaken... unfortunately, it is not possible to add your own abilities (at the moment), you can find a complete list of available abilities using the NOIADE utility (and I generally recommend that you study all the content of the first post in this thread)!
С уважением, Psatkha (Псатха)

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Upgraded the horses and strengthened Fire elementals. (/topic/at/1192035/)
It was quite weak compared to dwarven dragons, and in general, compared to any troops in a normal number (50-100+). Besides, the original one can create a wall of fire, which corresponds to Weak Flame. Initially, I wanted to add it, but simply forgot, just like with the Vulnerability Aura. Now the skills better match the description. I also wanted to add the Sign of Fire, but it stubbornly doesn't want to be applied in melee combat, and Flaming Strike doesn't correspond to its behavior in battle.

Added: Devilish Strike Expert spell, Weak Flame, Vulnerability to Fire aura, Flames of Vengeance.

Regarding the ability, long ago I saw an alternative dwarf mod where instead of lava or arcatoons there were ice dragons with an ice shield. It looked very similar to the lava dragon in every way, but differed in water strike and animation color. As far as I remember, someone else had a fire shield paired with this. That was a while ago.
Was ABILITY_BLADE_BARRIER definitely created by the developers and not changed by players? No standard creature has it, nor is it listed anywhere, and it seems too strong relative to others. Where did they write about unused abilities? There, it mentioned vulnerability to earth, crystal scales, and flames of vengeance. But where does this one come from?
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vasik
Is it certain that the ABILITY_BLADE_BARRIER was created by the developers and hasn't been modified by players? None of the standard creatures have it, and it's not listed anywhere. Also, it seems too powerful compared to other abilities.
Well, it makes sense that it was created by the developers. All abilities are coded in the executable file, which means they can't be deleted, added, modified, or rebalanced. The last one might be possible if the developers accounted for it...(I don't remember where, but there seems to be a file that contains parameters for some abilities).
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vasik
Was ABILITY_BLADE_BARRIER originally created by the developers and not modified by players? None of the standard creatures have it, and it's not listed anywhere. Also, it seems too powerful compared to other abilities.
Maybe you should play the game sometimes instead of just creating mods and browsing creature abilities.
ABILITY_BLADE_BARRIER is actually used by the "Blade Barrier," which is the Wall of Blades. Which, of course, is not a creature. It's a spell from the Summoning school. It's designed for the AI to attack and waste its resources on it (the wall).
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psatkha
So, what?!

Could you please share a screenshot of this creature along with its description?
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Karai
Could you please share a screenshot of this creature along with its description?
I think you are overestimating my telepathic abilities! ;)
С уважением, Psatkha (Псатха)

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Hey, can someone explain something to me? I just can't figure it out. So, a Berserk summoned by a hero is 2/2. A Berserk summoned by a Balrog's whip is 2/2. A Berserk summoned by a Dark Dragon is 3/3 (a Berserk summoned by a whip attack is 3/3. If you cast it as a spell from a spellbook, it's 2/2). How does it even manage to be 3/3? All the attack-based summons are like this, and I haven't done anything special, but Warlocks and Balrogs in the same situations create 2/2 units? Oh, it turns out that to get 3/3, you just need to have that specific spell in your spellbook.
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I think I remember seeing a mod where the creatures of the Elven faction were neutral and integrated through this mod, in case you wanted to replace the Elven faction with another one. Now, I can't seem to find such a mod. Or is my brain just playing tricks on me, making me believe something that isn't true? -_-
Моя кампания:
"Упорство самурая"

Мои карты:

Сценарий "Ответный удар"
Сценарий "Воронье отчаяние"
Сценарий "Дикий шторм"
In reply to Grigoriy
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Grigoriy
I think I saw a mod once where the creatures of the Elven faction were neutral and integrated through this mod, in case you wanted to replace the Elven faction with another. Now I can't find such a mod. Or is my brain giving me false memories, making me believe what I want to believe? -_-
I can't remember such a mod...
P.S. Where did you get such a cool avatar?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Message from Grigoriy
I think I saw a mod once where the creatures of the Elven faction were neutral and integrated through this mod, in case you wanted to replace the Elven faction with another. Now I can't find such a mod. Or is my brain giving me false memories, making me think of what I want as reality? -_-
I made such a mod for the Naga city, but I abandoned it; there's only a screenshot with neutral Elves on the forum.
Мои мини-моды

Мод RTF

Мои NCF существа
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Grigoriy
Message from psatkha
P.S. Where did you get such a cool avatar?!

My artist friend drew several hero icons for a map, and I decided to use one of them as my avatar here on the forum.Can you show us her other works?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru

I made a similar mod for the Naga city, but I abandoned it; only a screenshot with neutral Elves is available on the forum.
and are there no other ready-made assets left?
psatkha

Can you show the rest of her work?!
The link to the group was in the description of my scenario, "Raven's Despair."
Моя кампания:
"Упорство самурая"

Мои карты:

Сценарий "Ответный удар"
Сценарий "Воронье отчаяние"
Сценарий "Дикий шторм"
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Psatha, listen, I want to clarify this strange thing about the Magog. It doesn't seem that strange, but:

There are 2 demons, each with the "Expert Gate Opening" skill.
One has a Nunuk, and here's the skill book: https://clip2net.com/s/49iT3Dq
The other has a Magog, and here's the open skill book. There's one very interesting point in it: https://clip2net.com/s/49iT5ZB, https://clip2net.com/s/49iT6Ud

The Magog, of course, and unfortunately, cannot take advantage of this. But at least it's in the book.
I specifically checked the properties, and for both demons, the "Gate Opening" spell is not linked to them in any way.

There are two questions: first, how to make it work, and second, how to make it appear. Well, there is a difference in TOWN_INFERNO for the Magog, but it seems that this is not allowed by the rules, and how to make it work anyway?)

Added 7 hours 19 minutes ago
This is just awesome!)))
It turns out that neutral creatures can also open gates.

For this:
1
1

TOWN_INFERNO

https://c2n.me/49j2IhH, here it is. I think it's about SpellPoints1. I put two just in case. I'll try to make the Nunuks open now.


Added 5 minutes ago
It's all about SpellPoints2.
It turns out that's what they're for! If you set it to 2, the Magog can open the gate twice (verified).
If you look at the original Cerberus:
0
0
1

That's the point! The Nunuk will open if it receives a positive number in SpellPoints2, and possibly only for the "demon" race.

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